1001 | - | | Mask of a Devotee | All allies gain +5 Defense Level. | - | |
1002 | - | | Shoddy Dressing | All allies gain +10% Max HP. | - | |
1003 | - | | Festered Fragment | At the start of the turn, allies with 50% or less health heal 5 HP. | - | |
1004 | - | | Bloodied Mask of a Devotee | All allies gain +5 Offense Level and +5 Defense Level | - | |
1005 | - | | Ebony Brooch | For the first 3 turns of battle, inflict 2 Bind on all enemies. | - | |
1006 | - | | Etched Doomsday | On the first turn of battle, inflict 1 Burn on all enemies 5 times. | - | |
1011 | - | | Toy Fist | All allies deal +10% damage. | - | |
1012 | - | | Toy Foot | All allies gain +1 Speed. | - | |
1013 | - | | Toy Screw | All allies gain +10% Max HP. | - | |
1014 | - | | Rainbow Mainspring | At the start of the turn, apply 2 Protection to the ally with the least HP. | - | |
1015 | - | | Rusty Mainspring | At the start of the turn, apply 1 Protection to the ally with the least HP. | - | |
1016 | - | | Emergency Surgical Kit | During battle, if an ally takes lethal damage, their HP won’t go below 1. On the next turn, fully heal their HP and gain 3 Surgery. They will die at the end of the battle. (Activates once per dungeon, then the Gift expires.) | - | |
1017 | - | | 희망찬 눈동자 | 턴 시작 시 체력이 가장 낮은 캐릭터가 속박을 1 얻고, 체력, 정신력을 6 회복한다. | - | |
1018 | - | | Writhing Ribbon | After winning a Clash using a Lust skill, inflict 1 Bind and 1 Fragile next turn. | - | |
1021 | - | | A Sign | Sinclair’s determination to stand up to Kromer. After three strokes have been drawn… | - | |
1022 | - | | A Sign | Sinclair’s determination to stand up to Kromer. After three strokes have been drawn… | - | |
1023 | - | | A Sign | Sinclair’s determination to stand up to Kromer. After three strokes have been drawn… | - | |
1024 | - | | A Sign | Sinclair’s determination to stand up to Kromer. After three strokes have been drawn… | - | |
1031 | - | | 용기의 조각 | 던전 내 특정 이벤트에서 획득 가능. 마지막 전투에서 이 EGO GIFT의 보유 개수가 3개 이상이면, 싱클레어가 특수한 효과를 얻음. | - | |
1032 | - | | Torch Stack | Start the next 3 battles with 3 Haste. Expires afterward. | - | |
1033 | - | | Old Warehouse’s Key | Used in certain events. Expires on use. | - | |
1034 | - | | Blood-red Mane | Allies with Lust skills gain the following effects: If the unit took no damage from attacks this turn, gain 2 Haste and 2 Defense Power Up next turn. If the unit took damage from attacks this turn, gain 2 Bind and 2 Attack Power Up next turn. | - | |
1035 | - | | 경화된 살점 | 이전 턴에 피해를 받지 않았으면, 보호 2를 얻음. 이전 턴에 피해를 받았으면, 취약 2를 얻음 | - | |
1036 | - | | 경계하는 눈동자 | 이전 턴에 피해를 10 이상 받았으면,턴 시작 시 속박 2, 강화 2를 얻음 | - | |
1037 | - | | N Corp. Seal | Used in certain events. Expires on use | - | |
1038 | - | | Token of Innocence | For the Identity that undertook the rite: Boost the Power of Wrath skills by 2. | - | |
1039 | - | | Token of Tears | For the Identity that undertook the rite: Boost the Power of Gloom skills by 2. | - | |
1040 | - | | Sparkling Skull | At the start of the turn, if the character took 10+ damage last turn, heal 5-15 HP. | - | |
1041 | - | | Hemorrhagic Hand | At the start of the turn, apply 2 Attack Power Up to allies at 25% or lower health. | - | |
1042 | - | | Sniggering Tongue | Deal +10% damage in a won clash. | - | |
1043 | - | | Token of Atonement | For the Identity that undertook the rite: Boost the Power of Lust skills by 2. | - | |
1044 | - | | Ritualist’s Right | All allies take -20% damage from Lust attacks. | - | |
1045 | - | | 파고드는 비늘 | 이전 턴에 피해를 10 이상 받았으면, 턴 시작 시 받는 피해량 증가, 가하는 피해량 증가 2를 얻음 | - | |
1046 | - | | Green Skin | If an ally takes a lethal attack, they heal 50% of their Max HP. (Once per dungeon and expires after activation.) | - | |
1047 | - | | 잘린 뱀 머리 | 아군 1명의 체력이 1이 되면 사망하지 않고, 다음 2턴동안 불사 상태로 강화 3, 신속 3을 얻음.불사 상태 종료 시 해당 아군 사망. | - | |
1048 | - | | Topfhelm | Defense Skill Power +1 | - | |
1049 | - | | Hammer | When inflicting Tremor with skill effects, inflict 1 more at a 50% chance. | - | |
1050 | - | | Nagel | When inflicting Bleed with skill effects, inflict 1 more at a 50% chance. | - | |
1051 | - | | Nagel und Hammer Scriptures | When using a Pride skill, lose 5 SP, but boost its damage by 5% | - | |
1052 | | | Hot ‘n Juicy Drumstick | When inflicting Burn with skill effects against enemies, inflict +5 Burn Count. | | |
1053 | | | Dry-to-the-Bone Breast | When inflicting Rupture with skill effects against enemies, inflict +5 Rupture Count. | | |
1054 | | | Tango Marinade | Allies gain Clash Power by half their Speed against opponents with lower Speed. | - | |
1055 | | | Contaminated Needle & Thread | Each turn, the first skill to deal damage to an enemy inflicts Bleed by 1/3 of the damage dealt. | | |
1056 | | | Sharp Needle & Thread | Each turn, the first skill to deal damage to an enemy deals bonus fixed damage by half of the damage dealt. | - | |
2001 | - | | Small Ampule | At the start of the turn, allies under 40% HP heal 100% of Max HP. (Once per floor) | - | |
2002 | - | | Piece of Crumbled Egg | On the first turn of each encounter, gain 2 E.G.O resources of a random affinity in possession | - | |
2003 | - | | Cold Illusion | Gluttony skills deal +10% damage | - | |
2004 | - | | Sharp Illusion | Pride skills deal +10% damage | - | |
2005 | - | | Fragrant Illusion | Sloth skills deal +10% damage | - | |
2006 | - | | Trace of Stars | When below 0 SP, Gloom and Sloth skills have +1 Final Power | - | |
2007 | - | | Pungent Bud | When inflicting Sinking with skill effects, apply 1 more Sinking with a 50% chance | - | |
2008 | - | | Hot Tears | Take -10% Wrath-affinity damage When hit, gain 1 Attack Power Up next turn (Once per turn per Sinner) | - | |
2009 | - | | Cooled Tear | When attacked, gain 1 Protection next turn (Once per turn per Sinner) | - | |
2010 | - | | Memories of Fragments | In a clash, Pride and Envy skills have +1 Clash Power | - | |
2011 | - | | Piece of a Torn Spring | Take -10% Pride-affinity damage
"I would feel a desire to scatter into the winds in lush blue, sensing the sway of seeds plunging into my scrawling mind." | - | |
2012 | - | | Piece of a Torn Summer | Take -10% Gluttony-affinity damage
"I saw no meaning in attempting to fathom the caprices of the weather. I would simply wait for things to calm, looking out for the day's arrival." | - | |
2013 | - | | Piece of a Torn Autumn | Take -10% Gloom-affinity damage
"Alas, I was careless in my assumption that I could simply observe slantwise as it comes to pass until it has seeped... Realization comes too late." | - | |
2014 | - | | Piece of a Torn Winter | Take -10% Sloth-affinity damage
"The explosion of the League of Nine shattered everything there was, and everything came to a halt for me as well." | - | |
2015 | - | | Piece of a Broken Bond | Yi Sang's skills gain +2 Final Power When an ally dies, remaining allies gain 1 Haste and 1 Attack Power Up next turn (Once per turn)
"Taking a backward glance at our trails... all of us have been suffering great losses." | - | |
2016 | - | | Piece of Reversing Memories | Yi Sang's level rises to 35. Yi Sang's Uptie and Threadspin Tiers rise to Tier 3.
"We were neither highfliers nor greedy vultures; we were merely children who loved technology." | - | |
2017 | - | | Noose | Ishmael's level rises to 40. Ishmael's Uptie and Threadspin Tiers rise to Tier 4. Ishmael gains Compulsion at the start of every encounter. | - | |
2018 | - | | Reverse Knot | When winning a clash using a Gloom affinity Skill, 1 ally with the lowest SP heals 5 SP | - | |
2019 | - | | Melted LCCB Employee Badge | Pride damage taken -10% | - | |
2020 | - | | Desperate's Knot | Deal +10% damage with Envy, Wrath, and Gloom affinity Skills Deal additional +10% corresponding affinity damage when activating 6+ Reson. with one of these affinities | - | |
2021 | - | | Mermaid Oil | Inflict 1 additional Tremor with a Skill that inflicts Tremor | - | |
2022 | - | | Crossed Knot | Turn End: if more than 15% of the Max HP was lost this turn, gain 2 Attack Power Up next turn | - | |
2023 | - | | Compulsive's Knot | When at less than 0 SP, Final Power +1 to Envy, Wrath, and Gloom affinities | - | |
2024 | - | | Rusted Hook | Gain 1 Poise when a Skill's first coin Heads Hits against an enemy with Bleed | - | |
2025 | - | | Standard Issue Mag | Identities with Ammo start encounters with +3 max Ammo | - | |
2026 | - | | Unbreakable Knot | Ishmael's Skills gain +2 Final Power When an ally dies, remaining allies gain 1 Haste and 1 Attack Power Up next turn (Once per turn) | - | |
2027 | | | Black Ledger | First Turn Start of an Encounter: gain random E.G.O resources equal to the number of enemies.
If there are 4 or more Blade Lineage or Kurokumo Clan Identities participating in this Encounter, gain E.G.O resources for the least-owned E.G.O Affinity instead. | - | |
2028 | | | Rusted Hilt | Turn Start: all allies gain 1 Slash Power Up.
Blade Lineage or Kurokumo Clan Identities gain 2 Slash Power Up instead. | - | |
2029 | | | Fractured Blade | During this Encounter: when inflicting Bleed Potency or Unique Bleed for the first time against an enemy with an Attack Skill effect, inflict an additional +2 Bleed Count. (Once per Encounter)
Kurokumo Clan Identities, when inflicting damage against an enemy for the first time, inflict an additional 4 Bleed Potency and +4 Bleed Count instead. | | |
2030 | | | Broken Blade | When an ally Critically Hits an enemy, deal an additional ( Poise Potency/3) Pride damage.
Blade Lineage Identities, when they Critically Hit an enemy, deal an additional ( Poise Potency/2) Pride damage instead. | | |
2031 | | | Red Tassel | If the target has 1.5 or lower Slash Resistance, Slash Resistance +0.3. | - | |
2032 | | | Sublimity | Encounter Start: activates when there are 3 or more Kurokumo Clan Identities.
Turn Start: all allies gain 2 Slash Power Up, and deal +35% more Slash damage.
Turn Start: when a Kurokumo Clan Identity deals damage for the first time, inflict an additional 4 Bleed Potency and +4 Bleed Count. (Once per turn) | | |
2033 | | | Unbending | Encounter Start: activates when there are 3 or more Blade Lineage Identities.
Turn Start: all allies gain 2 Slash Power Up, and deal +35% more Slash damage.
Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to Poise Potency on self. | | |
2034 | | | Ragged Bamboo Hat | Encounter Start: activates when there are 3 or more Blade Lineage Identities.
All allies deal +50% more Slash damage.
Blade Lineage allies with Poise have a fixed Critical rate of 100%. | | |
2035 | | | Old Dopo Robe | Encounter Start: activates when there are 3 or more Blade Lineage Identities.
All allies deal +50% more Slash damage.
Blade Lineage Identities: Skill 1 gains Coin Power +1. Single-coin Skill 1 gains Coin Power +3.
[[UnitKeyword_BLADE_LINEAGE] Mentor Meursault Only] 'Yield My Flesh' Skill Final Clash Power -12; 'To Claim Their Bones' Skill deals +50% damage. | - | |
2036 | | | Silver Watch Case | When dealing damage to an enemy with Attack Skills(Not counting E.G.O Skills) that inflict Tremor Potency, Count, or Unique Tremor, deal +10% damage.
If the Skill triggered Tremor Burst on the enemy for the first time this turn, inflict +2 Tremor Count next turn (once per turn) | | |
2037 | | | Faded Watch Case | When Clashing with a faster enemy, Clash Power +1.
When dealing damage to a faster enemy, inflict 3 Tremor Potency and +2 Tremor Count next turn. (once per turn) | | |
2038 | | | Warning Notice | Turn End: Inflict 1 Bind to the fastest enemy next turn. (for Abnormalities, a Part)
If the target has Tremor or 'Unique Tremor', inflict 2 Bind instead.
When an ally attacks targets with Bind, deal +(5 + (2.5 x Bind value)) more damage. (max 15%) | - | |
2039 | | | Etched Clock Hands | First Turn Start of a wave: inflict (9 - current Speed) Tremor Potency to 3 enemies with the slowest Speed. (min. 3)
Deal +10% damage against targets with 12+ Tremor or 'Unique Tremor' at Turn Start. | | |
2040 | | | Rusted Clock Hands | First Turn Start of a wave: inflict (9 - current Speed) Tremor Potency (min. 3) and (9 - current Speed)/2 Tremor Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part)
Take -10% damage from targets with 12+ Tremor or 'Unique Tremor' at Turn Start. | | |
2041 | | | Chalice of Trickle-down | When an ally with Attack Skills(Not E.G.O Skills) that inflict Tremor Potency, Count, or 'Unique Tremor' wins a Clash, inflict 2 Tremor Potency and +2 Tremor Count. (2 times per turn)
Yurodivy Identities: inflict 3 Tremor Potency and +3 Tremor Count instead (3 times per turn)
If the affected Identity Clashes against targets with higher Offense Levels, Clash Power +2; deal +20% damage when attacking after winning the Clash. | | |
2042 | | | Prepaid Time Receipt | Deal +(5 + (2.5 x Speed difference))% damage against faster enemies with 2+ Speed difference. (max 15%)
Turn End: If an ally dealt damage with an Attack Skill (Not counting E.G.O Skills) this turn against faster enemies with 2+ Speed difference, inflict 2 Bind and 1 Power Down to the enemy next turn. (once per turn) | - | |
2043 | | | Pocket Watch : Type L | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor Potency, Count, or 'Unique Tremor' effects. (Not counting E.G.O Skills)
To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage.
When an ally that inflicts Tremor Potency, Count, or 'Unique Tremor' triggers Amplitude Conversion on an enemy with Attack Skills(Including E.G.O Skills): multiply the Tremor Potency and Count by 1.5(only when actually Converting them into different 'Tremor' types) and inflict 5 Defense Level Down next turn. (once per turn)
First Turn Start of a wave: inflict (12 - current Speed) Tremor Potency (min. 6) to 3 enemies with the slowest Speed. | | |
2044 | | | Pocket Watch : Type E | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor Potency, Count, or 'Unique Tremor' effects. (Not counting E.G.O Skills)
To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage.
When an ally that inflicts Tremor Potency, Count, or 'Unique Tremor' deals damage to a slower enemy with 2+ Speed difference between them: deal +( Tremor Potency on target, max 25)% damage and inflict 2 Defense Level Down every time the ally deals damage (max 6)
First Turn Start of a wave: inflict (12 - current Speed) Tremor Potency (min. 6) and (12 -current Speed)/2 Tremor Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part) | | |
2045 | | | Pocket Watch : Type Y | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor Potency, Count, or 'Unique Tremor' effects. (Not counting E.G.O Skills)
To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage.
