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Skill Sin
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| 1001 | - | | Mask of a Devotee | | - | |
| 1002 | - | | Shoddy Dressing | | - | |
| 1003 | - | | Festered Fragment | | - | |
| 1004 | - | | Bloodied Mask of a Devotee | | - | |
| 1005 | - | | Ebony Brooch | Bind on all enemies. | - | |
| 1006 | - | | Etched Doomsday | Burn on all enemies 5 times. | - | |
| 1011 | - | | Toy Fist | | - | |
| 1012 | - | | Toy Foot | | - | |
| 1013 | - | | Toy Screw | | - | |
| 1014 | - | | Rainbow Mainspring | Protection to the ally with the least HP. | - | |
| 1015 | - | | Rusty Mainspring | Protection to the ally with the least HP. | - | |
| 1016 | - | | Emergency Surgical Kit | On the next turn, fully heal their HP and gain 3 Surgery.They will die at the end of the battle. (Activates once per dungeon, then the Gift expires.) | - | |
| 1017 | - | | 희망찬 눈동자 | | - | |
| 1018 | - | | Writhing Ribbon | Bind and 1 Fragile next turn. | - | |
| 1021 | - | | A Sign | | - | |
| 1022 | - | | A Sign | | - | |
| 1023 | - | | A Sign | | - | |
| 1024 | - | | A Sign | | - | |
| 1031 | - | | 용기의 조각 | | - | |
| 1032 | - | | Torch Stack | Haste.Expires afterward. | - | |
| 1033 | - | | Old Warehouse’s Key | | - | |
| 1034 | - | | Blood-red Mane | If the unit took no damage from attacks this turn, gain 2 Haste and 2 Defense Power Up next turn.If the unit took damage from attacks this turn, gain 2 Bind and 2 Attack Power Up next turn. | - | |
| 1035 | - | | 경화된 살점 | | - | |
| 1036 | - | | 경계하는 눈동자 | | - | |
| 1037 | - | | N Corp. Seal | | - | |
| 1038 | - | | Token of Innocence | | - | |
| 1039 | - | | Token of Tears | | - | |
| 1040 | - | | Sparkling Skull | | - | |
| 1041 | - | | Hemorrhagic Hand | Attack Power Up to allies at 25% or lower health. | - | |
| 1042 | - | | Sniggering Tongue | | - | |
| 1043 | - | | Token of Atonement | | - | |
| 1044 | - | | Ritualist’s Right | | - | |
| 1045 | - | | 파고드는 비늘 | | - | |
| 1046 | - | | Green Skin | (Once per dungeon and expires after activation.) | - | |
| 1047 | - | | 잘린 뱀 머리 | | - | |
| 1048 | - | | Topfhelm | | - | |
| 1049 | - | | Hammer | Tremor with skill effects, inflict 1 more at a 50% chance. | - | |
| 1050 | - | | Nagel | Bleed with skill effects, inflict 1 more at a 50% chance. | - | |
| 1051 | - | | Nagel und Hammer Scriptures | | - | |
| 1052 | | | Hot ‘n Juicy Drumstick | Burn with skill effects against enemies, inflict +5 Burn Count. | | |
| 1053 | | | Dry-to-the-Bone Breast | Rupture with skill effects against enemies, inflict +5 Rupture Count. | | |
| 1054 | | | Tango Marinade | | - | |
| 1055 | | | Contaminated Needle & Thread | Bleed by 1/3 of the damage dealt. | | |
| 1056 | | | Sharp Needle & Thread | | - | |
| 2001 | - | | Small Ampule | | - | |
| 2002 | - | | Piece of Crumbled Egg | | - | |
| 2003 | - | | Cold Illusion | | - | |
| 2004 | - | | Sharp Illusion | | - | |
| 2005 | - | | Fragrant Illusion | | - | |
| 2006 | - | | Trace of Stars | | - | |
| 2007 | - | | Pungent Bud | Sinking with skill effects, apply 1 more Sinking with a 50% chance | - | |
| 2008 | - | | Hot Tears | When hit, gain 1 Attack Power Up next turn (Once per turn per Sinner) | - | |
| 2009 | - | | Cooled Tear | Protection next turn (Once per turn per Sinner) | - | |
| 2010 | - | | Memories of Fragments | | - | |
| 2011 | - | | Piece of a Torn Spring | "I would feel a desire to scatter into the winds in lush blue, sensing the sway of seeds plunging into my scrawling mind." | - | |
| 2012 | - | | Piece of a Torn Summer | "I saw no meaning in attempting to fathom the caprices of the weather. I would simply wait for things to calm, looking out for the day's arrival." | - | |
| 2013 | - | | Piece of a Torn Autumn | "Alas, I was careless in my assumption that I could simply observe slantwise as it comes to pass until it has seeped... Realization comes too late." | - | |
| 2014 | - | | Piece of a Torn Winter | "The explosion of the League of Nine shattered everything there was, and everything came to a halt for me as well." | - | |
| 2015 | - | | Piece of a Broken Bond | When an ally dies, remaining allies gain 1 Haste and 1 Attack Power Up next turn (Once per turn)"Taking a backward glance at our trails... all of us have been suffering great losses." | - | |
| 2016 | - | | Piece of Reversing Memories | Yi Sang's Uptie and Threadspin Tiers rise to Tier 3. "We were neither highfliers nor greedy vultures; we were merely children who loved technology." | - | |
| 2017 | - | | Noose | Ishmael's Uptie and Threadspin Tiers rise to Tier 4. Ishmael gains Compulsion at the start of every encounter. | - | |
| 2018 | - | | Reverse Knot | | - | |
| 2019 | - | | Melted LCCB Employee Badge | | - | |
| 2020 | - | | Desperate's Knot | Deal additional +10% corresponding affinity damage when activating 6+ Reson. with one of these affinities | - | |
| 2021 | - | | Mermaid Oil | Tremor with a Skill that inflicts Tremor | - | |
| 2022 | - | | Crossed Knot | Attack Power Up next turn | - | |
| 2023 | - | | Compulsive's Knot | | - | |
| 2024 | - | | Rusted Hook | Bleed | - | |
| 2025 | - | | Standard Issue Mag | Ammo start encounters with +3 max Ammo | - | |
| 2026 | - | | Unbreakable Knot | When an ally dies, remaining allies gain 1 Haste and 1 Attack Power Up next turn (Once per turn) | - | |
| 2027 | | | Black Ledger | If there are 4 or more Blade Lineage or Kurokumo Clan Identities participating in this Encounter, gain E.G.O resources for the least-owned E.G.O Affinity instead. | - | |
| 2028 | | | Rusted Hilt | Slash Power Up.Blade Lineage or Kurokumo Clan Identities gain 2 Slash Power Up instead. | - | |
| 2029 | | | Fractured Blade | Bleed Potency or Unique Bleed for the first time against an enemy with an Attack Skill effect, inflict an additional +2 Bleed Count. (Once per Encounter)Kurokumo Clan Identities, when inflicting damage against an enemy for the first time, inflict an additional 4 Bleed Potency and +4 Bleed Count instead. | | |
| 2030 | | | Broken Blade | Poise Potency/3) Pride damage.Blade Lineage Identities, when they Critically Hit an enemy, deal an additional ( Poise Potency/2) Pride damage instead. | | |
| 2031 | | | Red Tassel | | - | |
| 2032 | | | Sublimity | Turn Start: all allies gain 2 Slash Power Up, and deal +35% more Slash damage.Turn Start: when a Kurokumo Clan Identity deals damage for the first time, inflict an additional 4 Bleed Potency and +4 Bleed Count. (Once per turn) | | |