Yurodivy Identities: Skill 3 gains Coin Power +2 and deal +(25 + (sum of Tremor Potency and Count on target))% damage. (max 100%)
Yurodivy Identities: gain +3 Tremor Count at Turn Start. | | |
2046 | | | Pocket Watch : Type P | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor Potency, Count, or 'Unique Tremor' effects. (Not counting E.G.O Skills)
To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage.
When an ally that inflicts Tremor Potency, Count, or 'Unique Tremor' Clashes against a faster enemy with 2+ Speed difference: Clash Power +2 and deal +( Tremor Potency on target)% damage. (max 50%)
Turn Start: from slowest to fastest, the 3 slowest allies gain 5 Offense Level Up, 3 Offense Level Up, and 2 Offense Level Up respectively. | | |
2047 | | | A Broken Dream | Upon obtaining this E.G.O Gift, gain the following effects: • Don Quixote's level rises to 50 • Don Quixote's Uptie and Threadspin Tiers rise to Tier 4 (If the Level, Uptie Tier, or Threadspin Tier are higher than the above values, then maintain those values.) | - | |
2048 | | | La Manchaland All-day Pass | On Hit against targets with 10+ (sum of Bleed, 'Unique Bleed', and Rupture): gain 1 Poise Potency and Count (3 times per Skill) | - | |
2049 | | | La Manchaland Standard Pass | First Turn Start of an Encounter: all units gain 4 Bleed Potency and Count. | - | |
2050 | | | Token of Victory | On Kill with a Skill damage: 1 ally with the least SP heals 8 SP. After Attack: if an enemy with 10+ (sum of Bleed, 'Unique Bleed', and Rupture) is defeated, the unit who killed that enemy gains 2 Offense Level Up next turn. (3 times per turn) | - | |
2051 | | | Self-flagellation Whip | When 1 ally with currently the highest HP percentage uses an Attack Skill, gain 10 Bleed, 3 Offense Level Up, and 3 Defense Level Up. (once per turn) | - | |
2052 | | | Mask of the Parade | Chain Battles: when a new enemy enters the battle, inflict 5 Bleed and +3 Bleed Count against that enemy at Combat Start. | - | |
2053 | | | Devouring Cube | When an ally dies, gain 1 E.G.O resource for each of that ally's Skills 1, 2, and 3 and 1 random E.G.O resource After Attack: if the enemy is killed, gain 1 random E.G.O resource (once per Skill) | - | |
2054 | | | Endless Hunger | First Turn Start of an Encounter: every Identity on the field loses 5 SP and gains 1 Attack Power Up for 3 turns. If the said Identity is a Bloodfiend, lose 10 SP, gain 2 Attack Power Up for 3 turns, and inflict +1 more Bleed Potency and Count with its Skill & Coin effects | - | |
2055 | | | A Little Dream | On Clash Win with a Pride Skill: heal 5 SP. On Hit after Clash Win with the said Skill: inflict +1 Bleed Count and +1 Rupture Count (4 times per Skill) | - | |
2056 | | | A Hollow Dream | On Hit against targets with Bleed or 'Unique Bleed': heal 2~5 HP. Skills that consume Bloodfeast: Coin Power +1 | - | |
2057 | | | The Dream Begins Anew | All of Don Quixote's Skills gain Final Power +2 When an ally dies, the remaining allies heal 15 SP, and at Turn End, gain 1 Attack Power Up next turn (max Attack Power Up: 3) | - | |
2061 | - | | Coin | Hong Lu deals +0.5% damage for every Coin
Artifacts used for the second round of the Family Hierarch Evaluation. Candidates without any remaining coins, either lost or taken by force, will be immediately eliminated. | - | |
2062 | - | | Worn Entry Card | A broken and battered entry card. Maybe it opens a door somewhere. | - | |
2063 | - | | Heavenly King's Heartmending Pill | Turn End: 1 ally with the least SP heals 10 SP | - | |
2064 | - | | Tranquil Lotus Bolus | Turn End: heal 5% HP for 1 ally with the least HP percentage (rounded down) | - | |
2065 | - | | Sanguine Blossom Bolus | Turn Start: among allies who lost HP, 1 ally with the least HP percentage deals +(missing HP percentage / 4)% damage (rounded down) | - | |
2066 | - | | Tenacity Bolus | Turn Start: 1 ally with the highest max HP gains Defense Level Up equal to the number of times that unit was hit by the enemies' Skill Attacks (max 6) | - | |
2067 | - | | Flower in the Mirror | Every Turn Start: inflict 3 Rupture Potency and +1 Rupture Count to all enemies without Rupture (for Focused Encounters, all Parts)
How heartless they are—the flowing stream and the wilting blossom both. | - | |
2068 | - | | Accursed Codex | First Turn Start of an Encounter: every Identity on the field loses 5 SP and gains 1 Gluttony Power Up and 1 Gluttony DMG Up for 3 turns. | - | |
2069 | - | | Madness-inscribed Codex | First Turn Start of an Encounter: every Identity on the field loses 5 SP and gains 1 Gluttony Power Up and 1 Gluttony DMG Up for this Encounter. On Clash Lose, lose 5 SP; convert the Skill's final Coin to Unbreakable Coin. (except E.G.O Skills; once per turn per Identity) | - | |
2070 | - | | Moon in the Water | On Hit against enemies with 5+ Rupture Potency: gain 1 Poise Potency and +1 Poise Count (3 times per Skill)
How heartless they are—the flowing stream and the wilting blossom both. | - | |
2071 | - | | Flower Mound | Skills that inflict Rupture: Clash Power +1, deal +10% damage If targets with 15+ Rupture Potency is defeated After Attack, the Identity that defeated that unit gains 2 Offense Level Up next turn (3 times per Skill)
Beneath the glacial moon I lay the blossom's soul to rest | - | |
2072 | - | | Lightening Axe | Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter Turn End: At 2+ Charge, gain 1 Clash Power Up next turn On Hit with a Skill that consumed 5+ Charge: inflict 1 Rupture Potency (3 times per Skill) | - | |
2073 | - | | Heartrender Talisman | Gluttony Skills deal +10% damage against enemies with Deathrite effects For Identities at -15 or less SP at Combat Start: convert the final Coin for their Skills into Unbreakable Coin (once per turn per Identity; prioritizes the Skill in the leftmost Skill Slot; except E.G.O Skills) | - | |
2074 | - | | Bloodsevering Blade | Clash Power +1 when not at full HP. When an affected unit hits, deal +1% damage for every ( Bleed Potency on target + Bleed Count on target) (max 20%) | - | |
2075 | - | | Jin Gang Bolus | When taking damage, gain Skill Final Power +1 and deal +10% damage (activates for self-damages as well) next turn When taking damage that brings a unit's HP down to 1, heal 50% HP, and the affected unit gains 2 Attack Power Up at Turn Start for the duration of that Encounter (once per Encounter) | - | |
2076 | - | | Faded Poster | [Effects apply only to #1, #8 Deployed Identities] After Attack: if the target is defeated, gain 2 Poise Potency and +2 Poise Count. For this Encounter, each unit gains +1 Offense Level for every 1 enemy that is defeated at the 'After Attack' timing (max 3) | - | |
2077 | - | | Deep Claw Marks | Gain 1 Clash Power Up for 3 turns after Substituting in. | - | |
2078 | - | | The Memory of Kong Family Annihilation | Hong Lu's level rises to 55 Hong Lu's Uptie and Threadspin Tiers rise to Tier 4
'Remember the day ruin came to the Kong family, who have brought this destruction upon themselves through their grave transgressions. To violate the laws of Hongyuan is no tragedy—as such, it warrants no pity, only humiliation and scorn. This site of history stands as a monument to the inevitability of karma.' | - | |
2079 | - | | Red Entry Card | A broken and battered red entry card. Maybe it opens a door somewhere. | - | |
9001 | | | Hellterfly’s Dream | When applying Burn Potency or 'Unique Burn' to an enemy with Burn or 'Unique Burn', randomly inflict a total of 3 Burn Potency between all enemies.
When activating Wrath Absolute Resonance, randomly inflict a total of 5 Burn Potency between all enemies at Combat Start. | | |
9002 | | | Perversion | After defeating 1 or more enemy using an Attack Skill, gain +1 E.G.O resource of that Attack Skill's Affinity at the next Turn Start.
If the Attack Skill's Affinity was Wrath, gain +1 E.G.O resource of all affinities the ally has at the next Turn Start instead. | - | |
9003 | | | Ashes to Ashes | Combat Start: if all enemies (or all Abnormality parts) have Burn or 'Unique Burn', inflict 2 Burn Potency on all enemies (or all Abnormality parts). | | |
9004 | | | Phlebotomy Pack | When hitting an enemy with a Skill, heal 12.5% of the character’s missing HP. (Once per character per turn.)
If the Skill’s Affinity was Wrath, heal 25% of missing HP instead. | - | |
9005 | | | Wound Clerid | When hitting an enemy with a Skill that inflicts Bleed Potency or 'Unique Bleed', inflict 4 Bleed Potency. | | |
9006 | | | Coffee and Cranes | Turn Start: Gain +1 E.G.O resource of a random Affinity that does not correspond to any Attack Skill Affinity used last turn.
If a Lust Affinity Attack Skill was used last turn: Gain 1 of every Affinity E.G.O resource that does not correspond to any Attack Skill Affinity used last turn instead. | - | |
9007 | | | Eclipse of Scarlet Moths | Turn Start: When dealing damage with an Attack Skill for the first time, deal half its damage as fixed damage to a random enemy.
If the Attack Skill's Affinity was Lust, deal said damage to two random enemies instead. | - | |
9008 | | | Grimy Iron Stake | When hitting an enemy using a single-Coin Skill, inflict 1 Bleed Potency. Inflict 2 Defense Level Down until the end of the next turn. If the target already has Bleed or 'Unique Bleed', inflict 3 Bleed Potency instead. | | |
9009 | | | Fiery Down | When hitting an enemy with a Lust Affinity Skill or a Skill that inflicts Burn Potency or 'Unique Burn', inflict 3 Burn Potency.
Turn Start: If the enemy has 20+ Burn Potency, (Current Burn Potency on enemy) x2 | | |
9010 | | | Bloody Gadget | Turn Start: apply 2 Damage Up to a random ally.
Prioritizes allies with Lust Affinity Attack Skills; apply 1 additional Damage Up to the said ally. | - | |
9011 | | | Sunshower | When activating Sloth Absolute Resonance or using a Skill with 2+ Atk Weight:
All allies gain +2 Skill Power at Combat Start. | - | |
9012 | | | Today’s Expression | After defeating an enemy by using a Sloth Affinity or Blunt Skill, raise the unit's Blunt Skill Power by 2 until the end of the next turn. | | |
9013 | | | Talisman Bundle | Whenever an ally deals 12+ HP damage to an enemy with a Skill, inflict 2 Rupture Potency on target.
When using a Slash Skill, inflict 4 Rupture Potency instead. | | |
9014 | | | Rusty Commemorative Coin | If the first single-Coin Attack Skill that an ally uses during the combat phase doesn’t defeat any enemies, use the Skill one more time.
After defeating an enemy by using a Sloth or single-Coin Skill, the ally gains +1 Skill Power for the next turn. | - | |
9015 | | | Blood, Sweat, and Tears | Skills deal +10% damage to Staggered enemies.
If the Skill's Affinity was Sloth, deal +20% damage instead. | - | |
9016 | | | Green Spirit | After hitting a non-Staggered enemy by using a Gluttony Affinity Skill, or inflicting Tremor Potency using Skill effects, randomly inflict a total of 4 Tremor Potency between all enemies(or all Abnormality parts). | | |
9017 | | | Lithograph | Whenever an enemy is Staggered, the ally with the least HP heals 5% of their Max HP.
If said ally has Gluttony Affinity Attack Skills, heal 10% of Max HP instead. | - | |
9018 | | | Crown of Roses | Turn Start: inflict 4 Rupture Potency on a random enemy(or all Abnormality parts).
When activating Gluttony Absolute Resonance, inflict 2 Rupture Potency on all enemies at Combat Start. | | |
9019 | | | Sticky Muck | When hitting an enemy with a Pierce Skill or a Gluttony Affinity Skill, inflict 2 Defense Level Down. | | |
9020 | | | White Gossypium | Turn Start: If there are Staggered enemies, un-Stagger enemies. Then, inflict (8 + Stagger LV x 4) Bleed Potency and (8 + Stagger LV x4)/2 Offense Level Down on them. (Activates once per enemy per Encounter. Does not activate against certain enemies that do not recover from Stagger) | | |
9021 | | | Blue Zippo Lighter | Turn Start: gain +1 Gloom E.G.O resource and +1 E.G.O resource of 2 other random Affinities. | - | |
9022 | | | Phantom Pain | Skills with 1 Atk Weight deal +15% damage.
When activating Gloom Absolute Resonance, apply 2 Offense Level Up to all allies at Combat Start. | - | |
9023 | | | Thunderbranch | When inflicting Rupture Potency with Skill effects, Inflict 1 Rupture Potency and +1 Rupture Count on target. | | |
9024 | | | Melted Eyeball | Inflict 5 Offense Level Down and 5 Defense Level Down next turn against enemies affected by Tremor Burst. (3 times per turn) | | |
9025 | | | Grey Coat | When using a Skill with 2+ Atk Weight, increase its damage by 20%.
When hitting an enemy with a Skill with 2+ Atk Weight or a Gloom Affinity Skill, heal by 20% of the damage dealt. | - | |
9026 | | | Late-bloomer’s Tattoo | When hitting an enemy with a single-Coin Skill or a Pride Affinity Skill, gain 2 Offense Level Up and 2 Defense Level Up next turn. (Max 5) | - | |
9027 | | | Lowest Star | When hitting an enemy with a Blunt Skill or a Pride Affinity Skill, inflict 2 fixed SP damage on target.
Allies with less than 0 SP deal +10% damage. | | |
9028 | | | Prejudice | First Turn Start of an Encounter: the ally with the least HP heals 15% of their Max HP.
When activating Pride Absolute Resonance, the ally with the least HP heals 12.5% of their missing HP at Combat Start. | - | |
9029 | | | Little and To-be-Naughty Plushie | Deal +10% damage against enemies with Bleed or 'Unique Bleed' at Combat Start
Take -20% damage from enemies with Bleed or 'Unique Bleed' at Combat Start
Allies with Pride Affinity Attack Skills deal +20% damage against enemies with Bleed or 'Unique Bleed' instead.
Allies with Pride Affinity Attack Skills take -30% damage from enemies with Bleed or 'Unique Bleed' instead. | | |
9030 | | | Gathering Skulls | After defeating an enemy by using a Pride Affinity or Pierce damage Skill, raise the unit's Pierce Power by 2 for the next 2 turns. | | |
9031 | | | Nixie Divergence | First Turn Start of an Encounter: inflict 4 Tremor Potency and 4 Tremor Count to all enemies. (Or all Abnormality parts)
When hitting an enemy with an Envy Affinity Skill, inflict 2 Tremor Potency on target. | | |
9032 | | | Dreaming Electric Sheep | After defeating an enemy by using an Envy Affinity or Slash damage Skill, raise the unit's Slash Skill Power by 2 for the next 2 turns.
When activating Envy Absolute Resonance, all allies gain 2 Offense Level Up and 2 Defense Level Up at Combat Start. | | |
9033 | | | Standard-duty Battery | When hitting an enemy with a Skill, inflict 3 Rupture Potency on target.
If the Skill's Affinity was Envy, inflict 5 Rupture Potency on target instead. | | |
9034 | | | Pinpoint Logic Circuit | When hitting an enemy with an Envy Affinity Skill or a Skill that inflicts Burn Potency or 'Unique Burn', inflict additional Burn Potency by half the Skill's total Coins. (rounded up) | | |
9035 | | | Voodoo Doll | Turn Start: deal 3 fixed Envy Affinity damage to all enemies.
Inflict 1 Power Down to enemies with 33% or less HP. | - | |
9036 | | | Carmilla | At the start of a non-Focused Encounter, all enemies take fixed damage equal to 20% of their Max HP. | - | |
9037 | | | Child within a Flask | Encounter Start: gain +1 E.G.O resource for every Sin Affinity. | - | |
9038 | | | Illusory Hunt | Focused Encounter Start: Apply 2 Damage Up to all allies. | - | |
9039 | | | Homeward | Encounter Start: all participating allies heal 12% of their Max HP. | - | |
9040 | | | Tomorrow’s Fortune | Upgrade the first Encounter Reward Card to the highest tier it could spawn as. | - | |
9041 | | | Red Order | Whenever an ally inflicts Sinking Potency, Count, or 'Unique Sinking' on enemies with Skill Effects, the ally gains 1 'Offense Level' next turn. (Max 3)
Allies with Wrath Affinity Attack Skills, upon inflicting Sinking Potency or Count on enemies with Skill Effects, gain 2 'Offense Level' next turn instead. (Max 4) | | |
9042 | | | Smokes and Wires | Against enemies, allies inflict x2 Bleed Potency with Skill effects.
Turn End: enemies with Bleed or 'Unique Bleed' lose 2 Speed next turn. | | |
9043 | | | Employee Card | When activating Wrath Absolute Resonance or using a Skill that gains or applies Charge Count or 'Unique Charge', all allies gain +3 Charge Count at the next Turn Start. (Once per turn) | | |
9044 | | | Oscillating Bracelet | When hitting an enemy with a Skill, inflict 1 Tremor Potency next turn.
If the Skill's Affinity was Wrath, inflict 2 Tremor Potency instead. | | |
9045 | | | Glimpse of Flames | Turn End: consume half of Burn Count on enemies with Burn to deal ( Burn Potency x consumed Burn Count) bonus Wrath damage. Targets lose ( Burn Count consumed by Glimpse of Flames)/2 Defense Levels for the next turn. (Max 3) | | |
9046 | | | Cigarette Holder | Turn Start: allies with Poise gain 1 Power Up.
Allies with 5+ Poise Count gain 2 Power Up instead. | | |
9047 | | | Barbed Lasso | Turn End: Inflict Rupture Potency on all enemies equal to their current Speed values.
When activating Lust Absolute Resonance, apply 3 Rupture Potency and +3 Rupture Count to a random enemy at Combat Start. | | |
9048 | | | Rusted Cutting Knife | When inflicting Bleed Potency or 'Unique Bleed' with Skill effects against non-Staggered enemies, inflict 1 Bleed Potency and +1 Bleed Count.
If the Skill's Affinity was Lust, inflict 3 Bleed Potency and +1 Bleed Count instead. | | |
9049 | | | Thorny Path | When hitting and dealing HP damage to an enemy with a Skill that inflicts Sinking Potency or 'Unique Sinking', inflict 3 Sinking Potency and +2 Sinking Count at Turn End. (Once per enemy per turn)
When activating Lust Absolute Resonance, inflict 2 Sinking Potency and +3 Sinking Count to all enemies(for Abnormalities, a random Part) at Combat Start. | | |
9050 | | | Red-stained Gossypium | First Turn Start of an Encounter: inflict 1 Bleed Potency and +15 Bleed Count to all enemies (or all Abnormality parts).
Turn Start: enemies with Bleed Potency lose ( Bleed Potency/3) 'Offense Level' and 'Defense Level' for the turn. (Maxes out at 30 Bleed Potency stack) | | |
9051 | | | Stone Tomb | Allies gain 1.5x Poise Potency from Skill effects.
When an ally defeats an enemy with a Sloth Affinity Skill, they gain 2 Poise Potency and +2 Poise Count at the next Turn Start. (Once per turn) | | |
9052 | | | Portable Battery Socket | Turn Start: Two random allies gain +2 Charge Count. (Prioritizes Identities with Skills that gain Charge Count or 'Unique Charge')
When activating Sloth Absolute Resonance, one random ally gains +3 Charge Count at Combat Start. | | |
9053 | | | Dust to Dust | First Turn Start of a wave: inflict 5 Burn Potency and +3 Burn Count to all enemies. (for Abnormalities, one random Part)
When activating Sloth Absolute Resonance, inflict 3 Burn Potency and +2 Burn Count to all enemies (for Abnormalities, one random Part) at Combat Start. | | |
9054 | | | Melted Spring | Turn Start: enemies with Sinking lose 3 'Offense Level' and 'Defense Level' for the turn. | | |
9055 | | | Downpour | Turn Start: Inflict (Current Turn Count x 2) Tremor Potency and +2 Tremor Count on all enemies (or all Abnormality parts).
Turn End: Trigger Tremor Burst on all enemies (or all Abnormality parts). | | |
9056 | | | Four-leaf Clover | When an ally with Poise at Combat Start Critical Hits an enemy, gain 5 Poise Potency and +2 Poise Count at the next Turn Start. (Once per turn)
If the Skill's Affinity was Gluttony, gain 7 Poise Potency and +3 Poise Count instead at the next Turn Start. | | |
9057 | | | Nightvision Goggles | This Gift activates when an ally has 15+ Charge Count at Turn Start.
Combat Start: the ally with 15+ Charge Count loses 3 Charge Count and gains 5 'Offense Level' for the turn. | | |
9058 | | | Disk Fragment | Turn Start: gain +1 E.G.O resource of a random Affinity for each non-Gluttony E.G.O skill used last turn.
If a Gluttony Affinity E.G.O Skill was used, gain +3 E.G.O resources of a random Affinity for each Gluttony E.G.O Skill used last turn instead. | - | |
9059 | | | Midwinter Nightmare | When hitting and dealing HP damage to an enemy with a Skill, inflict 3 Sinking Potency.
If the Skill's Affinity was Gluttony, inflict 5 Sinking Potency instead. | | |
9060 | | | Thrill | Turn Start: inflict 3 Rupture Potency and +3 Rupture Count on all enemies. (or all Abnormality Parts)
Turn End: Inflict ( Rupture Potency x Rupture Count) Gluttony damage to all enemies with 3+ Rupture Count (for Abnormalities, each Part is considered individually) then reduce Rupture Count by 2. | | |
9061 | | | Skeletal Crumbs | Deal +12.5% damage and take -12.5% damage against enemies that had Sinking at Combat Start.
Allies with Gloom Affinity Attack Skills deal +20% damage and take -20% damage instead. | | |
9062 | | | Curriculum Vitae | Turn End: allies with 7+ ( Charge Count + 'Unique Charge') gain 1 Haste next turn.
If the ally has Gloom Affinity Skills, gain 2 Haste and 1 Power Up next turn instead. | | |
9063 | | | Pendant of Nostalgia | Combat Start: a random ally gains 3 Poise Potency. (Prioritizes Identities with Attack Skills that gain Poise Counts)
Prioritizes allies with Gloom Affinity Attack Skills; those allies gain 3 Poise Potency and +2 Poise Count. | | |
9064 | | | Broken Revolver | Turn Start: enemies(or Abnormality parts) with Rupture have their 'Offense Level' and 'Defense Level' reduced by 2 for the turn. | | |
9065 | | | Artistic Sense | Deal +35% damage against enemies suffering negative effects (Low Morale, Panic) from SP loss.
When Sinking's effect applies to enemies without Sanity, the Affinity of the damage inflicted changes to whatever is the most effective. | | |
9066 | | | Nebulizer | First Turn Start of an Encounter: all allies gain 4 Poise Potency and +4 Poise Count.
When activating Pride Absolute Resonance, all allies gain 2 Poise Potency and +2 Poise Count at Combat Start. - [Cannot Stack] When Thoracalgia Ryōshū E.G.O Passive 「Breath」 activates, this effect does not activate | | |
9067 | | | Special Contract | Enemies Staggered by taking Skill damage also receive fixed damage by 33% of their Max HP (for Abnormalities, the Part's HP), and are inflicted with 2 Fragile next turn. (Once per Encounter) | - | |
9068 | | | Grand Welcome | Encounter Start: gain +5 Pride E.G.O resources.
Whenever an enemy dies, gain +2 Pride E.G.O resources and +1 E.G.O resource for 2 other random Affinities. | - | |
9069 | | | Wrist Guards | Turn Start: allies with 5+ ( Charge Count + 'Unique Charge') gain 1 Damage Up.
If the ally has Pride Affinity Attack Skills, gain 2 Damage Up instead. | | |
9070 | | | Clear Mirror, Calm Water | Increase the allies' Critical Hit damage multiplier from x1.2 to x1.7.
If a Critical Hit consumed Poise Count, the ally gains 10 Offense Level Up next turn. (activates once per Identity, per turn) | | |
9071 | | | Charred Disk | When an enemy with Burn is defeated (for Abnormalities, when the Core is defeated), inflict half of the Burn Potency on the defeated enemy to an enemy with the least Burn Potency at the next Turn Start.
Turn Start: inflict 4 Offense Level Down to enemies with Burn for the turn. | | |
9072 | | | Lightning Rod | Encounter Start: all allies gain +3 Charge Count.
If two or more participating allies have Envy Affinity Attack Skills, all allies gain +5 Charge Count instead. | | |
9073 | | | Endorphin Kit | When gaining Poise Potency from Skill effects, gain 1 Poise Potency and +1 Poise Count.
If the Skill's Affinity was Envy, the ally gains 2 Poise Potency and +2 Poise Count instead. | | |
9074 | | | Headless Portrait | Combat Start: Inflict 2 Sinking Potency on all enemies with less than 0 SP. (for Abnormalities, one random part)
For each Envy Affinity Skill used, randomly inflict 1 Sinking Potency between all enemies next turn. (for Abnormalities, one random part) | | |
9075 | | | Charge-type Gloves | Max Charge Count +10.
Encounter Start: All allies gain +5 Charge Count.
Turn Start: All allies gain +2 Charge Count. | | |
9076 | | | First-aid Kit | Turn Start: one ally under 50% HP heals 25% of Max HP. (Once per Encounter; does not activate if the ally is dead) | - | |
9077 | | | Painkiller | Turn Start: Staggered allies heal by 12.5% of Max HP and gain 3 Protection for this turn. | - | |
9078 | | | Voracious Hammer | After winning a combat Encounter, gain 3 Cost for each enemy defeated. | - | |
9079 | | | Golden Urn | Gain +20% Cost after winning a combat Encounter. (Not affected by Starter Buffs or other E.G.O Gifts) | - | |
9080 | | | Milepost of Survival | Upon clearing Floor Boss: gain (80 + # of Identities participating in the Encounter x 5) additional Cost (unaffected by effects that raise Cost after clearing an Encounter) | - | |
9081 | | | Faith | After using a Plus Coin Skill, fully heal the ally's SP at the next Turn Start. (Unless corroded) | - | |
9082 | | | Piece of Relationship | Upon Acquisition: All Deployed Identities gain 5 Levels. | - | |
9083 | | | Lunar Memory | All type and Affinity resistances of enemies (for Abnormalities, all Parts) change to 'Fatal'. | - | |
9084 | | | Ancient Effigy | Turn Start: select one of the fastest allies and apply 5 Haste to them next turn.
Next Turn Start: select one of the other fastest allies (allies without the Ancient Effigy effect) and re-apply the Gift effect to them. (effect expires if no other allies can be selected) | - | |
9085 | | | Non-disclosure Agreement | Turn Start: A random ally deals +10% damage (effective until Non-disclosure Agreement effect expires).
The ally deals additional +10% damage every time it hits with a Skill and deals HP damage to an enemy (Max +40% damage). If the ally takes HP damage, the Gift's effect expires. At the next Turn Start, apply the same Gift effect to another random ally. (effect expires if no other allies can be selected) | - | |
9086 | | | Reverberation | Turn End: Inflict 2 Bind to enemies (for Abnormalities, their Parts) with 10+ Tremor Potency.
If the target has 20+ Tremor Potency, apply 2 Bind and 1 Paralyze instead. | | |
9087 | | | Burning Intellect | After defeating an enemy with a Burn effect, 2 allies with Skills that inflict Burn Potency gains 1 Damage Up at the next Turn Start. | | |
9088 | | | Soothe the Dead | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Burn Potency, Count, or 'Unique Burn' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
First Turn Start of a wave: inflict 3 Burn Count to all enemies (or all Abnormality parts); randomly inflict a total of 15 Burn Potency between all enemies (or all Abnormality parts).
To Skills that inflict Burn Potency, Count, or 'Unique Burn': Final Power +1, Coin Power +1, inflicted Burn Potency +1, inflicted Burn Count +1.
When winning a Clash with a Skill that inflicts Burn Potency, Count, or 'Unique Burn', inflict (# of remaining Coins + 1) Burn Potency to the target enemy. | | |
9089 | | | Rusted Muzzle | When hitting and dealing 12+ HP damage to an enemy with a Skill, inflict 2 Bleed Potency.
When using a Slash Skill, inflict 4 Bleed Potency instead. | | |
9090 | | | Bloody Mist | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Bleed Potency, Count, or 'Unique Bleed' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
Allies inflict double the amount of Bleed Potency and Count with Skill effects against enemies.
The ally highest in the Deployment order) Skills that inflict Bleed Potency, Count, or 'Unique Bleed': Coin Power +2, damage dealt +100%. If the enemy attacked by or Clashed with the said ally dies, inflict the remaining Bleed Potency on the enemy randomly between all enemies. (for Focused Encounters, Parts)
Coin Power +1 to all Skills that inflict Bleed Potency, Count, or 'Unique Bleed' | | |
9091 | | | Bell of Truth | Inflict 1 Fragile this turn to enemies affected by Tremor Burst. (Activates once per Attack Skill that triggers Tremor Burst) | | |
9092 | | | Coupled Oscillation | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor Potency, Count, or 'Unique Tremor'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
First Turn Start of a wave: Inflict 5 Tremor and +5 Tremor Count to all enemies. (or all Abnormality parts)
Apply 5 Tremor Potency and 2 Fragile this turn and next turn to enemies affected by Tremor Burst. (activates once per Attack Skill that triggers Tremor Burst)
After triggering 3 Tremor Burst to a target this turn, Stagger the target at the next Turn Start and add a new Stagger Threshold at 66% and 33% marks of the target's current HP. (once per Encounter)
When triggering Amplitude Conversion or Amplitude Entanglement, inflict 1 Fragile (3 times per turn) | | |
9093 | | | Fluorescent Lamp | Turn End: If there are enemies or Abnormality parts with Rupture, apply 1 Damage Up or 1 Haste to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with Rupture + 1) times. | | |
9094 | | | Enrapturing Trance | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Rupture Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
When hitting an enemy with a Skill, inflict 5 Rupture Potency.
When Rupture Count on an enemy drops below 1, consume 10 Rupture Potency instead of Rupture Count. (This effect ends when Rupture Potency drops below 10)
If the target has less than 3 Rupture Count, inflict +1 more Count when inflicting Rupture Count. (3 times per Encounter) | | |
9095 | | | Broken Compass | First Turn Start of a wave: randomly inflict (5 + (# of enemies x 3)) Sinking Count between all enemies (or all Abnormality parts). (For Abnormalities, only the Core counts as an enemy) | | |
9096 | | | Black Sheet Music | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Sinking Potency, Count, or 'Unique Sinking'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
On Hit against an enemy with a Skill: inflict 5 Sinking Potency.
Turn Start: enemies or Parts with Sinking regain ( Sinking Count each enemy lost On Hit last turn / 2) Sinking Count.