| 2033 | | | Unbending | Turn Start: all allies gain 2 Slash Power Up, and deal +35% more Slash damage.Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to Poise Potency on self. | | |
| 2034 | | | Ragged Bamboo Hat | All allies deal +50% more Slash damage. Blade Lineage allies with Poise have a fixed Critical rate of 100%. | | |
| 2035 | | | Old Dopo Robe | All allies deal +50% more Slash damage. Blade Lineage allies with Poise have a fixed Critical rate of 100%. | - | |
| 2036 | | | Silver Watch Case | Tremor Potency, Count, or Unique Tremor, deal +10% damage.If the Skill triggered Tremor Burst on the enemy for the first time this turn, inflict +2 Tremor Count next turn (once per turn) | | |
| 2037 | | | Faded Watch Case | When dealing damage to a faster enemy, inflict 3 Tremor Potency and +2 Tremor Count next turn. (once per turn) | | |
| 2038 | | | Warning Notice | Bind to the fastest enemy next turn. (for Abnormalities, a Part)If the target has Tremor or 'Unique Tremor', inflict 2 Bind instead.When an ally attacks targets with Bind, deal +(5 + (2.5 x Bind value)) more damage. (max 15%) | - | |
| 2039 | | | Etched Clock Hands | Tremor Potency to 3 enemies with the slowest Speed. (min. 3)Deal +10% damage against targets with 12+ Tremor or 'Unique Tremor' at Turn Start. | | |
| 2040 | | | Rusted Clock Hands | Tremor Potency (min. 3) and (9 - current Speed)/2 Tremor Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part)Take -10% damage from targets with 12+ Tremor or 'Unique Tremor' at Turn Start. | | |
| 2041 | | | Chalice of Trickle-down | Tremor Potency, Count, or 'Unique Tremor' wins a Clash, inflict 2 Tremor Potency and +2 Tremor Count. (2 times per turn)Yurodivy Identities: inflict 3 Tremor Potency and +3 Tremor Count instead (3 times per turn)If the affected Identity Clashes against targets with higher Offense Levels, Clash Power +2; deal +20% damage when attacking after winning the Clash. | | |
| 2042 | | | Prepaid Time Receipt | Turn End: If an ally dealt damage with an Attack Skill (Not counting E.G.O Skills) this turn against faster enemies with 2+ Speed difference, inflict 2 Bind and 1 Power Down to the enemy next turn. (once per turn) | - | |
| 2043 | | | Pocket Watch : Type L | Tremor Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units)To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage.When an ally that inflicts Tremor Potency, Count, or 'Unique Tremor' triggers Amplitude Conversion on an enemy with Attack Skills(Including E.G.O Skills): multiply the Tremor Potency and Count by 1.5(only when actually Converting them into different 'Tremor' types) and inflict 5 Defense Level Down next turn. (once per turn)Turn Start: inflict (12 - current Speed) Tremor Potency (min. 6) to 3 enemies with the slowest Speed. (once per wave) | | |
| 2044 | | | Pocket Watch : Type E | Tremor Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units)To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage.When an ally that inflicts Tremor Potency, Count, or 'Unique Tremor' deals damage to a slower enemy with 2+ Speed difference between them: deal +( Tremor Potency on target, max 25)% damage and inflict 2 Defense Level Down every time the ally deals damage (max 6)Turn Start: inflict (12 - current Speed) Tremor Potency (min. 6) and (12 - current Speed)/2 Tremor Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part; once per wave) | | |
| 2045 | | | Pocket Watch : Type Y | Tremor Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units)To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage.Yurodivy Identities: Skill 3 gains Coin Power +2 and deal +(25 + (sum of Tremor Potency and Count on target))% damage. (max 100%)Yurodivy Identities: gain +3 Tremor Count at Turn Start. | | |
| 2046 | | | Pocket Watch : Type P | Tremor Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units)To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage.When an ally that inflicts Tremor Potency, Count, or 'Unique Tremor' Clashes against a faster enemy with 2+ Speed difference: Clash Power +2 and deal +( Tremor Potency on target)% damage. (max 50%)Turn Start: from slowest to fastest, the 3 slowest allies gain 5 Offense Level Up, 3 Offense Level Up, and 2 Offense Level Up respectively. | | |
| 2047 | | | A Broken Dream | • Don Quixote's level rises to 50 • Don Quixote's Uptie and Threadspin Tiers rise to Tier 4 (If the Level, Uptie Tier, or Threadspin Tier are higher than the above values, then maintain those values.) | - | |
| 2048 | | | La Manchaland All-day Pass | Bleed, 'Unique Bleed', and Rupture): gain 1 Poise Potency and Count (3 times per Skill) | - | |
| 2049 | | | La Manchaland Standard Pass | Bleed Potency and Count. | - | |
| 2050 | | | Token of Victory | After Attack: if an enemy with 10+ (sum of Bleed, 'Unique Bleed', and Rupture) is defeated, the unit who killed that enemy gains 2 Offense Level Up next turn. (3 times per turn) | - | |
| 2051 | | | Self-flagellation Whip | Bleed, 3 Offense Level Up, and 3 Defense Level Up. (once per turn) | - | |
| 2052 | | | Mask of the Parade | Bleed and +3 Bleed Count against that enemy at Combat Start. | - | |
| 2053 | | | Devouring Cube | After Attack: if the enemy is killed, gain 1 random E.G.O resource (once per Skill) | - | |
| 2054 | | | Endless Hunger | Attack Power Up for 3 turns.If the said Identity is a Bloodfiend, lose 10 SP, gain 2 Attack Power Up for 3 turns, and inflict +1 more Bleed Potency and Count with its Skill & Coin effects | - | |
| 2055 | | | A Little Dream | On Hit after Clash Win with the said Skill: inflict +1 Bleed Count and +1 Rupture Count (4 times per Skill) | - | |
| 2056 | | | A Hollow Dream | Bleed or 'Unique Bleed': heal 2~5 HP.Skills that consume Bloodfeast: Coin Power +1 | - | |
| 2057 | | | The Dream Begins Anew | When an ally dies, the remaining allies heal 15 SP, and at Turn End, gain 1 Attack Power Up next turn (max Attack Power Up: 3) | - | |
| 2061 | - | | Coin | | - | |
| 2062 | - | | Worn Entry Card | Maybe it opens a door somewhere. | - | |
| 2063 | - | | Heavenly King's Heartmending Pill | | - | |
| 2064 | - | | Tranquil Lotus Bolus | | - | |
| 2065 | - | | Sanguine Blossom Bolus | | - | |