If the Base Attack Skill hits against a target with less than 0 SP(for enemies without SP, if they have 1.2+ Gloom Resist.), inflict ( Sinking Potency / 10) Gloom Affinity damage (min 1, this effect can activate up to 10 times per turn) | | |
9097 | | | Ornamental Horseshoe | Turn Start: apply 2 Poise Potency to 1 random ally without Poise.
When all allies have Poise Potency, apply 1 Poise Count to all allies instead. | | |
9098 | | | Lucky Pouch | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply or gain Poise Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
Combat Start: If a random ally with Poise Critical Hits on an enemy with a Skill, all allies gain 7 Poise Potency and +7 Poise Count at the next Turn Start. (Once per turn)
Skill 3 of Identities with Skills that apply or gain Poise Potency or Count(not counting E.G.O Skills): Final Power +3, Coin Power +(12/# of Coins), damage dealt +(50/# of Coins)%.
Combat Start: a random ally gains 3 Poise Potency. (prioritizes Identities that apply or gain Poise Potency or Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 Poise Potency and +2 Poise Count. | | |
9099 | | | Material Interference Force Field | First Turn Start of a wave: all allies gain 3 Charge Barrier. | | |
9100 | | | T-1 Perpetual Motion Machine | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge Count or 'Unique Charge'. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start)
First Turn Start of a wave: all allies gain 7 Charge Barrier.
Turn Start: all allies gain (( Charge Count + 'Unique Charge')/5 +1) Damage Up. (max 9, rounded up)
Each Identity gains (total Charge Count consumed by using Attack Skills during this Encounter / 4) Offense Level Up at Turn Start. (maxes out after consuming 40 Charge Count)
Each Identity gains 1 Charge every time they consume 20 Charge Count. (2 times per Identity per Encounter; Unique Charge does not interact with this effect)
After Attack of a Skill that consumed Charge Count on self: inflict ( Charge - 1) Defense Level Down (5 times per enemy per turn; can inflict up to 3 Defense Level Down at a time) | | |
9101 | | | Melted Paraffin | When winning a Clash with a Skill that inflicts Burn Potency, Count, or 'Unique Burn', inflict (# of remaining Coins/2) Burn Potency on the target. | | |
9102 | | | Polarization | If the ally has 30 or more SP than the target, deal +7.5% damage with Skills that inflict Burn Potency, Count, or 'Unique Burn'. (For enemies without SP, their 'SP' counts as 0) | | |
9103 | | | Pain of Stifled Rage | [Effects apply only to #1, #2 Deployed Identities]
When inflicting Burn or 'Unique Burn' with a Skill effect to an enemy that has Burn or 'Unique Burn', gain 1 Haste next turn. (2 times per Skill, 2 times per turn)
If the affected unit already has Haste, gain 1 Haste and 2 Offense Level Up instead. (once per Skill, 2 times per turn) | | |
9104 | | | Ardent Flower | [Effect applies only to #1, #2 Deployed Identities]
When an ally attacks an enemy, if the target has ( Burn Potency on self)% or less HP(for Abnormalities, Core HP), deal +50% damage with Attack Skills that inflict Burn Potency, Count, or 'Unique Burn'. | | |
9105 | | | Fragment of Hellfire | Activates when using E.G.O Skills that apply Burn Potency, Count, or 'Unique Burn'.
Gain Final Power equal to (Wrath E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage
Wrath E.G.O Skills: Inflict additional Burn Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on) and deal +(Atk Weight/# of attack targets x 20)% damage. | | |
9106 | | | Arrested Hymn | Combat Start: if all enemies (or all Abnormality parts) have Bleed, all allies gain 1 Haste next turn. | | |
9107 | | | Tangled Bundle | When the ally with the fastest Speed deals damage to an enemy with a Skill that inflicts Bleed Potency, Count, or 'Unique Bleed', deal +12.5% damage. | | |
9108 | | | Awe | [Effects apply only to #1, #2 Deployed Identities]
When using a Skill that inflicts Bleed Potency, Count, or 'Unique Bleed', and if the main target has 7+ Bleed Count, deal +10% damage | | |
9109 | | | Respite | [Effects apply only to #1, #2 Deployed Identities]
Activates upon Clash Win using a Skill that inflicts Bleed Potency, Count, or 'Unique Bleed'
Inflict +(# of remaining Coins/2) Bleed Count to the target, and gain Offense Level Up equal to that value next turn
For Skills with 2- Coins, use (# of remaining Coins+3) to calculate instead | | |
9110 | | | Fragment of Allurement | Activates when using E.G.O Skills that inflict Bleed Potency, Count, or 'Unique Bleed'.
Gain Final Power equal to (Lust E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage
Lust E.G.O Skills: Inflict additional Bleed Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on) and deal additional Lust damage equal to Bleed Potency on target | | |
9111 | | | Bio-venom Vial | If a target with Tremor Potency is defeated, inflict 0.5( Tremor Potency + Count on target) Sloth damage to a random enemy(or a random Abnormality part) next turn | | |
9112 | | | Venomous Skin | When winning a Clash with a Skill that applies(including on self) Tremor Potency or Count, inflict (# of remaining Coins/2) Tremor Potency on the target. | | |
9113 | | | Sour Liquor Aroma | [Effects apply only to #1, #2 Deployed Identities]
Skills that apply(including on self) Tremor Potency or Count gain 'Offense Level' +2
If the main target has Tremor and is Staggered, deal +(Stagger Level x 7.5)% damage with the Skill
When attacking an enemy with a Skill that applies Tremor Potency or Count, deal +(Stagger Level x 15)% damage with the Skill instead | | |
9114 | | | Mirror Tactile Synaesthesia | When an ally Staggers an enemy with an Attack Skill(except E.G.O Skills) that applies(including on self) Tremor Potency or Count, randomly apply 1/3 of the Tremor Potency on target between other enemies(or a random Abnormality Part) next turn.
If there are no other enemies to apply the above effect to, multiply Tremor Potency on target by 1.5 next turn. | | |
9115 | | | Clockwork Spring | [Effects apply only to #1, #2 Deployed Identities]
Skills that apply(including on self) Tremor Potency or Count gain Clash Power +1
When dealing damage to an enemy that has Tremor with Attack Skills(except E.G.O Skills) that inflict Tremor Potency or Count, deal +( Tremor Potency on target + 5)% damage.
For Pride Skills: deal +(sum of Tremor Potency and Count on target +5)% damage | | |
9116 | | | Fragment of Inertia | Activates when using E.G.O Skills that apply Tremor Potency, Count, or 'Unique Tremor'.
Gain Final Power equal to (Sloth E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage
Sloth E.G.O Skills: Inflict additional Tremor Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +( Tremor Potency on target x 1.5)% damage | | |
9117 | | | Smoking Gunpowder | [Effects apply only to #1, #2 Deployed Identities]
Turn End: If an Attack Skill inflicting Rupture Potency or Count has been used at least once this turn, gain 1 Haste next turn.
If this unit's Speed is at 6+, Attack Skills inflicting Rupture Potency or Count deal +12.5% damage. | | |
9118 | | | Bone Stake | Rupture effects deal +100% damage against enemy Shields | | |
9119 | | | Ragged Umbrella | [Effects apply only to #1, #2 Deployed Identities]
When winning a Clash using a Skill that inflicts Rupture Potency or Count, inflict +2 Rupture Count against the target (once per turn per Identity)
If the target doesn't have Rupture, inflict 3 Rupture Potency and +2 Rupture Count instead. | | |
9120 | | | Deathseeker | [Effects apply only to #1, #2 Deployed Identities]
Attack Skills(except E.G.O Skills) that inflict Rupture Potency or Count gain Clash Power +1, 'Offense Level' +2, and deal +15% damage.
Single-Coin Skills gain Clash Power +2, 'Offense Level' +2, and deal +40% damage instead. | | |
9121 | | | Fragment of Desire | Activates when using E.G.O Skills that inflict Rupture Potency or Count.
Gain Final Power equal to (Gluttony E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage
Gluttony E.G.O Skills: Inflict additional Rupture Count based on E.G.O grades (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(# of different E.G.O resource used x 15)% damage | | |
9122 | | | Eldtree Snare | Attack Skills(except E.G.O Skills) that inflict Sinking Potency, Count, or 'Unique Sinking' deal +5% damage.
For Skills with 2- Coins, gain Clash Power +1 and deal +10% damage instead. | | |
9123 | | | Rags | Allies with Attack Skills that inflict Sinking Potency, Count, or 'Unique Sinking' heal 5 additional SP(once per turn) upon Clash Win; if at max SP, deal +7.5% damage.
When the said allies use a minus Coin Skill(except E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP)% damage; if already at less than -15 SP, deal +15% damage. | | |
9124 | | | Grandeur | [Effects apply only to #1, #2 Deployed Identities]
When dealing damage with an Attack Skill that inflicts Sinking Potency, Count, or 'Unique Sinking' against targets with 10+ ( Sinking Potency + Count), inflict 2 Sinking Potency and +2 Sinking Count After Attack (2 times per turn per Identity) In Focused Encounters: inflict 4 Sinking Potency and +2 Sinking Count instead (once per turn per Identity) | | |
9125 | | | Distant Star | When activating the Sinking effect(including 'Unique Sinking') on the target with an On Hit effect from a Base Attack Skill that inflicts or gains Sinking Potency, Sinking Count, or 'Unique Sinking', heal 3 SP at Turn End (2 times per turn per Identity)
If the said unit was at 45 SP at Turn Start, the effect changes to the following: when activating the Sinking effect(including 'Unique Sinking') on the target with an On Hit effect with a Base Attack Skill, inflict +2 Sinking Count on the target (2 times per turn per Identity) | | |
9126 | | | Fragment of Decay | Activates when using E.G.O Skills that inflict Sinking Potency, Count, or 'Unique Sinking'.
Gain Final Power equal to (Gloom E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage
Gloom E.G.O Skills: Inflict additional Sinking Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(SP consumed to activate E.G.O Skill x 2.5)% damage. | | |
9127 | | | Devil's Share | Turn End: apply 1 Haste next turn to 1 ally with the highest Poise Potency and 1 ally with the highest Poise Count. (both effects can apply on the same Identity)
If the ally has Lust Affinity Attack Skills, apply 2 Haste instead. (except E.G.O Skills) | | |
9128 | | | Emerald Elytra | First Turn Start of a wave: 1 fastest ally gains 3 Poise Potency and 2 Poise Count.
If the ally has Envy Affinity Attack Skills, gain 4 Poise Potency and 3 Poise Count instead. | | |
9129 | | | Old Wooden Doll | [Effects apply only to #1, #2 Deployed Identities]
On Crit, inflict 1 Defense Level Down next turn. (3 times per turn per Identity) [Cannot Stack] When Red Sheet Don Quixote's E.G.O Passive activates, this effect does not activate. | | |
9130 | | | Finifugality | [Effects apply only to #1, #2 Deployed Identities]
Turn Start: allies with 10+ (sum of Poise Potency and Count) gain Clash Power +1 and 1 Damage Up.
At 20+ sum, gain Clash Power +1 and 3 Damage Up instead.
At 40+ sum, gain Clash Power +2 and 3 Damage Up instead. | | |
9131 | | | Fragment of Conceit | Activates when using E.G.O Skills that apply or gain Poise Potency or Count.
Gain Final Power equal to (Pride E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage
Pride E.G.O Skills: gain additional Poise Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(sum of all E.G.O resources consumed x 8)% damage. | | |
9132 | | | UPS System | Turn End: If at less than 3 Charge Count, gain +3 Charge Count next Turn Start.
Turn End: If at 3+ Charge Count, gain 1 Damage Up next Turn Start. | | |
9133 | | | Uncapped Defibrilator | Turn End: heal HP and SP equal to the sum of Charge Count and 'Unique Charge' consumed by Attack Skills this turn.
If this unit has 50%- remaining HP, boost the heal amount by x1.5. | | |
9134 | | | Patrolling Flashlight | [Effects apply only to #1, #2 Deployed Identities]
Turn Start: if the affected Identity has a Skill that gains or consumes Charge Count or 'Unique Charge', the Identity's Skill 1 gains Clash Power +1 and deals +10% damage while that unit has Charge Barrier.
Turn End: if the affected Identity does not have Charge Barrier, apply 2 Charge Barrier next turn. | | |
9135 | | | Imitative Generator | [Effects apply only to #1, #2 Deployed Identities]
Activates when the unit has 10+ ( Charge Count + 'Unique Charge') at Turn Start.
Coin Power +1 to Skill 3 that gains or consumes Charge Count or 'Unique Charge'.
If the said Skill has less than 5 Base Power, deal +25% damage; if it has 5+ Base Power, gain an additional Coin Power +1. | | |
9136 | | | Fragment of Friction | Activates when using E.G.O Awakening Skills that gain or consume Charge Count or 'Unique Charge'.
Gain Final Power equal to (Envy E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage
Envy E.G.O Skills: gain additional Charge Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(( Charge Count on self + 'Unique Charge') x 5)% damage. (200% max) | | |
9137 | | | Scalpel | [Effects apply only to the #4 Deployed Identity]
Turn End: Identity with Slash Attack Skills gain (# of Slash Attack Skills they have) Haste next turn. (e.g. An Identity with S1 Slash, S2 Slash, and S3 Slash would gain 3 Haste next turn. E.G.O Skills and Counters don't count) | | |
9138 | | | Deceptive Accord | [Effects apply only to #5 Deployed Identity]
If there is a 3+ Speed difference between this unit and the enemy targeted by this unit, deal +15% damage with Slash Skills. | | |
9139 | | | Tailor's Scissors | [Effects apply only to #6 Deployed Identity]
Slash Skills(except E.G.O Skills) with 2- Coins gain Clash Power +1 and deal +10% damage.
Single-Coin Skills gain Clash Power +1 and deal +20% damage instead. | | |
9140 | | | Resolution | All allies with 2 or more Slash Skills: for this Encounter, gain Clash Power +1 on the first turn, and gain 1 Haste & Clash Power +1 starting from the second turn.
Shi Assoc. faction Identities' HP gets capped to 75% of Max HP. In return, take 50% less damage and receive 50% reduced heal. (activates immediately upon entering an Encounter) | | |
9141 | | | Moment of Sentencing | [Effects apply only to #3, #4 Deployed Identities]
Unopposed Slash Skills deal +10% damage
Clash Win: Slash Skills deal +(40/# of remaining Coins)% damage | | |
9142 | | | Sundered Memory | [Effects apply only to #1 and #2 Deployed Identities]
Slash Attack Skills(including E.G.O Skills) gain Base Power +2, Plus Coin Power +1, and Minus Coin Power -1
On Clash Win with a Slash Attack Skill(except E.G.O Skills), deal +30% damage with that Skill; On Hit with that Skill, deal +5% damage for every 5% missing HP on self (max 20%) | | |
9143 | | | Carpenter's Nail | [Effects apply only to #4 Deployed Identity]
If this unit has 2+ Pierce Attack Skills, gain 1 Pierce DMG Up at Turn Start. | | |
9144 | | | Once, A Blessing | [Effects apply only to #6 Deployed Identity]
When hitting an enemy with a Pierce Skill, gain 1 Haste and 1 Pierce DMG Up next turn. (once per turn)
When defeating an enemy with the said Skill, gain 1 additional Haste next turn. (once per turn) | | |
9145 | | | Torn Bandolier | Pierce Skills gain Clash Power +1
Skills that consume Ammo deal +(40/# of Coins)% damage
If the unit is out of Ammo, gain 2 Ammo at the next Turn Start (once per Encounter per Identity) | | |
9146 | | | Keenbranch | [Effects apply only to #3, #4 Deployed Identities]
In a Clash, Clash Power +1; Pierce Skills deal +20% damage.
In an unopposed attack, Pierce Skills deal +10% damage. | | |
9147 | | | Punctured Memory | [Effects apply only to #1 and #2 Deployed Identities]
Pierce Attack Skills(including E.G.O Skills) gain Base Power +2, Plus Coin Power +1, and Minus Coin Power -1
On Clash Win with a Pierce Attack Skill(except E.G.O Skills), deal +15% damage with that Skill; On Hit with that Skill, if faster than the main target, deal +(Speed difference with the main target x 2.5)% damage(35% max) | | |
9148 | | | Burial Curse | [Effects apply only to #6 Deployed Identity]
When winning a Clash with a Blunt Skill, gain 1 Haste next turn (2 times max)
Turn End: If this unit failed to deal any damage to the enemies this turn, gain 3 Haste next turn instead. | | |
9149 | | | Compression Bandage | [Effects apply only to #5 Deployed Identity]
When hitting an enemy with a Blunt Skill, deal 3 bonus Blunt damage.
Gloom Affinity Attack Skill: heal an additional 3 HP as well. | | |
9150 | | | Temporal Bridle | Turn Start: units with a Blunt Attack Skill(except E.G.O Skills) gain 1 Offense Level Up.
Units with 2+ Blunt Attack Skills gain 1 Offense Level Up and 1 Blunt DMG Up instead.
Units with 2+ Blunt Attack Skills that use Minus Coins gain 2 Offense Level Up and 2 Blunt DMG Up instead. | | |
9151 | | | Clasped Sculpture | [Effects apply only to #3, #4 Deployed Identities]
If there are 2+ remaining Coins after a Clash using a Blunt Skill, deal +10% damage; if there are 3+ remaining Coins, deal +20% damage; if there are 4+ remaining Coins, deal +40% damage. | | |
9152 | | | Crushed Memory | [Effects apply only to #1 and #2 Deployed Identities]
Blunt Attack Skills(including E.G.O Skills) gain Base Power +2, Plus Coin Power +1, and Minus Coin Power -1
On Clash Win with a Blunt Attack Skill(except E.G.O Skills), deal +20% damage with that Skill; On Hit with that Skill, deal +(30 / # of Coins)% damage (min 10%) | | |
9153 | | | Oracle | Turn End: convert 1 most-owned random E.G.O resource into 1 least-owned random E.G.O resource. | - | |
9154 | | | Imposed Weight | If there are no other allies remaining at Turn End, consume 5% of the remaining HP next turn to gain 2 Attack Power Up. (does not activate at 25%- HP)
If this unit has 50%- HP, gain 3 Attack Power Up instead. | - | |
9155 | | | Decamillennial Stewpot | Skills that inflict Burn Potency, Count, or 'Unique Burn' gain Clash Power +1. | | |
9156 | | | Decamillennial Hearthflame | Turn End: enemies with 3+ Burn Count activates Burn one more time (reduce Burn Count by 1) | | |
9157 | | | Secret Cookbook | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Burn Potency, Count, or 'Unique Burn' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
Skills that inflict Burn Potency, Count, or 'Unique Burn': Final Power +1
On Clash Win with Skills that inflict Burn Potency, Count, or 'Unique Burn': inflict ((# of remaining Coins / 2) +1) Burn Potency on the target | | |
9158 | | | Purloined Flame | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Burn or 'Unique Burn'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
On Hit with a Skill(including E.G.O Skills): if the target has 3+ Burn Count, activate Burn once on the target. (target loses 1 Burn Count; activates once per Skill)
Turn End: targets with 3+ Burn Count activates Burn one more time (target loses 1 Burn Count)
If a target with Burn is defeated(for Abnormalities, when the Core is defeated), inflict its remaining Burn Potency to one of the enemies with the least Burn Potency at the next Turn Start.
Turn Start: for this turn, inflict 4 Offense Level Down to enemies with Burn
If a target with Burn is defeated, at the next Turn Start, (defeated enemy's Burn Potency / 15) allies with Skills that inflict Burn gain 2 Damage Up. (once per turn) | | |
9159 | | | Millarca | Skills that inflict Bleed Potency, Count, or 'Unique Bleed' gain Clash Power +1. | | |
9160 | | | Ruptured Blood Sac | On ally Clash Win: activate the enemy's Bleed once (3 times per turn) | | |
9161 | | | Devotion | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Bleed Potency, Count, or 'Unique Bleed' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
1 ally with the fastest Speed) Skills that inflict Bleed Potency, Count, or 'Unique Bleed': Coin Power +1, damage dealt +50%
Final Power +1 to all Skills that inflict Bleed Potency, Count, or 'Unique Bleed'. | | |
9162 | | | Hemorrhagic Shock | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Bleed or 'Unique Bleed' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
On ally Clash Win: activate the enemy's Bleed once. (once per turn for each ally)
Enemies become Staggerable by Bleed Damage; if an enemy gets Staggered due to Bleed damage mid-Clash, activate Bleed (# of remaining enemy Coins) times
If all enemies have Bleed, they lose 2 Defense Levels. At Turn End, inflict (# of Bleed activations x 2) Defense Level Down (max 20)
When inflicting Bleed Potency or 'Unique Bleed' with Skill effects, inflict 3 Bleed Potency and +1 Bleed Count on the target | | |
9163 | | | Gemstone Oscillator | When winning a Clash with a Skill that consumed Tremor Count: if the target does not have Tremor, inflict +2 Tremor Count
At 3+ Sloth Reson. including this Skill, inflict +3 Tremor Count instead | | |
9164 | | | Wobbling Keg | Turn Start: at 8+ Tremor Count, Clash Power +1
When defeating or Staggering an enemy with a Skill that consumes Tremor Count on self: gain +( Tremor Count consumed / 4) Tremor Count (once per Skill) | | |
9165 | | | Interlocked Cogs | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor Potency, Count, or 'Unique Tremor'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
When Tremor Burst triggers on a target for the 6th time this turn, add an additional Stagger Threshold at 0% mark of their current HP (once per Encounter)
Inflict 1 Fragile when triggering Amplitude Conversion or Amplitude Entanglement (once per turn) | | |
9166 | | | Epicenter | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start) (If an Identity only has Attack Skills that gain Tremor Count on self, this E.G.O Gift does not activate for them)
When winning a Clash with a Skill that consumed Tremor Count on self: if the target does not have Tremor, inflict +3 Tremor Count
Turn Start: gain Clash Power +( Tremor Count on self / 5) (max 3)
When using a Skill that consumes Tremor Count on self: if the target is defeated or Staggered, gain +( Tremor Count consumed / 2) Tremor Count (once per Skill) | | |
9167 | | | Omnivibro-octovecti-bell | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor Potency, Count, or 'Unique Tremor'. (except E.G.O Skills, only counts Identities on the field at Encounter Start) (If an Identity only has Attack Skills that gain Tremor Count on self, this E.G.O Gift does not activate for them)
When winning a Clash with a Skill that inflicts Tremor Potency or Count, or consumes Tremor Count on self: inflict (# of remaining Coins) Tremor Potency against the target; if the target does not have Tremor, inflict +3 Tremor Count
Turn Start: gain (1 + ( Tremor Count on self / 5)) Clash Power Up. (max 3)
When using a Skill that consumes Tremor Count on self: when defeating or Staggering a target, gain ( Tremor Count consumed / 2) Tremor Count (once per Skill)
Skills that consume Tremor Count on self deal +( Tremor consumed on self + Tremor Potency on the enemy + 5)% damage (except E.G.O Skills; max 50%) | | |
9168 | | | Shard of Apocalypse | If the target has less than 15 Rupture Potency, inflict 1 additional Potency when inflicting Rupture Potency | | |
9169 | | | Thorny Rope Cuffs | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Rupture Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
When an enemy's Rupture Count drops below 1 in combat, consume 20 Rupture Potency instead of Rupture Count (at less than 20 Rupture Potency, however, the effect ends)
On Hit, when the target has 1 Rupture Count in combat, inflict +1 more Rupture Count (2 times per Encounter) | | |
9170 | | | Eerie Effigy | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Rupture Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
Rupture effects deal +100% damage against enemy Shields If the target has less than 15 Rupture Potency, inflict 2 more Potency when inflicting Rupture Potency
If Rupture cannot be applied due to Skill effects, gain Coin Power +1 instead | | |
9171 | | | Ruin | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Rupture Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
Rupture effects deal +150% damage against enemy Shield
Turn Start: enemies or Parts with Rupture lose (3 + ( Rupture Potency / 2)) Offense Level and Defense Level. (max 6)
When inflicting Rupture Potency with Skill effects, inflict 2 Rupture Potency and +1 Rupture Count against the target. If the target has less than 15 Rupture Potency, inflict 2 additional Rupture Potency.
If Rupture cannot be applied due to Skill effects, gain Coin Power +(4 / # of Coins) instead | | |
9172 | | | Cantabile | When using base Attack Skills, if the target has 5+ Sinking Potency, heal ( Sinking Potency on the target / 10) SP on self (max 3) | | |
9173 | | | Faded Overcoat | Turn End: if there are 3+ enemies with -45 SP, all allies gain 2 Offense Level Up next turn | | |
9174 | | | Tangled Bones | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Sinking Potency, Count, or 'Unique Sinking'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
Turn Start: enemies with Sinking(for Abnormalities, all Parts) regain ( Sinking Count lost on hit last turn / 3) Sinking Count.
If the Base Attack Skill hits against a target with less than 0 SP(for enemies without SP, if they have 1.5+ Gloom Resist.), inflict ( Sinking Potency / 10) Gloom Affinity damage (min 1, 10 times per turn for this effect) | | |
9175 | | | Surging Globe | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Sinking Potency, Count, or 'Unique Sinking'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
When using a base Attack Skill, if the enemy has 5+ Sinking Potency, heal ( Sinking Potency on the target / 10) SP on self (max 5)
Turn End: next turn, all allies gain Offense Level Up equal to the number of enemies with -45 SP (max 3) | | |
9176 | | | Impending Wave | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Sinking Potency, Count, or 'Unique Sinking'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
When hitting and dealing HP damage to an enemy with a Skill that inflicts Sinking Potency, Count, or 'Unique Sinking', inflict 4 Sinking Potency and +3 Sinking Count at Turn End (once per turn for each enemy) Combat Start: when activating Gloom or Lust A-Reson., inflict 3 Sinking and +3 Sinking on all enemies (for Abnormalities, a random Part)
After using a base Attack Skill, if the target has 10+ Sinking Potency, heal ( Sinking Potency on the target / 10) SP on self (max 5) and inflict the same amount as Defense Level Down against the target (max 5; once per turn for each enemy)
Turn End: all allies gain Offense Level Up equal to the number of enemies with -45 SP or without SP next turn (max 6)
When activating the Sinking effect(including 'Unique Sinking') on the target with an On Hit effect from a Base Attack Skill that inflicts or gains Sinking Potency, Sinking Count, or 'Unique Sinking', heal 5 SP at Turn End (2 times per turn per Identity) If the unit was at 45 SP at Turn Start, the effect changes to the following: when hitting and activating the Sinking effect(including 'Unique Sinking') on the target with a base Attack Skill, inflict +3 Sinking Count against the targeted enemy (2 times per turn per Identity) | | |
9177 | | | Recollection of a Certain Day | Skill 3 for Identities that can gain Poise Potency or Count through Skills(except E.G.O Skills): Final Power +2 | | |
9178 | | | Angel's Cut | Turn End: when an ally has more than 20 Poise Potency, the said unit consumes 1 Poise Potency to gain +1 Poise Count | | |
9179 | | | Reminiscence | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply or gain Poise Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start) Skill 3 of Identities with Skills(except E.G.O Skills) that gain Poise Potency or Count: Coin Power +1
Combat Start: a random ally gains 3 Poise Potency. (prioritizes Identities that gain Poise Potency or Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 Poise Potency and +2 Poise Count instead. | | |
9180 | | | Cask Spirits | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply or gain Poise Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
Turn End: If an ally has more than 20 Poise Potency on self, the ally consumes 1 Poise Potency to gain 1 Poise Count
Turn End: 1 ally with the highest Poise Potency and 1 ally with the highest Poise Count] gain 2 Haste and 1 Offense Level Up (can activate on the same Identity)
When gaining Poise Potency from Skill effects, gain additional 2 Poise Potency and +2 Poise Count. If the sum of Poise Potency and Count on self is less than 20, gain 3 Poise Potency and +3 Poise Count instead.
Combat End: at more than 40 Poise Potency, consume 15 Poise Potency to Discard 1 Skill of the lowest rank in all of that unit's Skill Slots (once per turn for each character) | | |
9181 | | | Miniature Telepole | After Attack with a Skill Attack that consumed 7+ Charge Count on self: if the target is defeated, gain ( Charge Count consumed by the Skill / 4) Charge Count | | |
9182 | | | T-1B Octagonal Bolt | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge Count or 'Unique Charge'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
Turn Start: all allies gain (( Charge Count + 'Unique Charge') / 10) Damage Up. (max 2, rounded up)
Turn End: allies without Charge Barrier gain 1 Charge Barrier.
Each Identity gains 1 Charge Potency every time they consume 20 Charge Count. (2 times per Identity per Encounter; Unique Charge does not interact with this effect) | | |
9183 | | | Insulator | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge Count or 'Unique Charge'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
After Attack With a Skill Attack that consumes Charge Count on self: if the target is defeated, gain ( Charge Count consumed by the Skill / 3) Charge Count
Turn Start: at less than 3 Charge Count, gain +3 Charge Count Turn Start: at 3+ Charge Count, gain 1 Damage Up | | |
9184 | | | T-5 Perpetual Motion Machine | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge Count or 'Unique Charge'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
Turn Start: at less than 3 Charge Count, gain +3 Charge Count. Turn Start: at 5+ Charge Count, gain +2 min/max Speed, 1 Attack Power Up, and 2 Damage Up.
After Attack with a Skill that consumed Charge Count on self: if the target is defeated, gain +( Charge Count consumed by the Skill / 3) Charge Count; next turn, gain 1 Plus Coin Boost
After Attack with a Skill 3 that consumed Charge Count on self: if the target is defeated, or if the ally who used the Skill is at 3+ Charge, they add 1 Skill 3 to the list of Skills for the next upcoming turn. (once per turn for each ally; 'Unique Charge' does not interact with this effect) | | |
9185 | | | Rebate Token | 20% chance to get the Cost refunded when Enhancing in a Shop. | - | |
9186 | | | New Release Pamphlet | 20% chance to get the Cost refunded when Refreshing in a Shop. | - | |
9187 | | | Special Catalogue | Number of Encounter Reward Card Choices +1 | - | |
9188 | | | Pre-order Discount | Shop Regular Refresh Cost -30% | - | |
9189 | | | Renewed Merch | Shop E.G.O Gift Enhance Cost -30% | - | |
9190 | | | Trial Plan Guide | Shop Skill Replacement Cost -30% | - | |
9191 | | | Prestige Card | Shop E.G.O Gift Purchase Cost -30% | - | |
9192 | | | Layered Bandages | Turn End: among allies with Bleed, the Identity with the least HP heals 5% of their max HP. | - | |
9193 | | | Overused Whetstone | [Effects apply only to the #3 Deployed Identity]
Slash Skills gain +(# of Slash Base Attack Skills) Offense Level. (same Skills don't count twice; max 3)
When attacking enemies Weak(greater than 1.0 Resist.; Staggered states don't count), to Slash, deal +(5 + (target's Slash Resist. x 10))% damage. (max 25%) | | |
9194 | | | Short Cane Sword | When winning a Clash with a Slash Base Attack Skill, inflict 2 Defense Level Down next turn against the target. (once per turn per Identity; effect cannot stack against the same enemy) - For Seven Association Identities: above effect applies to Pierce and Blunt Base Attack Skills as well
Encounter Start: Seven Association Identities gain (# of other Seven Association Identities / 2) Clash Power Up (rounded down; max 2) | | |
9195 | | | Cloudpattern Gourd Bottle | Slash Attack Type Skill 1: Clash Power +1, inflict 2 Offense Level Down On Hit. - For Kurokumo Clan Identities: the above effects apply to all Slash Attack Type Skills instead
Turn Start: Kurokumo Clan Identities gain 1 Power Up; when inflicting Bleed Potency or Count On Hit with a Base Attack Skill, gain 1 Poise Potency (4 times per turn per Identity) | | |
9196 | | | Broken Greatsword | Slash Base Attack Skills gain Clash Power +2. On Combat Start, gain Offense Level Up equal to the number of Identities who are using Slash base Attack Skills this turn. (max 3)
Allies with Slash Attack Type for all of their base Attack Skills gain 2 Slash DMG Up at Turn Start. (except for Empowered Skills or Skills that need unique conditionals)
When using Guard(except Power Guard), gain 1 Protection and 3 Defense Level Up (once per Identity per turn). When, in a single turn, an allied Identity takes 2 instances of HP or Shield HP damage by getting attacked by enemy's single-target Attack Skill, gain 1 Defense Level Up next turn (max 3)
At Turn Start, Zwei Association Identities gain 2 Attack Power Up and 1 Slash Power Up; then, gain 2 Defense Level Up for every other Zwei Association Identity (max 8) | | |
9197 | | | High-tensility Shoes | [Effects apply only to the #3 Deployed Identity]
Pierce Skills gain +(# of Pierce Base Attack Skills) Offense Level. (same Skills don't count twice; max 3)
At 3+ Haste: when attacking an enemy, deal +(10 + ( Haste on self x 3))% more Pierce damage (max 25%). | | |
9198 | | | Plume of Proof | On Hit after winning a Clash with a Pierce Base Attack Skill, inflict 1 Bind against the target next turn. (once per turn per Identity; does not stack against the same enemy) - For Cinq Association Identities: gain 1 Haste next turn as well.