| 2066 | - | | Tenacity Bolus | Defense Level Up equal to the number of times that unit was hit by the enemies' Skill Attacks (max 6) | - | |
| 2067 | - | | Flower in the Mirror | Rupture Potency and +1 Rupture Count to all enemies without Rupture (for Focused Encounters, all Parts) | - | |
| 2068 | - | | Accursed Codex | Gluttony Power Up and 1 Gluttony DMG Up for 3 turns. | - | |
| 2069 | - | | Madness-inscribed Codex | Gluttony Power Up and 1 Gluttony DMG Up for this Encounter.On Clash Lose, lose 5 SP; convert the Skill's final Coin to Unbreakable Coin. (except E.G.O Skills; once per turn per Identity) | - | |
| 2070 | - | | Moon in the Water | Rupture Potency: gain 1 Poise Potency and +1 Poise Count (3 times per Skill) | - | |
| 2071 | - | | Flower Mound | Rupture: Clash Power +1, deal +10% damageIf targets with 15+ Rupture Potency is defeated After Attack, the Identity that defeated that unit gains 2 Offense Level Up next turn (3 times per Skill) | - | |
| 2072 | - | | Lightning Axe | Charge every time this unit consumes 10 cumulative Charge Count in this EncounterTurn End: At 2+ Charge, gain 1 Clash Power Up next turnOn Hit with a Skill that consumed 5+ Charge: inflict 1 Rupture Potency (3 times per Skill) | - | |
| 2073 | - | | Heartrender Talisman | For Identities at -15 or less SP at Combat Start: convert the final Coin for their Skills into Unbreakable Coin (once per turn per Identity; prioritizes the Skill in the leftmost Skill Slot; except E.G.O Skills) | - | |
| 2074 | - | | Bloodsevering Blade | When an affected unit hits, deal +1% damage for every ( Bleed Potency on target + Bleed Count on target) (max 20%) | - | |
| 2075 | - | | Jin Gang Bolus | When taking damage that brings a unit's HP down to 1, heal 50% HP, and the affected unit gains 2 Attack Power Up at Turn Start for the duration of that Encounter (once per Encounter) | - | |
| 2076 | - | | Faded Poster | After Attack: if the target is defeated, gain 2 Poise Potency and +2 Poise Count.For this Encounter, each unit gains +1 Offense Level for every 1 enemy that is defeated at the 'After Attack' timing (max 3) | - | |
| 2077 | - | | Deep Claw Marks | Clash Power Up for 3 turns after Substituting in. | - | |
| 2078 | - | | The Memory of Kong Family Annihilation | Hong Lu's Uptie and Threadspin Tiers rise to Tier 4 who have brought this destruction upon themselves through their grave transgressions. To violate the laws of Hongyuan is no tragedy—as such, it warrants no pity, only humiliation and scorn. This site of history stands as a monument to the inevitability of karma.' | - | |
| 2079 | - | | Red Entry Card | Maybe it opens a door somewhere. | - | |
| 9001 | | | Hellterfly’s Dream | Burn Potency or 'Unique Burn' to an enemy with Burn or 'Unique Burn', randomly inflict a total of 3 Burn Potency between all enemies.When activating Wrath Absolute Resonance, randomly inflict a total of 5 Burn Potency between all enemies at Combat Start. | | |
| 9002 | | | Perversion | If the Attack Skill's Affinity was Wrath, gain +1 E.G.O resource of all affinities the ally has at the next Turn Start instead. | - | |
| 9003 | | | Ashes to Ashes | Burn or 'Unique Burn', inflict 2 Burn Potency on all enemies (or all Abnormality parts). | | |
| 9004 | | | Phlebotomy Pack | If the Skill’s Affinity was Wrath, heal 25% of missing HP instead. | - | |
| 9005 | | | Wound Clerid | Bleed Potency or 'Unique Bleed', inflict 4 Bleed Potency. | | |
| 9006 | | | Coffee and Cranes | If a Lust Affinity Attack Skill was used last turn: Gain 1 of every Affinity E.G.O resource that does not correspond to any Attack Skill Affinity used last turn instead. | - | |
| 9007 | | | Eclipse of Scarlet Moths | If the Attack Skill's Affinity was Lust, deal said damage to two random enemies instead. | - | |
| 9008 | | | Grimy Iron Stake | Bleed Potency. Inflict 2 Defense Level Down until the end of the next turn.If the target already has Bleed or 'Unique Bleed', inflict 3 Bleed Potency instead. | | |
| 9009 | | | Fiery Down | Burn Potency or 'Unique Burn', inflict 3 Burn Potency.Turn Start: If the enemy has 20+ Burn Potency, (Current Burn Potency on enemy) x2 | | |
| 9010 | | | Bloody Gadget | Damage Up to a random ally.Prioritizes allies with Lust Affinity Attack Skills; apply 1 additional Damage Up to the said ally. | - | |
| 9011 | | | Sunshower | All allies gain +2 Skill Power at Combat Start. | - | |
| 9012 | | | Today’s Expression | | | |
| 9013 | | | Talisman Bundle | Rupture Potency on target.When using a Slash Skill, inflict 4 Rupture Potency instead. | | |
| 9014 | | | Rusty Commemorative Coin | After defeating an enemy by using a Sloth or single-Coin Skill, the ally gains +1 Skill Power for the next turn. | - | |
| 9015 | | | Blood, Sweat, and Tears | If the Skill inflicts Tremor Potency, Tremor Count, triggers Amplitude Conversion, Tremor Burst, or Amplitude Entanglement, or if the Skill's Affinity was Sloth, deal +20% damage instead. | | |
| 9016 | | | Green Spirit | Tremor Potency using Skill effects, randomly inflict a total of 4 Tremor Potency between all enemies(or all Abnormality parts). | | |
| 9017 | | | Lithograph | If said ally has Gluttony Affinity Attack Skills, heal 10% of Max HP instead. | - | |
| 9018 | | | Crown of Roses | Rupture Potency on a random enemy(or all Abnormality parts).When activating Gluttony Absolute Resonance, inflict 2 Rupture Potency on all enemies at Combat Start. | | |
| 9019 | | | Sticky Muck | Defense Level Down. | | |
| 9020 | | | White Gossypium | Bleed Potency and (8 + Stagger LV x4)/2 Offense Level Down on them. (Activates once per enemy per Encounter. Does not activate against certain enemies that do not recover from Stagger) | | |
| 9021 | | | Blue Zippo Lighter | | - | |
| 9022 | | | Phantom Pain | When activating Gloom Absolute Resonance, apply 2 Offense Level Up to all allies at Combat Start. | - | |
| 9023 | | | Thunderbranch | Rupture Potency with Skill effects, Inflict 1 Rupture Potency and +1 Rupture Count on target. | | |
| 9024 | | | Melted Eyeball | Offense Level Down and 5 Defense Level Down next turn against enemies affected by Tremor Burst. (3 times per turn) | | |
| 9025 | | | Grey Coat | When hitting an enemy with a Skill with 2+ Atk Weight or a Gloom Affinity Skill, heal by 20% of the damage dealt. | - | |
| 9026 | | | Late-bloomer’s Tattoo | Offense Level Up and 2 Defense Level Up next turn. (Max 5) | - | |