When a Cinq Association Identity uses a Base Attack Skill to win a Clash against targets(for Abnormalities, Parts) with 'Declared Duel', 'Nerve Strike', or 'Focused Attack', gain 2 Poise Potency On Hit (once per turn per Identity) | | |
9199 | | | Torn Hems | Pierce Attack Type Skill 2: Offense Level +2; if the Skill has 2 Coins or fewer, Offense Level +2 and Clash Power (2/# of Coins) instead. - For Technology Liberation Alliance Identities: above effect applies to all Pierce Attack Type Base Attack Skills
Turn Start: Technology Liberation Alliance Identities gain (# of negative effects on self) Offense Level Up. (max 3) | | |
9200 | | | Dueling Manual Book 3 | Pierce Base Attack Skills gain Clash Power +2. On Combat Start, gain Offense Level Up equal to the number of Identities who are using Pierce base Attack Skills this turn. (max 3)
Allies with Pierce Attack Type for all of their base Attack Skills gain 2 Pierce DMG Up at Turn Start. (except for Empowered Skills or Skills that need unique conditionals)
Evade Skill Power +2. Every time an allied Identity successfully Evades 2 times within a single turn, they gain 1 Damage Up next turn (max 3)
At Turn Start, Cinq Association Identities gain 1 Pierce Power Up and 2 Pierce DMG Up; if a Cinq Association Identity dealt damage On Hit against an enemy inflicted by their 'Declared Duel', 'Nerve Strike', or 'Focused Attack', gain 2 Pierce DMG Up and 1 Haste next turn. (once per Identity per turn) | | |
9201 | | | Dimensional Recycle Bin | [Effects apply only to the #3 Deployed Identity]
Blunt Skills gain (# of Blunt Base Attack Skills) Offense Level. (same Skills don't count twice; max 3)
When using a Skill to attack an enemy, if a different Skill was Discarded, deal +(10 + (rank of the Discarded Skill x 5))% more Blunt damage. (if multiple were discarded, take the highest value; max 25%) | | |
9202 | | | Pocket Flashcards | When winning a Clash with a Blunt Base Attack Skill, inflict 2 Defense Level Down next turn against the target. (once per turn per Identity; effect cannot stack against the same enemy) - For Dieci Association Identities: above effect applies to Slash and Pierce Base Attack Skills as well; inflict 1 additional Defense Level Down
If a Dieci Association Identity Discarded their own Skill using a Discard Skill, gain (rank of the Discarded Skill) Offense Level Up at the next Turn Start. (if multiple are discarded, take the highest value; max 3) | | |
9203 | | | Dimensional Perception Modifier | Blunt Attack Type Skill 1 & 2: Offense Level +(# of Coins - 1) (max 2) - Skills with Discard effects gain Offense Level +(# of Coins) instead (max 4)
If a unit used a Discard Skill to Discard their Skill, gain 1 Damage Up and (rank of the Discarded Skill) Offense Level Up. (once per turn per Identity; if multiple were discarded, take the highest value; max 3) - If a Blunt Attack Type Skill was Discarded, gain 1 Blunt DMG Up as well | | |
9204 | | | The Book of Vengeance | Blunt Base Attack Skills gain Clash Power +2. On Combat Start, gain Offense Level Up equal to the number of Identities who are using Blunt base Attack Skills this turn. (max 3)
Allies with Blunt Attack Type for all of their base Attack Skills gain 2 Blunt DMG Up at Turn Start. (except for Empowered Skills or Skills that need unique conditionals)
When using a Counter Skill(except Power Counters), gain 7.5% of this unit's max HP as Shield HP and deal +20% damage. Cannot be Staggered by damage when using a Counter Skill (once per Identity per Encounter)
At Turn Start, The Middle Identities gain 1 Blunt Power Up and 2 Defense Power Up; when The Middle Identity uses a Counter Skill, the above Counter Skill enhancement activates twice per Encounter and deals +40% damage instead. | | |
9403 | | | Ebony Brooch | First Turn Start of an Encounter: Inflict 2 Rupture Potency and Count to all enemies.
Inflict 2 Bind next turn at Turn End to all enemies for 3 turns. | | |
9404 | | | Contained Maggots | When using a Gluttony Affinity Attack Skill(except E.G.O Skills) against an enemy, inflict 2 Maggots on target.
If the said Skill applies Bleed Potency, Count, or 'Unique Bleed', inflict 3 Maggots instead. | | |
9407 | | | Made-to-Order | [Effects apply only to #3 Deployed Identity]
Encounter Start: gain +3 Tremor Count.
Turn Start: gain 1 Protection, 1 Damage Up, and 1 Power Up. | - | |
9408 | | | Haunted Shoes | [Effects apply only to #2 Deployed Identity]
Encounter Start: gain +3 Sinking Count.
Turn Start: gain 1 Protection, 1 Damage Up, and 1 Power Up. | - | |
9409 | | | Frozen Cries | Applies only to 1 Identity with the slowest Speed at Turn Start.
If the said ally wins a Clash or is hit by an enemy, inflict 3 Sinking against the enemy. | | |
9410 | | | Hoarfrost Footprint | First Turn Start of a wave: all allies gain +3 Sinking Count, and inflict all enemies(or all Abnormality parts) 4 Sinking Potency and +8 Sinking Count.
Enemies with Sinking lose 2 Clash Power; when an allied Identity wins a Clash against an affected enemy, inflict 2 Sinking Potency; when an allied Identity is hit by an affected enemy, inflict 3 Sinking Potency. | | |
9413 | | | Nagel und Hammer Scriptures | When an ally wins a Clash using a Skill that inflicts Bleed Potency, Count, or 'Unique Bleed', inflict 1~2 Nails.
If the said ally is an 'N Corp. Fanatic', gain 1 Fanatic at Turn Start. | | |
9414 | | | Blood-red Mane | Effects apply to all Identities with Wrath or Lust Affinity Attack Skills.
Turn End: if this unit did not take any damage from enemy Attack Skills this turn, gain 2 Haste and 2 Defense Power Up.
Turn End: if this unit did take damage from enemy Attack Skills this turn, gain 2 Bind and Clash Power +2 next turn. | - | |
9415 | | | Squalidity | When an ally attacks an enemy that has Bleed with a Skill that inflicts Bleed Potency, Count or 'Unique Bleed', deal +15% damage against the target.
If the target has 33%- HP, inflict +25% damage against the target instead. | | |
9416 | | | Wholeness | If the ally wins a Clash using a Skill that inflicts Bleed Potency, Count, or 'Unique Bleed', inflict 2~3 Nails.
If the ally is an 'N Corp. Fanatic'., gain 1 Fanatic at Turn Start, and deal +25% damage against targets with Bleed.
Activate a special effect when there are 5+ 'N Corp. Fanatic' Identities(only counts Identities on the field at Encounter Start): - 'N Corp. Fanatic' Identities gain Final Power +1, Plus Coin Power +1, Minus Coin Power -1, and Attack Skills inflict +1 more Nails. If an 'N Corp. Fanatic' Identity is at max SP at Turn Start, gain 3 Damage Up. | | |
9419 | | | Spicebush Branch | For this Encounter, the following effect activates every time Skill 1, Skill 2, and Skill 3 are all used at least once.
Turn Start: gain 1 Haste and 1 Base Power Up. (can stack up to 3 times) | - | |
9420 | | | Kaleidoscope | Turn Start: units accompanied by other Identities from the same faction as themselves gain Offense Level Up equal to the number of other Identities from the same faction. (max 4)
Identities from Technology Liberation Alliance gain Clash Power +1. | - | |
9423 | | | Broken Glasses | When an ally Clashes against an enemy with a faster Speed, gain Clash Power +1.
When an ally wins a Clash against an enemy with a faster Speed, gain 2 Offense Level Up next turn (max 4.) | - | |
9424 | | | Unmailed Letter | [Effects apply only to #1, #2 Deployed Identities]
When winning a Clash with an Attack Skill that inflicts Rupture Potency or Count, inflict 5 Rupture Potency and +3 Rupture Count against the target. (once per turn per Identity)
When Clashing against an enemy with a slower Speed, gain Final Power +1 and deal +25% damage.
When winning a Clash against an enemy with Offense Level Up buff, gain 3 Offense Level Up for the next turn, and inflict 3 Offense Level Down on the enemy that lost the Clash (absolute value 9) | | |
9427 | | | Town-protecting Harpoon | [Effects apply only to #6 Deployed Identity]
Turn End: At less than 30% HP, gain 1 Attack Power Up next turn | - | |
9428 | | | Cetacean Heart | On Hit against enemies with Bleed with an Attack Skill, gain 1 Poise. (3 times per turn for each character) On Crit, 50% chance to not consume Poise Count (once per turn for each character; including E.G.O Skills and Counter Skills) On Crit Heads Hit with a Base Skill: inflict +1 more of the negative effect with that Coin. (once per turn for each character; including E.G.O Skills and Counter Skills) | | |
9429 | | | Harpoon Prosthetic Leg | Turn End: apply 2 Haste, 2 Offense Level Up and 2 Damage Up next turn to the ally with the highest sum of Poise Potency and Count.
The Pequod Identities gain Max Speed +1. | | |
9430 | | | Guiding Gas Lamp | First Turn Start of a wave: all allies gain 5 Poise and +5 Poise Count.
Turn End: 1 ally with the highest sum of Poise Potency and Count gains 2 Haste, 3 Offense Level Up, and 3 Damage Up next turn.
The Pequod Identities gain Skill Power +2 and Max Speed +2. | | |
9431 | | | Broken Violin | [Effects apply only to #5 and #6 Deployed Identities]
At 45%- HP, gain 1 Offense Level Up and 1 HP Healing Boost on Clash Win (2 times per turn for each character)
At 20%- HP, gain 1 Offense Level Up and 1 HP Healing Boost on Skill Use instead (2 times per turn for each character) | - | |
9432 | | | Manor-shaped Music Box | [Effects apply only to the #1 Deployed Identity]
Turn End: when Staggered, recover from Stagger; then, at the next Turn Start, inflict 4 Sinking Potency and 4 Sinking Count to all enemies (once per Encounter; in Focused Encounters, on all Parts)
When defeating an enemy with Sinking, 1 enemy with the least Sinking Count gains +2 Sinking Count (in Focused Encounters, the Part) | | |
9433 | | | Chief Butler's Secret Arts | First Turn Start of a wave: select 1 enemy with the slowest Speed(or a random Abnormality part), and inflict 5 Bind for 5 turns starting next turn.
Clash Win: If this unit's Speed is faster than the target's, heal SP equal to the Speed difference, and gain 'Offense Level' equal to the half of that Speed difference. (only applies to the Skill used to win the Clash. Max 'Offense Level' gain: 3) | - | |
9434 | | | Handheld Mirror | First Turn Start of a wave: select 2 enemies with the slowest Speed(or 2 random Abnormality parts. The effect does not stack if the enemy is singular) and inflict 5 Bind and 3 Defense Level Down at Turn Start starting next turn.
When the enemy recovers from Stagger, and if they don't have any remaining Stagger Thresholds, create a new Stagger Threshold at 66% mark of the target's current HP (3 times per Encounter). If an ally Staggers an enemy with an Attack Skill(except E.G.O Skills) that applies Tremor Potency or Tremor Count(including on self or on ally), randomly inflict Tremor Potency equal to half of the Tremor Potency on target between other enemies(or other Abnormality parts), and increase Tremor Potency on the Staggered target by x2. | | |
9435 | | | Butler Style Binding Arts | Turn Start: inflict 1 Bind against the enemy who recovered from Stagger last turn
On Hit from an ally with the highest HP percentage: if the target is Staggered, deal +7.5% damage for every Stagger Level. | - | |
9436 | | | Refraction Glass Pod | Regular Encounters) On Hit against enemies with 10+ (sum of Sinking Count and Potency): if the target is at -45 SP, deal ( Sinking Potency on target) / 5) Gloom damage (3 times per Skill)
Focused Encounters) On Hit against enemies with 10+ (sum of Sinking Count and Potency): deal ( Sinking Potency on target) / 10) Gloom damage (2 times per Skill) | | |
9437 | | | La Manchaland All-day Pass | On Hit against targets with 10+ (sum of Bleed, 'Unique Bleed', and Rupture): gain 1 Poise Potency and Count (2 times per Skill) | | |
9438 | | | Token of Victory | On Kill, 1 ally with the least SP heals 3 SP.
After Attack: if an enemy with 10+ (sum of Bleed, 'Unique Bleed', and Rupture) is defeated, 1 ally gains 2 Offense Level Up next turn (prioritizes the ally who killed that enemy) | | |
9439 | | | Devouring Cube | When an ally dies, gain 1 E.G.O resource for each of that ally's Skills 1 and 2.
After Attack: if the enemy is killed, gain 1 random E.G.O resource (once per Skill) | - | |
9440 | | | Mask of the Parade | In Encounters where backup enemies appear: when new enemies enter the battle, inflict 3 Bleed and +2 Bleed Count against them.
If there is a Bloodfiend among allies: when new enemies enter the battle, activate Bleed on all enemies and reduce their Bleed Count by 1 | | |
9701 | | | Hot ‘n Juicy Drumstick | When inflicting Burn with Skills against enemies, inflict +3 Burn Count | | |
9702 | | | Dry-to-the-Bone Breast | When inflicting Rupture with Skills against enemies, inflict +3 Rupture Count | | |
9703 | | | Tango Marinade | If the unit's Speed is faster than the target's, gain +(Speed/3) Clash Power. (max 3) | - | |
9704 | | | Contaminated Needle & Thread | The following effect applies to the first Skill to deal damage to an enemy.
Inflict (damage dealt/3) Bleed Potency. | | |
9705 | | | Sharp Needle & Thread | Each turn, the first skill to deal damage to an enemy deals bonus fixed damage by half of the damage dealt. | - | |
9706 | | | Oil-gunked Spanner | Blunt Skills deal +10% damage
Final Coin of Blunt Skills inflict 2 Tremor Potency On Hit. (once per turn) | | |
9707 | | | Twinkling Scrap | When an ally with Shield is hit by an enemy, reflect 3 fixed damage. (does not reflect damage when the ally did not take any Shield damage) | - | |
9708 | | | Trash Crab Brain Wine | When an ally attacks an enemy that has Rupture with a Skill that inflicts Rupture Potency or Count, deal +( Rupture Count x 1.25)% damage. (max 50%)
When an ally recovers from Stagger, heal 20% of max HP. (2 times per Encounter) | | |
9709 | | | Pom-pom Hat | Turn End: gain 1 Poise Potency next turn for every Attack Skill that dealt damage before Turn End.