| 9027 | | | Lowest Star | Allies with less than 0 SP deal +10% damage. | | |
| 9028 | | | Prejudice | When activating Pride Absolute Resonance, the ally with the least HP heals 12.5% of their missing HP at Combat Start. | - | |
| 9029 | | | Little and To-be-Naughty Plushie | Bleed or 'Unique Bleed' at Combat StartTake -20% damage from enemies with Bleed or 'Unique Bleed' at Combat StartAllies with Pride Affinity Attack Skills deal +20% damage against enemies with Bleed or 'Unique Bleed' instead.Allies with Pride Affinity Attack Skills take -30% damage from enemies with Bleed or 'Unique Bleed' instead. | | |
| 9030 | | | Gathering Skulls | | | |
| 9031 | | | Nixie Divergence | Tremor Potency and 4 Tremor Count to all enemies. (Or all Abnormality parts)When hitting an enemy with an Envy Affinity Skill, inflict 2 Tremor Potency on target. | | |
| 9032 | | | Dreaming Electric Sheep | When activating Envy Absolute Resonance, all allies gain 2 Offense Level Up and 2 Defense Level Up at Combat Start. | | |
| 9033 | | | Standard-duty Battery | Rupture Potency on target.If the Skill's Affinity was Envy, inflict 5 Rupture Potency on target instead. | | |
| 9034 | | | Pinpoint Logic Circuit | Burn Potency or 'Unique Burn', inflict additional Burn Potency by half the Skill's total Coins. (rounded up) | | |
| 9035 | | | Voodoo Doll | Inflict 1 Power Down to enemies with 33% or less HP. | - | |
| 9036 | | | Carmilla | | - | |
| 9037 | | | Child within a Flask | | - | |
| 9038 | | | Illusory Hunt | Damage Up to all allies. | - | |
| 9039 | | | Homeward | | - | |
| 9040 | | | Tomorrow’s Fortune | | - | |
| 9041 | | | Red Order | Sinking Potency, Count, or 'Unique Sinking' on enemies with Skill Effects, the ally gains 1 'Offense Level' next turn. (Max 3)Allies with Gloom or Wrath Affinity Attack Skills, upon inflicting Sinking Potency or Count on enemies with Skill Effects, gain 2 'Offense Level' next turn instead. (Max 4) | | |
| 9042 | | | Smokes and Wires | Bleed Potency with Skill effects.Turn End: enemies with Bleed or 'Unique Bleed' lose 2 Speed next turn. | | |
| 9043 | | | Employee Card | Charge Count or 'Unique Charge', all allies gain +3 Charge Count at the next Turn Start. (Once per turn) | | |
| 9044 | | | Oscillating Bracelet | Tremor Potency next turn.If the Skill's Affinity was Wrath, inflict 2 Tremor Potency instead. | | |
| 9045 | | | Glimpse of Flames | Burn Count on enemies with Burn to deal ( Burn Potency x consumed Burn Count) bonus Wrath damage. (can consume up to 5 Burn Count)Targets lose ( Burn Count consumed by Glimpse of Flames) Defense Levels for the next turn. (max 3) | | |
| 9046 | | | Cigarette Holder | Poise gain 1 Power Up.Allies with 5+ Poise Count gain 2 Power Up instead. | | |
| 9047 | | | Barbed Lasso | Rupture Potency on all enemies equal to their current Speed values.When activating Lust Absolute Resonance, apply 3 Rupture Potency and +3 Rupture Count to a random enemy at Combat Start. | | |
| 9048 | | | Rusted Cutting Knife | Bleed Potency or 'Unique Bleed' with Skill effects against non-Staggered enemies, inflict 1 Bleed Potency and +1 Bleed Count.If the Skill's Affinity was Lust, inflict 3 Bleed Potency and +1 Bleed Count instead. | | |
| 9049 | | | Thorny Path | Sinking Potency or 'Unique Sinking', inflict 3 Sinking Potency and +2 Sinking Count at Turn End. (Once per enemy per turn)When activating Gloom or Lust Absolute Resonance, inflict 2 Sinking Potency and +3 Sinking Count to all enemies(for Abnormalities, a random Part) at Combat Start. | | |
| 9050 | | | Red-stained Gossypium | Bleed Potency and +15 Bleed Count to all enemies (or all Abnormality parts).Turn Start: enemies with Bleed Potency lose ( Bleed Potency/3) 'Offense Level' and 'Defense Level' for the turn. (Maxes out at 30 Bleed Potency stack) | | |
| 9051 | | | Stone Tomb | Poise Potency from Skill effects.When an ally defeats an enemy with a Sloth Affinity Skill, they gain 2 Poise Potency and +2 Poise Count at the next Turn Start. (Once per turn) | | |
| 9052 | | | Portable Battery Socket | Charge Count. (Prioritizes Identities with Skills that gain Charge Count or 'Unique Charge')When activating Sloth Absolute Resonance, one random ally gains +3 Charge Count at Combat Start. | | |
| 9053 | | | Dust to Dust | Burn Potency and +3 Burn Count to all enemies. (for Abnormalities, one random Part)When activating Sloth Absolute Resonance, inflict 3 Burn Potency and +2 Burn Count to all enemies (for Abnormalities, one random Part) at Combat Start. | | |
| 9054 | | | Melted Spring | Sinking lose 3 'Offense Level' and 'Defense Level' for the turn. | | |
| 9055 | | | Downpour | Tremor Potency and +2 Tremor Count on all enemies (or all Abnormality parts).Turn End: Trigger Tremor Burst on all enemies (or all Abnormality parts). | | |
| 9056 | | | Four-leaf Clover | Poise at Combat Start Critical Hits an enemy, gain 5 Poise Potency and +2 Poise Count at the next Turn Start. (Once per turn)If the Skill's Affinity was Gluttony, gain 7 Poise Potency and +3 Poise Count instead at the next Turn Start. | | |
| 9057 | | | Nightvision Goggles | Charge Count at Turn Start. (including 'Unique Charge')Combat Start: the ally with 15+ Charge Count loses 3 Charge Count and gains 5 'Offense Level' for the turn. | | |
| 9058 | | | Disk Fragment | If a Gluttony Affinity E.G.O Skill was used, gain +3 E.G.O resources of a random Affinity for each Gluttony E.G.O Skill used last turn instead. | - | |
| 9059 | | | Midwinter Nightmare | Sinking Potency.If the Skill's Affinity was Gluttony, inflict 5 Sinking Potency instead. | | |
| 9060 | | | Thrill | Rupture Potency and +3 Rupture Count on all enemies. (or all Abnormality Parts)Turn End: Inflict ( Rupture Potency x Rupture Count) Gluttony damage to all enemies. (for Abnormalities, all Parts) (counts up to 5 Rupture Count) | | |
| 9061 | | | Skeletal Crumbs | Sinking at Combat Start.Allies with Gloom Affinity Attack Skills deal +20% damage and take -20% damage instead. | | |
| 9062 | | | Curriculum Vitae | Charge Count + 'Unique Charge') gain 1 Haste next turn.If the ally has Gloom Affinity Skills, gain 2 Haste and 1 Power Up next turn instead. | | |
| 9063 | | | Pendant of Nostalgia | Poise Potency. (Prioritizes Identities with Attack Skills that gain Poise Counts)Prioritizes allies with Gloom Affinity Attack Skills; those allies gain 3 Poise Potency and +2 Poise Count. | | |