In Focused Encounters: gain 3 Poise Potency for every Attack Skill that dealt damage before Turn End instead. | | |
9710 | | | Huge Gift Sack | Turn Start: apply 2 Poise, 2 Poise Count, and 2 Protection to the ally with the least HP. | | |
9711 | | | Sad Plushie | Deal +(absolute value of SP/1.5)% damage. (min 0%)
When an ally with Plus Coin Skills recovers from Stagger, fully heal SP. (does not activate when Corroded)
For an ally with all Minus Coin Skills: gain 3 Paralyze at Turn Start. | - | |
9712 | | | Black Ledger | First Turn Start of an Encounter: gain random E.G.O resources equal to the number of enemies.
If there are 4 or more Blade Lineage or Kurokumo Clan Identities participating in this Encounter(only counts Identities on the field at Encounter Start), gain E.G.O resources for the least-owned E.G.O Affinity instead. | - | |
9713 | | | Rusted Hilt | Turn Start: all allies gain 1 Slash Power Up.
Blade Lineage or Kurokumo Clan Identities gain 2 Slash Power Up instead. | | |
9714 | | | Fractured Blade | During this Encounter: when inflicting Bleed Potency or 'Unique Bleed' for the first time against an enemy with an Attack Skill effect, inflict an additional +2 Bleed Count. (Once per Encounter)
Kurokumo Clan Identities, when inflicting damage against an enemy for the first time, inflict an additional 4 Bleed Potency and +4 Bleed Count instead. | | |
9715 | | | Broken Blade | When an ally Critically Hits an enemy, deal an additional ( Poise Potency/3) Pride damage.
Blade Lineage Identities, when they Critically Hit an enemy, deal an additional ( Poise Potency/2) Pride damage instead. | | |
9716 | | | Red Tassel | If the target has 1.5 or lower Slash Resistance, Slash Resistance +0.3. | | |
9717 | | | Sublimity | Encounter Start: activates when there are 3 or more Kurokumo Clan Identities(only counts Identities on the field at Encounter Start).
Turn Start: all allies gain 2 Slash Power Up, and deal +35% more Slash damage.
Turn Start: when a Kurokumo Clan Identity deals damage for the first time, inflict an additional 4 Bleed Potency and +4 Bleed Count. (Once per turn) | | |
9718 | | | Unbending | Encounter Start: activates when there are 3 or more Blade Lineage Identities(only counts Identities on the field at Encounter Start).
Turn Start: all allies gain 2 Slash Power Up, and deal +35% more Slash damage.
Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to Poise Potency on self. | | |
9719 | | | Ragged Bamboo Hat | Encounter Start: activates when there are 3 or more Blade Lineage Identities(only counts Identities on the field at Encounter Start).
All allies deal +50% more Slash damage
Blade Lineage Identities: if the ally has Poise, Critical rate is fixed to 100%.
Blade Lineage Identities: inflict x1.5 more damage on Crit | | |
9720 | | | Old Dopo Robe | Encounter Start: activates when there are 3 or more Blade Lineage Identities(only counts Identities on the field at Encounter Start).
All allies deal +50% more Slash damage.
Blade Lineage Identities: Skill 1 gains Coin Power +1. Single-Coin Skill 1 gains Coin Power +3.
[[UnitKeyword_BLADE_LINEAGE] Mentor Meursault Only] 'Yield My Flesh' Skill Final Clash Power -12; 'To Claim Their Bones' Skill deals +50% damage. | | |
9721 | | | Silver Watch Case | When dealing damage to an enemy with Attack Skills(except E.G.O Skills) that inflict Tremor Potency, Count, or Unique Tremor, deal +10% damage.
If the Skill triggered Tremor Burst on the enemy for the first time this turn, inflict +2 Tremor Count next turn (once per turn) | | |
9722 | | | Faded Watch Case | When Clashing with a faster enemy, Clash Power +1.
When dealing damage to a faster enemy, inflict 3 Tremor Potency and +2 Tremor Count next turn. (once per turn) | | |
9723 | | | Warning Notice | Turn End: Inflict 1 Bind to the fastest enemy next turn. (for Abnormalities, a Part)
If the target has Tremor or 'Unique Tremor', inflict 2 Bind instead.
When an ally attacks targets with Bind, deal +(5 + (2.5 x Bind value)) more damage. (max 15%) | - | |
9724 | | | Etched Clock Hands | First Turn Start of a wave: inflict (9 - current Speed) Tremor Potency to 3 enemies with the slowest Speed. (min. 3)
Deal +10% damage against targets with 12+ Tremor or 'Unique Tremor' at Turn Start. | | |
9725 | | | Rusted Clock Hands | First Turn Start of a wave: inflict (9 - current Speed) Tremor Potency (min. 3) and (9 - current Speed)/2 Tremor Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part)
Take -10% damage from targets with 12+ Tremor or 'Unique Tremor' at Turn Start. | | |
9726 | | | Chalice of Trickle-down | When an ally with Attack Skills(except E.G.O Skills) that inflict Tremor Potency, Count, or 'Unique Tremor' wins a Clash, inflict 2 Tremor Potency and +2 Tremor Count. (2 times per turn)
Yurodivy Identities: inflict 3 Tremor Potency and +3 Tremor Count instead (3 times per turn)
If the affected Identity Clashes against targets with higher Offense Levels, Clash Power +2; deal +20% damage when attacking after winning the Clash. | | |
9727 | | | Prepaid Time Receipt | Deal +(5 + (2.5 x Speed difference))% damage against faster enemies with 2+ Speed difference. (max 15%)
Turn End: If an ally dealt damage with an Attack Skill (except E.G.O Skills) this turn against faster enemies with 2+ Speed difference, inflict 2 Bind and 1 Power Down to the enemy next turn. (once per turn) | - | |
9728 | | | Pocket Watch : Type L | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage.
When an ally that inflicts Tremor Potency, Count, or 'Unique Tremor' triggers Amplitude Conversion on an enemy with Attack Skills(Including E.G.O Skills): multiply the Tremor Potency and Count by 1.5(only when actually Converting them into different 'Tremor' types) and inflict 5 Defense Level Down next turn. (once per turn)
First Turn Start of a wave: inflict (12 - current Speed) Tremor Potency (min. 6) to 3 enemies with the slowest Speed. | | |
9729 | | | Pocket Watch : Type E | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage.
When an ally that inflicts Tremor Potency, Count, or 'Unique Tremor' deals damage to a slower enemy with 2+ Speed difference between them: deal +( Tremor Potency on target, max 25)% damage and inflict 2 Defense Level Down every time the ally deals damage (max 6)
First Turn Start of a wave: inflict (12 - current Speed) Tremor Potency (min. 6) and (12 -current Speed)/2 Tremor Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part) | | |
9730 | | | Pocket Watch : Type Y | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage.
Yurodivy Identities: Skill 3 gains Coin Power +2 and deal +(25 + (sum of Tremor Potency and Count on target))% damage instead. (max 100%)
Yurodivy Identities: gain +3 Tremor Count at Turn Start. | | |
9731 | | | Pocket Watch : Type P | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage.
When an ally that inflicts Tremor Potency, Count, or 'Unique Tremor' Clashes against a faster enemy with 2+ Speed difference: Clash Power +2 and deal +( Tremor Potency on target)% damage. (max 50%)
Turn Start: from slowest to fastest, the 3 slowest allies gain 5 Offense Level Up, 3 Offense Level Up, and 2 Offense Level Up respectively. | | |
9732 | | | Economy Class Discount Voucher | Turn End: among Identities with 5- Speed, the one with the slowest Speed gains 1 Haste next turn. | - | |
9733 | | | Canned Ice Cream | When an ally loses HP due to their own Attack Skill effect, heal half of the HP lost due to the Skill effect at the next Turn Start. (rounded down)
When an ally heals HP due to an E.G.O Skill effect, heal +12.5% more HP. (rounded down) | - | |
9734 | | | E-Type Dimensional Dagger | Skill 1s that gain Charge Count or 'Unique Charge' gain Clash Power +1 and deal +5% damage.
If that Skill 1 was a Single-coin Skill, gain Clash Power +1 and deal +12.5% damage instead.
If a W Corp. Identity dealt damage to an enemy with an Envy Skill(including E.G.O Skills), inflict 2 HP Healing Down. (does not stack) | | |
9735 | | | Portable Barrier Battery | Skill 1s that gain Charge Count or 'Unique Charge' gain Clash Power +2.
When using a Skill 1 that gains Charge Count, gain +2 Charge Count and 1 Charge Barrier. (once per turn)
If a W Corp. Identity takes HP damage due to any effect other than a direct damage, gain 5 Charge Barrier. (once per turn) | | |
9736 | | | Biogenerative Battery | Allies with Charge Count or 'Unique Charge' gain 1 Offense Level with every Clash. (max 6. Resets After Attack)
Turn End: Identities with 10+ ( Charge Count + 'Unique Charge') gain 1 Haste next turn. At 18+ ( Charge Count + 'Unique Charge'), gain 3 Offense Level Up as well. | | |
9737 | | | Cardiovascular Reactive Module | When an ally with Charge Count or 'Unique Charge' loses a Clash, gain Shield equal to ( Charge Count + 'Unique Charge'). (once per turn)
When at 50%- HP, gain (( Charge Count + 'Unique Charge') x 2) Shield instead. (once per turn)
If a MultiCrack Office Identity received HP damage during this Encounter: next turn, they heal 33% of the HP lost last turn. (rounded down) | | |
9738 | | | Prosthetic Joint Servos | Next turn: allies gain Haste and Charge Count equal to the number of Charge Count or 'Unique Charge' gaining base Attack Skills they used this turn. (max 2)
When a MultiCrack Office Identity gains or consumes Charge Count with a base Attack Skill, they gain +1 additional Charge Count. (max 2) | | |
9739 | | | Crystallized Blood | Turn End: If this unit has Bleed, halve the Bleed Potency on self and heal ( Bleed Potency reduced x Bleed Count on self) HP. (rounded down. Can heal up to 10% of max HP at once) | - | |
9740 | | | Automated Joints | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge Count or 'Unique Charge' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start)
Base Attack Skills that consume Charge Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%)
Turn End: allies with Charge Count or 'Unique Charge' gain 1 Haste (max 2) and 1 Damage Up (max 3) for every instance they used a base Attack Skill that consumes Charge Count or 'Unique Charge' in this Encounter.
If a MultiCrack Office Identity has 5+ Charge, they gain Coin Power +1 to base Attack Skills. | | |
9741 | | | Overcharged Battery | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge Count or 'Unique Charge' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start)
Base Attack Skills that consume Charge Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%)
When allies with Charge Count or 'Unique Charge' engage in Clashes with base Attack Skills: Clash Power +2; gain +3 Charge Count upon Clash Win, and lose 6 Charge Count upon Clash Lose.
When winning a Clash with an Envy Affinity base Attack Skill, inflict 1 Envy Fragility. (stacks 3 times) | | |
9742 | | | Perpetual Generator Servos | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge Count or 'Unique Charge' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start)
Base Attack Skills that consume Charge Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%)
When allies with Charge Count or 'Unique Charge' engage in a Clash with base Attack Skills: Clash Power +1; gain 2 Offense Level Up at Turn Start for every instance of Clash Win in that Clash during this Encounter. (max 6)
In this Encounter, when an ally takes damage that would kill them, consume all Charge Count and 'Unique Charge' on self; then, immediately heal (10 + sum of Charge Count and 'Unique Charge' consumed)% HP (once per Encounter); then, gain 3 Protection until the ally is defeated. | | |
9743 | | | Hearts-powered Jewel | Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge Count or 'Unique Charge' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start)
Base Attack Skills that consume Charge Count: gain Coin Power +1 and deal +(sum of Charge Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%)
When allies have 15+ ( Charge Count + 'Unique Charge'): when they use a Skill 3 that consumes Charge Count or 'Unique Charge', and if there are remaining Charge Count or 'Unique Charge' After Attack, consume all remaining Charge Count and 'Unique Charge' to deal (sum of Charge Count and 'Unique Charge' consumed x 7.5)% fixed bonus damage. (max 75%)
Max Charge Count +5. | | |
9744 | | | Filial Love | When inflicting Bleed Potency or 'Unique Bleed' with Base Attack Skill effects against enemies, inflict +2 Bleed Count (3 times per turn for the whole team)
Deal +1% damage for every Bleed Count on the target (max 20%) | | |
9745 | | | Misaligned Transistor | Base Attack Skills that consume Charge Count or 'Unique Charge' consume 1.5x more Deal +2% damage for every Charge Count or 'Unique Charge' consumed by Base Attack Skills (max 20%) | | |
9746 | | | Mental Corruption Boosting Gas | When engaging in a Clash using an Attack Skill that inflicts Sinking Potency, Count, or 'Unique Sinking' , then dealing damage with the said Attack Skill: On Hit, inflict Sinking Potency equal to the number of Clashes (max 3; 3 times per turn) | | |
9747 | | | Leaked Enkephalin | When the enemy is about to lose or consume Sinking Count: ( Sinking Potency on the target)% chance to inflict +1 Sinking Count immediately before the target is about to lose or consume Sinking Count (3 times per turn; max 100%) - Raise base chance by (highest Reson. x2)% (max 12%) - If the said highest Reson. was a Gloom or an Envy Reson.: Inflict +1 more Sinking Count | | |
9748 | | | Hardship | Clash Win: Heal SP equal to the number of Clashes (max 3) If the affected unit is already at 45+ SP, gain (# of Clashes/2) Offense Level Up next turn (max 3) | - | |
9749 | | | Crown of Thorns | Turn Start: 1 ally with the least SP heals 8 SP (unless they are in Panic or in E.G.O Corrosion) If the said ally was already at max SP, Clash Power +1 for this turn For this turn: SP Heal Efficiency +1, SP Loss Efficiency -1 | - | |
9750 | | | Rest | Lose 1 less SP when an ally loses SP due to their own Base Attack Skill effect If the target has Sinking, deal +2% damage for every Heads Coin this Attack Skill flipped when attacking (max 16%) | | |
9751 | | | Snake Slough | Turn Start: all allies gain 2 Defense Level Up. Each ally gains ( Defense Level Up on self / 4) Offense Level. (max 10) | - | |
9752 | | | False Halo | On Hit, gain 1 Dhyāna. (2 times per Skill) If this unit was hit by an enemy Skill this turn, gain +1 more Dhyāna each time. | - | |
9753 | | | Metronome | In odd-numbered turns, all allies gain 1 Damage Up. In even-numbered turns, all allies gain 1 Protection. | - | |
9754 | | | Bridle | Encounter Start: all allies gain (current Floor x 2)% max HP (max 20%) | - | |
9755 | | | Contempt of the Gaze of Contempt | [Effects apply only to #6 Deployed Identity]
Combat Start: deal +10% damage for every enemy Attack Skill targeting this unit (max 20%)
Combat Start: when targeted by 2+ Attack Skills, deal (# of Skills targeting this unit) fixed HP & SP damage against all enemies targeting this unit. (max 3; this effect does not hurt allies) | - | |
9756 | | | Unhatched Embers | When taking mortal damage, fix HP to 1 for the attack; After Attack, heal 20% of max HP. (once per Encounter) | | |
9757 | | | Anti-Ovine Grounding Plug | When hit during the combat phase, inflict 1 Paralyze against the attacker next turn. (Once per turn for each character) | - | |
9758 | | | Vestiges of the King | Chain Battles) Starting from #7 Deployed Sinner, at the start of the same turn it Substitutes in, heal 10 SP, gain 2 Clash Power Up, and gain 1 E.G.O resource for each one of their Skills 1, 2, and 3 | - | |
9759 | | | Snuffed Lantern | [Effects apply only to #7 Deployed Identity]
Gain +1 more Tremor Count from Skill or Coin effects
- If the target is in Staggered, Low Morale, or Panic states, gain +2 more instead | - | |
9760 | | | Snuffed Candlestick | [Effects apply only to #1 Deployed Identity]
If there are enemies in Staggered, Low Morale, or Panic states at Turn Start, inflict 1 Offense Level Down or 1 Defense Level Down against all enemies. (3 times per turn)
On Hit against enemies in Staggered, Low Morale, or Panic states: inflict 1 Offense Level Down or 1 Defense Level Down (3 times per turn) | - | |
9761 | | | Shadow Monster | [Effects apply only to #1, #2, #7, and #8 Deployed Identities]
Gain +1 more Tremor Count from Skill & Coin effects - If the target is in Staggered, Low Morale, or Panic states, gain +2 more instead
If there are enemies in Staggered, Low Morale, or Panic states at Turn Start, inflict 2 Offense Level Down or 2 Defense Level Down against all enemies. (3 times per turn)
On Hit against enemies in Staggered, Low Morale, or Panic states: inflict 1 Offense Level Down or 1 Defense Level Down (3 times per turn between all Identities) | - | |
9762 | | | Packaging Box | On Hit from ally Skills) randomly select one of the following effects: Burn, Bleed, Tremor, Rupture, and Sinking, then inflict 1 Potency of the selected effect (3 times per turn)
On Kill from allies) randomly select one of the following effects: Poise Count, Charge Count, Haste, Offense Level Up, and Defense Level Up, then inflict 1 of the selected effect to a random ally (3 times per turn) | - | |
9763 | | | Packaging Ribbon | Turn Start: randomly select 1 out of 'Wrath ~ Envy DMG Up' effects and apply 1 Stack to all allies
Turn Start: randomly select 1 out of 'Wrath ~ Envy Fragility' effects and inflict 1 Stack to all enemies | - | |
9764 | | | Gift | When an ally hits with a Skill, randomly select 2 of the following effects: Burn, Bleed, Tremor, Rupture, and Sinking, then inflict 1 Potency of the selected effect (3 times per turn)
When an ally hits with a Skill, randomly select one of the following effects: Poise Count, Charge Count, Haste, Offense Level Up, and Defense Level Up, then inflict 1 of the selected effect to 2 random allies (3 times per turn)
Turn Start: randomly select 2 out of 'Wrath ~ Envy DMG Up' effects and apply 1 Stack to all allies
Turn Start: randomly select 2 out of 'Wrath ~ Envy Fragility' effects and inflict 1 Stack to all enemies | - | |
9765 | | | Jolly Plushie | Gain 2 Poise Potency next turn based on the number of allied Attack Skills that dealt damage by Turn End - In Focused Encounters, gain 4 Poise Potency instead.
Turn Start: apply 2 Poise, +2 Poise Count, and 2 Protection on the ally with the least HP.
Deal +(absolute value of SP)% damage. (min 0%)
When an ally with Plus Coin Skills recovers from Stagger, fully heal SP. (does not activate when Corroded)
For an ally with all Minus Coin Skills: gain 5 Paralyze at Turn Start. | | |
9766 | | | Implicit Contract Renewal | If there are no surviving Requested Target, inflict the Requested Target effect against the first enemy to be attacked by an ally. (once per turn) | - | |
9767 | | | Darkflame Smoking Pipe | [Effect applies only to #1 Deployed Identity]
Gain 2 Attack Power Up and 1 Fragile every turn
If the main target currently has a reduced Defense Level, gain 5 Poise before attack
Pride Pierce Skills deal +(50 / # of Coins)% damage (including E.G.O) | | |
9768 | | | Equalizer | If the target has 1.5 or lower Pierce Resistance, Pierce Resistance +0.3 | | |
9769 | | | Swift Command | Turn End: if any allies Retreated this turn, 1 ally with the fastest Speed gains 2 Attack Power Up and 1 Damage Up at the next Turn Start
Combat Start: if any allies were Substituted in this turn, allies that were Substituted in gain 2 Attack Power Up and 2 Defense Power Up | - | |
9770 | | | Gear Shrapnel | Turn Start: if this unit has Poise, gain 2 Defense Level Up and 1 Defense Power Up
If this unit has Poise, the first Coin to hit deals +10% damage
If the said Coin hits critically, +20% Damage on Critical Hit | | |
9771 | | | CQC Manual | If a Skill that can spend Ammo does not spend Ammo, gain 1 Attack Power Up this turn and next turn (once per turn)
When gaining Ammo, Skill 3 deals +50% damage this turn and next turn when used
When using a Skill that spends Ammo, gain 3 Poise and +1 Poise Count | | |
9772 | | | Combustion Gloves | On Clash Win with a Base Attack Skill that inflicts Burn Potency or 'Unique Burn', inflict 2 Burn Potency (2 times per turn per Identity)
On Clash Win with a Base Attack Skill that inflicts Burn Count, inflict +2 Burn Count (3 times per turn per enemy)
Base Attack Skills that inflict Burn Potency, Count, or 'Unique Burn': each Skill gains Offense Level equal to the number of copies of each Skill(max 3). - If a Skill has 3+ copies, gain 2 additional Offense Level. | | |
9773 | | | Spiked Combat Boots | On Clash Win with a Base Attack Skill that inflicts Rupture Potency or Count against an enemy, inflict +3 Rupture Count (2 times per turn per enemy)
On Hit: if the enemy does not have Rupture, Coin effects that inflict Rupture Potency inflict Rupture Count instead (max 4; 2 times per turn per enemy; for Abnormalities, for each Part)
Base Attack Skills that inflict Rupture Potency or Count: each Skill gains Offense Level equal to the number of copies of each Skill(max 3). - If a Skill has 3+ copies, gain 2 additional Offense Level. | | |
9774 | | | Re-ignition Plug | Base Attack Skills that inflict Burn Count: deal +20% damage and inflict +1 more Burn Count. On Hit with these Skills against enemies with Burn or 'Unique Burn': inflict 1 Defense Level Down (2 times per turn per Identity)
Identities whose all Base Attack Skills inflict Burn Potency, Count, or 'Unique Burn': at Turn Start, gain Offense Level Up equal to the number of surviving turns (except for the turn they join the Encounter; max 5) | | |
9775 | | | Enhancer Mk.4 | On Hit with the final Coin against enemies with 15- Rupture Potency when using a Base Attack Skill that inflicts Rupture Potency or Count: inflict +3 Rupture Count (once per turn per Identity)
Base Attack Skills that inflict Rupture Count: Clash Power +1, deal +20% damage | | |
9776 | | | Embers | Turn Start: all enemies(for Abnormalities, all Parts) with 2~7 Burn Count gain 1~2 Burn Count.
When enemies take 5 hits from ally Attack Skills(including E.G.O Skills) that inflict Burn Potency, Count, or 'Unique Burn': trigger Burn once, then reduce Burn Count by 1 (2 times per turn per enemy; for Abnormalities, for each Part) | | |
9777 | | | Twigs | Every time Rupture activates 3 times on enemies with Rupture due to getting hit by allies' Attack Skills(including E.G.O Skills) that inflict Rupture Potency or Count, inflict 2 Offense Level Down on the said enemy next turn (3 times per turn per enemy; for Abnormalities, for each Part)
On Kill with a Base Attack Skill that inflicts Rupture Count: inflict the remaining Rupture Count on the defeated enemy on a random enemy next turn (2 times per turn) | | |
9778 | | | Regular Operational Gear | Limbus Company Identities: Skill 2 gains Offense Level +1 and deals +15% damage; Skill 3 gains Offense Level +2 and deals +30% damage
If there are 4+ Limbus Company Identities among the Backup Units, 2 random allies gain 2 Offense Level Up at Turn Start | - | |
9779 | | | Operation Authorization Card | During the Encounter, when an ally retreats or is defeated, randomly apply 3 Offense Level Up between all Identities at next Turn Start. (2 times per turn) - When 3+ allies retreat or are defeated, randomly apply 6 Offense Level Up between all Identities at next Turn Start instead. (2 times per turn)
Turn Start: 3 allies with the lowest SP heals 15, 10, and 5 SP each (does not stack; the numbers apply in the ascending order; does not activate if the affected units are Panicked or Corroded) | - | |
9780 | | | High-risk Operational Gear | Limbus Company Identities: Skill 2 gains Offense Level +2 and deals +20% damage; Skill 3 gains Offense Level +3 and deals +40% damage
Turn Start: a random ally gains 2 Offense Level Up for every Backup or defeated Limbus Company Identities.
During the Encounter, when an ally retreats or is defeated, randomly apply 3 Offense Level Up between all Identities at next Turn Start. (distributed equally, 2 times per turn) - When 3+ allies retreat or are defeated, randomly apply 6 Offense Level Up between all Identities at next Turn Start instead. (2 times per turn) - When 3+ Limbus Company Identities retreat or are defeated, randomly apply 8 Offense Level Up between all Identities instead. | - | |
9781 | | | Hardwood Liquor Cup | On Clash Lose, gain 1 Protection and heal 3~6 SP (once per turn per Identity)
When attacking an enemy with the Unbreakable Coin's effect of the Skill(except E.G.O Skills) that lost the Clash: - Plus Coin Skills receive Plus Coin Power +(3 / # of Coins) and deal +20% damage (min. Plus Coin Power gain 1) - Minus Coin Skills deal +40% damage | - | |
9782 | | | Worn Hilt | Turn Start: all allies gain 1 Lust Power Up.
Blade Lineage or Kurokumo Clan Identities gain 2 Lust Power Up and 1 Slash Power Up instead. | - | |
9783 | | | Resplendence | Turn Start: activates when there are 3 or more Kurokumo Clan Identities.
All allies gain 2 Lust Power Up and 1 Slash Power Up at Turn Start.
Kurokumo Clan Identities' Base Attack Skills: gain Coin Power +(4 / # of Coins; min. 1), inflict an additional 1 Bleed, +1 Bleed Count, and deal +(80/# of Coins)% damage
Nullify Kurokumo Clan Identities' first Stagger Threshold; at less than 50% HP, gain 2 Protection at Turn Start. Identities that took damage from enemies this turn gain 2 Haste next turn. | | |
9784 | | | Cultivation | Turn Start: activates when there are 3 or more Blade Lineage Identities.
Turn Start: all allies gain 2 Slash Power Up, and deal +35% damage.
Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to ( Poise Potency / 2) on self.
If a Blade Lineage Identity has 30+ Poise Potency at Turn End, consume 10 Poise Potency and gain 2 Slash DMG Up next turn | | |
9785 | | | Swarmcloud | Turn Start: activates when there are 3 or more Kurokumo Clan Identities.
On Hit with Base Attack Skill(except E.G.O Skills)'s Unbreakable Coin: deal +(40/# of Coins)% damage Kurokumo Clan Identities: deal +(80/# of Coins)% damage instead
Kurokumo Clan Identities with Slash Base Attack Skills: gain 2 Slash DMG Up at Turn Start. Kurokumo Clan Identities gain 1 Offense Level Up and 1 Defense Level Up next turn for every 10% missing HP on self at Turn End. (max 5 each)
When a Kurokumo Clan Identity dies, all Kurokumo Clan Identities gain 2 Damage Up next turn (once per turn) | | |
9786 | | | Enh. Tattoos - The Middle | Blunt Skills: Clash Power +1 - The Middle Identities: gain Clash Power +1 and Coin Power +1 instead - The Middle Identities: if the main target has Vengeance Mark, gain Clash Power +1, Coin Power +1, and deal +10% damage instead | | |
9787 | | | Strange Glyph Talisman | When defeating a target with Rupture(for Focused Encounters, a Part) with an Attack Skill, inflict the Rupture Potency on the target between all enemies(for Focused Encounters, all Parts) (max 2 per enemy, rounded down)
When defeating a target with Deathrite【Haste】(for Focused Encounters, a Part) with an Attack Skill, inflict the Rupture Potency and Count on the target between all enemies(for Focused Encounters, all Parts) (max 2 per enemy, rounded down) | | |
9788 | | | Harestride | If an ally's Speed is faster than the target's, the ally inflicts (Speed difference / 3) additional Rupture or Rupture Count when inflicting them with Skills (max 3) | | |
9789 | | | Chains of Loyalty | When hit, all allies in the same faction deal +5% more Blunt damage (15% per turn)
For The Middle Identities, gain 1 Offense Level Up and deal +10% more Blunt damage instead (3 per turn, 30% per turn) | | |
9790 | | | Strange Glyph Inscriptions | When clashing against targets with Rupture, gain ( Rupture on the target / 20) Clash Power (max 2) - When clashing against targets with Deathrite【Haste】, gain ( Rupture on the target / 15) Clash Power instead (max 3)
When dealing damage with Deathrite【Haste】 effect, deal fixed damage by ( Deathrite【Haste】 damage / 3) | | |
9791 | | | Shadow Bamboo Hat | Turn End: Heishou Pack - Mao Branch Identities gain 2 Haste next turn
If an ally's Speed is faster than the target's, or when activating Unopposed Attacks, deal +10% more Slash damage for every (Speed difference / 3) (max 30%)
If an ally's Speed is faster than the target's, take -10% damage for every (Speed difference / 3) (max 30%) | | |
9792 | | | Everlasting Chains of Bond | Encounter Start: activates when there are 2 or more The Middle Identities (only counts Identities on the field at Encounter Start)
When hit, all allies in the same faction deal +5% more Blunt damage (15% per turn) The Middle Identities gain 1 Offense Level Up and deal +10% more Blunt damage instead (3 per turn, 30% per turn)
Blunt Skills gain Base Power +1 - The Middle Identities gain Base Power +1 and Coin Power +1 instead - If the target has Vengeance Mark, The Middle Identities gain Base Power +1, Coin Power +1, and deal +30% damage instead
The Middle Identities gain Min Speed +1 and Max Speed +1 for the Encounter | | |
9793 | | | Glyph of Glass Shards | Encounter Start: activates when there are 5 or more Identities that inflict Rupture Potency or Rupture Count (except E.G.O Skills)
When defeating a target with Rupture(for Focused Encounters, a Part) with an Attack Skill, inflict the Rupture Potency on the target between all enemies(for Focused Encounters, all Parts) (max 3 per enemy)
When defeating a target with Deathrite【Haste】(for Focused Encounters, a Part) with an Attack Skill, inflict the Rupture Potency and Count on the target between all enemies(for Focused Encounters, all Parts) (max 6 per enemy)
When clashing against targets with Rupture, gain ( Rupture on the target / 20) Clash Power (max 2) - When clashing against targets with Deathrite【Haste】, gain ( Rupture on the target / 10) Coin Power instead (max 2)
When dealing damage with Deathrite【Haste】 effect, deal fixed damage by ( Deathrite【Haste】 damage / 2) | | |
9794 | | | Swishing Fuel Tank | [Effects apply only to #2, #4 Deployed Identities]
When taking lethal damage, 60% chance to not take that damage and heal 30 HP. (once per Encounter) The above effect does not activate under the following conditions: - When the Skill damage taken exceeds the unit's max HP - When the unit has the HP Healing Down effect | - | |
9991 | | | Dark Vestige | Counts as a Tier 1 E.G.O Gift. Can be sold at a Shop or be used as an ingredient for Fusion. | - | |
9992 | | | Faint Vestige | Counts as a Tier 2 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion. | - | |
9993 | | | Twinkling Vestige | Counts as a Tier 3 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion. | - | |
9994 | | | Brilliant Vestige | Counts as a Tier 4 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion. | - | |
9995 | | | Lunar Vestige | Counts as a Tier 5 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion. | - | |