| 9064 | | | Broken Revolver | Rupture have their 'Offense Level' and 'Defense Level' reduced by 2 for the turn. | | |
| 9065 | | | Artistic Sense | When Sinking's effect applies to enemies without Sanity, the Affinity of the damage inflicted changes to whatever is the most effective. | | |
| 9066 | | | Nebulizer | Poise Potency and +4 Poise Count.When activating Pride Absolute Resonance, all allies gain 2 Poise Potency and +2 Poise Count at Combat Start.- [Cannot Stack] When Thoracalgia Ryōshū E.G.O Passive 「Breath」 activates, this effect does not activate | | |
| 9067 | | | Special Contract | Fragile next turn. (Once per Encounter) | - | |
| 9068 | | | Grand Welcome | Whenever an enemy dies, gain +2 Pride E.G.O resources and +1 E.G.O resource for 2 other random Affinities. | - | |
| 9069 | | | Wrist Guards | Charge Count + 'Unique Charge') gain 1 Damage Up.If the ally has Pride Affinity Attack Skills, gain 2 Damage Up instead. | | |
| 9070 | | | Clear Mirror, Calm Water | If a Critical Hit consumed Poise Count, the ally gains 10 Offense Level Up next turn. (activates once per Identity, per turn) | | |
| 9071 | | | Charred Disk | Burn is defeated (for Abnormalities, when the Core is defeated), inflict half of the Burn Potency on the defeated enemy to an enemy with the least Burn Potency at the next Turn Start.Turn Start: inflict 4 Offense Level Down to enemies with Burn for the turn. | | |
| 9072 | | | Lightning Rod | Charge Count.If two or more participating allies have Envy Affinity Attack Skills, all allies gain +5 Charge Count instead. | | |
| 9073 | | | Endorphin Kit | Poise Potency from Skill effects, gain 1 Poise Potency and +1 Poise Count.If the Skill's Affinity was Envy, the ally gains 2 Poise Potency and +2 Poise Count instead. | | |
| 9074 | | | Headless Portrait | Sinking Potency on all enemies with less than 0 SP. (for Abnormalities, one random part)For each Envy Affinity Skill used, randomly inflict 1 Sinking Potency between all enemies next turn. (for Abnormalities, one random part) | | |
| 9075 | | | Charge-type Gloves | Charge Count +10.Encounter Start: All allies gain +5 Charge Count.Turn Start: All allies gain +2 Charge Count.[#1 Deployed Identity Exclusive Effect] Encounter Start: gain 1 Near-light Superbattery | | |
| 9076 | | | First-aid Kit | | - | |
| 9077 | | | Painkiller | Protection for this turn. | - | |
| 9078 | | | Voracious Hammer | | - | |
| 9079 | | | Golden Urn | | - | |
| 9080 | | | Milepost of Survival | | - | |
| 9081 | | | Faith | | - | |
| 9082 | | | Piece of Relationship | | - | |
| 9083 | | | Lunar Memory | | - | |
| 9084 | | | Ancient Effigy | Haste to them next turn.Next Turn Start: select one of the other fastest allies (allies without the Ancient Effigy effect) and re-apply the Gift effect to them. (effect expires if no other allies can be selected) | - | |
| 9085 | | | Non-disclosure Agreement | The ally deals additional +10% damage every time it hits with a Skill and deals HP damage to an enemy (Max +40% damage). If the ally takes HP damage, the Gift's effect expires. At the next Turn Start, apply the same Gift effect to another random ally. (effect expires if no other allies can be selected) | - | |
| 9086 | | | Reverberation | Bind to enemies (for Abnormalities, their Parts) with 10+ Tremor Potency.If the target has 20+ Tremor Potency, apply 2 Bind and 1 Paralyze instead. | | |
| 9087 | | | Burning Intellect | Burn effect, 2 allies with Skills that inflict Burn Potency gains 1 Damage Up at the next Turn Start. | | |
| 9088 | | | Soothe the Dead | Burn Potency, Count, or 'Unique Burn'. (except E.G.O Skills; except Backup Units)Inflict 3 Burn Count to all enemies and randomly inflict a total of 15 Burn Potency between all enemies (or all Abnormality parts; once per wave)To Skills that inflict Burn Potency, Count, or 'Unique Burn': Final Power +1, Coin Power +1, inflicted Burn Potency +1, inflicted Burn Count +1.When winning a Clash with a Skill that inflicts Burn Potency, Count, or 'Unique Burn', inflict (# of remaining Coins + 1) Burn Potency to the target enemy. | | |
| 9089 | | | Rusted Muzzle | Bleed Potency.When using a Slash Skill, inflict 4 Bleed Potency instead. | | |
| 9090 | | | Bloody Mist | Bleed Potency, Count, or 'Unique Bleed'. (except E.G.O Skills; except Backup Units)Allies inflict double the amount of Bleed Potency and Count with Skill effects against enemies.The ally highest in the Deployment order) Skills that inflict Bleed Potency, Count, or 'Unique Bleed': Coin Power +2, damage dealt +100%. If the enemy attacked by or Clashed with the said ally dies, inflict the remaining Bleed Potency on the enemy randomly between all enemies. (for Focused Encounters, Parts)Coin Power +1 to all Skills that inflict Bleed Potency, Count, or 'Unique Bleed' | | |
| 9091 | | | Bell of Truth | Fragile this turn to enemies affected by Tremor Burst. (Activates once per Attack Skill that triggers Tremor Burst) | | |
| 9092 | | | Coupled Oscillation | Tremor Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units)Inflict 5 Tremor and +5 Tremor Count to all enemies. (or all Abnormality parts; once per wave)Apply 5 Tremor Potency and 2 Fragile this turn and next turn to enemies affected by Tremor Burst. (activates once per Attack Skill that triggers Tremor Burst)After triggering 3 Tremor Burst to a target this turn, Stagger the target at the next Turn Start and add a new Stagger Threshold at 66% and 33% marks of the target's current HP. (once per Encounter)When triggering Amplitude Conversion or Amplitude Entanglement, inflict 1 Fragile (3 times per turn) | | |
| 9093 | | | Fluorescent Lamp | Rupture, apply 1 Damage Up or 1 Haste to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with Rupture + 1) times. | | |
| 9094 | | | Enrapturing Trance | Rupture Potency or Count. (except E.G.O Skills; except Backup Units)When hitting an enemy with a Skill, inflict 5 Rupture Potency.When Rupture Count on an enemy drops below 1, consume 10 Rupture Potency instead of Rupture Count. (This effect ends when Rupture Potency drops below 10)If the target has less than 3 Rupture Count, inflict +1 more Count when inflicting Rupture Count. (3 times per Encounter) | | |
| 9095 | | | Broken Compass | Sinking Count between all enemies (or all Abnormality parts).(For Abnormalities, only the Core counts as an enemy) | | |
| 9096 | | | Black Sheet Music | Sinking Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units)On Hit against an enemy with a Skill: inflict 5 Sinking Potency.Turn Start: enemies or Parts with Sinking regain ( Sinking Count each enemy lost On Hit last turn / 2) Sinking Count.On Hit with a Base Attack Skill: deal ( Sinking Potency on target / 10) Gloom damage (min 1 damage)On Hit with an Attack Skill: if the target's SP is below 0, Skill deals more damage the further the target's SP is from 0 (+1% damage per SP) - If the target is Panicked, deal +50% damage instead - If the target does not have SP, deal +1% damage for every 2 Sinking Potency on target. If target has 90+ Sinking Potency, deal +50% damage instead | | |
| 9097 | | | Ornamental Horseshoe | Poise Potency to 1 random ally without Poise.When all allies have Poise Potency, apply 1 Poise Count to all allies instead. | | |
| 9098 | | | Lucky Pouch | Poise Potency or Count. (except E.G.O Skills; except Backup Units)Combat Start: If a random ally with Poise Critical Hits on an enemy with a Skill, all allies gain 7 Poise Potency and +7 Poise Count at the next Turn Start. (Once per turn)Skill 3 of Identities with Skills that apply or gain Poise Potency or Count(not counting E.G.O Skills): Final Power +3, Coin Power +(12/# of Coins), damage dealt +(50/# of Coins)%.Combat Start: a random ally gains 3 Poise Potency. (prioritizes Identities that apply or gain Poise Potency or Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 Poise Potency and +2 Poise Count. | | |
| 9099 | | | Material Interference Force Field | Charge Barrier. | | |
| 9100 | | | T-1 Perpetual Motion Machine | Charge Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units)Turn Start: all allies gain 7 Charge Barrier. (once per wave)Turn Start: all allies gain (( Charge Count)/5 +1) Damage Up. (max 9, rounded up; including 'Unique Charge')Each Identity gains (total Charge Count consumed by using Attack Skills during this Encounter / 4) Offense Level Up at Turn Start. (maxes out after consuming 40 Charge Count)Each Identity gains 1 Charge every time they consume 10 Charge Count. (5 times per Identity per Encounter; does not interact with 'Unique Charge' with fixed Potency)Turn Start: all allies gain 1 Attack Power Up for every 2 Charge Potency on their respective selves (max 3) | | |
| 9101 | | | Melted Paraffin | Burn Potency, Count, or 'Unique Burn', inflict (# of remaining Coins/2) Burn Potency on the target. | | |
| 9102 | | | Polarization | Burn Potency, Count, or 'Unique Burn'. (For enemies without SP, their 'SP' counts as 0) | | |
| 9103 | | | Pain of Stifled Rage | When inflicting Burn or 'Unique Burn' with a Skill effect to an enemy that has Burn or 'Unique Burn', gain 1 Haste next turn. (2 times per Skill, 2 times per turn)If the affected unit already has Haste, gain 1 Haste and 2 Offense Level Up instead. (once per Skill, 2 times per turn) | | |
| 9104 | | | Ardent Flower | When an ally attacks an enemy, if the target has ( Burn Potency on self)% or less HP(for Abnormalities, Core HP), deal +50% damage with Attack Skills that inflict Burn Potency, Count, or 'Unique Burn'. | | |
| 9105 | | | Fragment of Hellfire | Burn Potency, Count, or 'Unique Burn'.Gain Final Power equal to (Wrath E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage Wrath E.G.O Skills: Inflict additional Burn Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on) and deal +(Atk Weight/# of attack targets x 20)% damage. | | |
| 9106 | | | Arrested Hymn | Bleed, all allies gain 1 Haste next turn. | | |
| 9107 | | | Tangled Bundle | Bleed Potency, Count, or 'Unique Bleed', deal +12.5% damage. | | |
| 9108 | | | Awe | When using a Skill that inflicts Bleed Potency, Count, or 'Unique Bleed', and if the main target has 7+ Bleed Count, deal +10% damage | | |
| 9109 | | | Respite | Activates upon Clash Win using a Skill that inflicts Bleed Potency, Count, or 'Unique Bleed'Inflict +(# of remaining Coins/2) Bleed Count to the target, and gain Offense Level Up equal to that value next turnFor Skills with 2- Coins, use (# of remaining Coins+3) to calculate instead | | |
| 9110 | | | Fragment of Allurement | Bleed Potency, Count, or 'Unique Bleed'.Gain Final Power equal to (Lust E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage Lust E.G.O Skills: Inflict additional Bleed Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on) and deal additional Lust damage equal to Bleed Potency on target | | |
| 9111 | | | Bio-venom Vial | Tremor Potency is defeated, inflict 0.5( Tremor Potency + Count on target) Sloth damage to a random enemy(or a random Abnormality part) next turn | | |
| 9112 | | | Venomous Skin | Tremor Potency or Count, inflict (# of remaining Coins/2) Tremor Potency on the target. | | |
| 9113 | | | Sour Liquor Aroma | Skills that apply(including on self) Tremor Potency or Count gain 'Offense Level' +2If the main target has Tremor and is Staggered, deal +(Stagger Level x 7.5)% damage with the SkillWhen attacking an enemy with a Skill that applies Tremor Potency or Count, deal +(Stagger Level x 15)% damage with the Skill instead | | |
| 9114 | | | Mirror Tactile Synaesthesia | Tremor Potency or Count, randomly apply 1/3 of the Tremor Potency on target between other enemies(or a random Abnormality Part) next turn.If there are no other enemies to apply the above effect to, multiply Tremor Potency on target by 1.5 next turn. | | |
| 9115 | | | Clockwork Spring | Skills that apply(including on self) Tremor Potency or Count gain Clash Power +1When dealing damage to an enemy that has Tremor with Attack Skills(except E.G.O Skills) that inflict Tremor Potency or Count, deal +( Tremor Potency on target + 5)% damage.For Pride Skills: deal +(sum of Tremor Potency and Count on target +5)% damage | | |
| 9116 | | | Fragment of Inertia | Tremor Potency, Count, or 'Unique Tremor'.Gain Final Power equal to (Sloth E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage Sloth E.G.O Skills: Inflict additional Tremor Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +( Tremor Potency on target x 1.5)% damage | | |
| 9117 | | | Smoking Gunpowder | Turn End: If an Attack Skill inflicting Rupture Potency or Count has been used at least once this turn, gain 1 Haste next turn.If this unit's Speed is at 6+, Attack Skills inflicting Rupture Potency or Count deal +12.5% damage. | | |
| 9118 | | | Bone Stake | Rupture effects deal +100% damage against enemy Shields | | |
| 9119 | | | Ragged Umbrella | When winning a Clash using a Skill that inflicts Rupture Potency or Count, inflict +2 Rupture Count against the target (once per turn per Identity)If the target doesn't have Rupture, inflict 3 Rupture Potency and +2 Rupture Count instead. | | |
| 9120 | | | Deathseeker | Attack Skills(except E.G.O Skills) that inflict Rupture Potency or Count gain Clash Power +1, 'Offense Level' +2, and deal +15% damage.Single-Coin Skills gain Clash Power +2, 'Offense Level' +2, and deal +40% damage instead. | | |
| 9121 | | | Fragment of Desire | Rupture Potency or Count.Gain Final Power equal to (Gluttony E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage Gluttony E.G.O Skills: Inflict additional Rupture Count based on E.G.O grades (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(# of different E.G.O resource used x 15)% damage | | |
| 9122 | | | Eldtree Snare | Sinking Potency, Count, or 'Unique Sinking' deal +5% damage.For Skills with 2- Coins, gain Clash Power +1 and deal +10% damage instead. | | |
| 9123 | | | Rags | Sinking Potency, Count, or 'Unique Sinking' heal 5 additional SP(once per turn) upon Clash Win; if at max SP, deal +7.5% damage.When the said allies use a minus Coin Skill(except E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP)% damage; if already at less than -15 SP, deal +15% damage. | | |
| 9124 | | | Grandeur | When dealing damage with an Attack Skill that inflicts Sinking Potency, Count, or 'Unique Sinking' against targets with 10+ ( Sinking Potency + Count), inflict 2 Sinking Potency and +2 Sinking Count After Attack (2 times per turn per Identity)In Focused Encounters: inflict 4 Sinking Potency and +2 Sinking Count instead (once per turn per Identity) | | |
| 9125 | | | Distant Star | Sinking effect(including 'Unique Sinking') on the target with an On Hit effect from a Base Attack Skill that inflicts or gains Sinking Potency, Sinking Count, or 'Unique Sinking', heal 3 SP at Turn End (2 times per turn per Identity)If the said unit was at 45 SP at Turn Start, the effect changes to the following: when activating the Sinking effect(including 'Unique Sinking') on the target with an On Hit effect with a Base Attack Skill, inflict +2 Sinking Count on the target (2 times per turn per Identity) | | |
| 9126 | | | Fragment of Decay | Sinking Potency, Count, or 'Unique Sinking'.Gain Final Power equal to (Gloom E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage Gloom E.G.O Skills: Inflict additional Sinking Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(SP consumed to activate E.G.O Skill x 2.5)% damage. | | |
| 9127 | | | Devil's Share | Haste next turn to 1 ally with the highest Poise Potency and 1 ally with the highest Poise Count. (both effects can apply on the same Identity)If the ally has Lust Affinity Attack Skills, apply 2 Haste instead. (except E.G.O Skills) | | |
| 9128 | | | Emerald Elytra | Poise Potency and 2 Poise Count.If the ally has Envy Affinity Attack Skills, gain 4 Poise Potency and 3 Poise Count instead. | | |
| 9129 | | | Old Wooden Doll | On Crit, inflict 1 Defense Level Down next turn. (3 times per turn per Identity)[Cannot Stack] When Red Sheet Don Quixote's E.G.O Passive activates, this effect does not activate. | | |
| 9130 | | | Finifugality | Turn Start: allies with 10+ (sum of Poise Potency and Count) gain Clash Power +1 and 1 Damage Up.At 20+ sum, gain Clash Power +1 and 3 Damage Up instead.At 40+ sum, gain Clash Power +2 and 3 Damage Up instead. | | |
| 9131 | | | Fragment of Conceit | Poise Potency or Count.Gain Final Power equal to (Pride E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage Pride E.G.O Skills: gain additional Poise Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(sum of all E.G.O resources consumed x 8)% damage. | | |
| 9132 | | | UPS System | Charge Count, gain +3 Charge Count next Turn Start. (including 'Unique Charge')Turn End: If at 3+ Charge Count, gain 1 Damage Up next Turn Start. (including 'Unique Charge') | | |
| 9133 | | | Uncapped Defibrilator | Charge Count and 'Unique Charge' consumed by Attack Skills this turn.If this unit has 50%- remaining HP, boost the heal amount by x1.5. | | |
| 9134 | | | Patrolling Flashlight | Turn Start: if the affected Identity has a Skill that gains or consumes Charge Count or 'Unique Charge', the Identity's Skill 1 gains Clash Power +1 and deals +10% damage while that unit has Charge Barrier.Turn End: if the affected Identity does not have Charge Barrier, apply 2 Charge Barrier next turn. | | |
| 9135 | | | Imitative Generator | Activates when the unit has 10+ ( Charge Count + 'Unique Charge') at Turn Start.Coin Power +1 to Skill 3 that gains or consumes Charge Count or 'Unique Charge'.If the said Skill has less than 5 Base Power, deal +25% damage; if it has 5+ Base Power, gain an additional Coin Power +1. | | |
| 9136 | | | Fragment of Friction | Charge Count or 'Unique Charge'.Gain Final Power equal to (Envy E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage Envy E.G.O Skills: gain additional Charge Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(( Charge Count on self + 'Unique Charge') x 5)% damage. (200% max) | | |
| 9137 | | | Scalpel | Turn End: Identity with Slash Attack Skills gain (# of Slash Attack Skills they have) Haste next turn. (e.g. An Identity with S1 Slash, S2 Slash, and S3 Slash would gain 3 Haste next turn. E.G.O Skills and Counters don't count) | | |
| 9138 | | | Deceptive Accord | If there is a 3+ Speed difference between this unit and the enemy targeted by this unit, deal +15% damage with Slash Skills. | | |
| 9139 | | | Tailor's Scissors | Slash Skills(except E.G.O Skills) with 2- Coins gain Clash Power +1 and deal +10% damage. Single-Coin Skills gain Clash Power +1 and deal +20% damage instead. | | |
| 9140 | | | Resolution | Haste & Clash Power +1 starting from the second turn.Shi Assoc. Identities' HP gets capped to 75% of Max HP. In return, take 50% less damage and receive 50% reduced heal. (activates immediately upon entering an Encounter; except healing from E.G.O Gifts) Shi Assoc. Identities gain 1 Slash Power Up and 1 Slash DMG Up at every Turn Start. | | |
| 9141 | | | Moment of Sentencing | Unopposed Slash Skills deal +10% damage Clash Win: Slash Skills deal +(40/# of remaining Coins)% damage | | |
| 9142 | | | Sundered Memory | Slash Attack Skills(including E.G.O Skills) gain Base Power +2, Plus Coin Power +1, and Minus Coin Power -1 On Clash Win with a Slash Attack Skill(except E.G.O Skills), deal +30% damage with that Skill; On Hit with that Skill, deal +5% damage for every 5% missing HP on self (max 20%) | | |
| 9143 | | | Carpenter's Nail | If this unit has 2+ Pierce Attack Skills, gain 1 Pierce DMG Up at Turn Start. | | |
| 9144 | | | Once, A Blessing | When hitting an enemy with a Pierce Skill, gain 1 Haste and 1 Pierce DMG Up next turn. (once per turn)When defeating an enemy with the said Skill, gain 1 additional Haste next turn. (once per turn) | | |
| 9145 | | | Torn Bandolier | Skills that consume Ammo deal +(40/# of Coins)% damageIf the unit is out of Ammo, gain 2 Ammo at the next Turn Start (once per Encounter per Identity) | | |
| 9146 | | | Keenbranch | In a Clash, Clash Power +1; Pierce Skills deal +20% damage. In an unopposed attack, Pierce Skills deal +10% damage. | | |
| 9147 | | | Punctured Memory | Pierce Attack Skills(including E.G.O Skills) gain Base Power +2, Plus Coin Power +1, and Minus Coin Power -1 On Clash Win with a Pierce Attack Skill(except E.G.O Skills), deal +15% damage with that Skill; On Hit with that Skill, if faster than the main target, deal +(Speed difference with the main target x 2.5)% damage(35% max) | | |
| 9148 | | | Burial Curse | When winning a Clash with a Blunt Skill, gain 1 Haste next turn (2 times max)Turn End: If this unit failed to deal any damage to the enemies this turn, gain 3 Haste next turn instead. | | |
| 9149 | | | Compression Bandage | When hitting an enemy with a Blunt Skill, deal 3 bonus Blunt damage. Gloom Affinity Attack Skill: heal an additional 3 HP as well. | | |
| 9150 | | | Temporal Bridle | Offense Level Up.Units with 2+ Blunt Attack Skills gain 1 Offense Level Up and 1 Blunt DMG Up instead.Units with 2+ Blunt Attack Skills that use Minus Coins gain 2 Offense Level Up and 2 Blunt DMG Up instead. | | |
| 9151 | | | Clasped Sculpture | If there are 2+ remaining Coins after a Clash using a Blunt Skill, deal +10% damage; if there are 3+ remaining Coins, deal +20% damage; if there are 4+ remaining Coins, deal +40% damage. | | |
| 9152 | | | Crushed Memory | Blunt Attack Skills(including E.G.O Skills) gain Base Power +2, Plus Coin Power +1, and Minus Coin Power -1 On Clash Win with a Blunt Attack Skill(except E.G.O Skills), deal +20% damage with that Skill; On Hit with that Skill, deal +(30 / # of Coins)% damage (min 10%) | | |
| 9153 | | | Oracle | | - | |
| 9154 | | | Imposed Weight | Attack Power Up. (does not activate at 25%- HP)If this unit has 50%- HP, gain 3 Attack Power Up instead. | - | |
| 9155 | | | Decamillennial Stewpot | Burn Potency, Count, or 'Unique Burn' gain Clash Power +1. | | |
| 9156 | | | Decamillennial Hearthflame | Burn Count activates Burn one more time (reduce Burn Count by 1) | | |
| 9157 | | | Secret Cookbook | Burn Potency, Count, or 'Unique Burn'. (except E.G.O Skills; except Backup Units)Skills that inflict Burn Potency, Count, or 'Unique Burn': Final Power +1On Clash Win with Skills that inflict Burn Potency, Count, or 'Unique Burn': inflict ((# of remaining Coins / 2) +1) Burn Potency on the target | | |
| 9158 | | | Purloined Flame | Burn or 'Unique Burn'. (except E.G.O Skills; except Backup Units)On Hit with a Skill(including E.G.O Skills): if the target has 3+ Burn Count, activate Burn once on the target. (target loses 1 Burn Count; activates once per Skill)Turn End: targets with 3+ Burn Count activates Burn one more time (target loses 1 Burn Count)If a target with Burn is defeated(for Abnormalities, when the Core is defeated), inflict its remaining Burn Potency to one of the enemies with the least Burn Potency at the next Turn Start.Turn Start: for this turn, inflict 4 Offense Level Down to enemies with BurnIf a target with Burn is defeated, at the next Turn Start, (defeated enemy's Burn Potency / 15) allies with Skills that inflict Burn gain 2 Damage Up. (once per turn) | | |
| 9159 | | | Millarca | Bleed Potency, Count, or 'Unique Bleed' gain Clash Power +1. | | |
| 9160 | | | Ruptured Blood Sac | Bleed once (3 times per turn) | | |
| 9161 | | | Devotion | Bleed Potency, Count, or 'Unique Bleed'. (except E.G.O Skills; except Backup Units)1 ally with the fastest Speed) Skills that inflict Bleed Potency, Count, or 'Unique Bleed': Coin Power +1, damage dealt +50%Final Power +1 to all Skills that inflict Bleed Potency, Count, or 'Unique Bleed'. | | |
| 9162 | | | Hemorrhagic Shock | Bleed or 'Unique Bleed'. (except E.G.O Skills; except Backup Units)On ally Clash Win: activate the enemy's Bleed once. (once per turn for each ally)Enemies become Staggerable by Bleed Damage; if an enemy gets Staggered due to Bleed damage mid-Clash, activate Bleed (# of remaining enemy Coins) timesIf all enemies have Bleed, they lose 2 Defense Levels. At Turn End, inflict (# of Bleed activations x 2) Defense Level Down next turn (max 20)When inflicting Bleed Potency or 'Unique Bleed' with Skill effects, inflict 3 Bleed Potency and +1 Bleed Count on the target | | |
| 9163 | | | Gemstone Oscillator | Tremor Count: if the target does not have Tremor, inflict +2 Tremor CountAt 3+ Sloth Reson. including this Skill, inflict +3 Tremor Count instead | | |
| 9164 | | | Wobbling Keg | Tremor Count, Clash Power +1When defeating or Staggering an enemy with a Skill that consumes Tremor Count on self: gain +( Tremor Count consumed / 4) Tremor Count (once per Skill) | | |
| 9165 | | | Interlocked Cogs | Tremor Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units)When Tremor Burst triggers on a target for the 6th time this turn, add an additional Stagger Threshold at 0% mark of their current HP (once per Encounter)Inflict 1 Fragile when triggering Amplitude Conversion or Amplitude Entanglement (once per turn) | | |
| 9166 | | | Epicenter | Tremor Potency or Count. (except E.G.O Skills; except Backup Units)(If an Identity only has Attack Skills that gain Tremor Count on self, this E.G.O Gift does not activate for them)When winning a Clash with a Skill that consumed Tremor Count on self: if the target does not have Tremor, inflict +3 Tremor CountTurn Start: gain Clash Power +( Tremor Count on self / 5) (max 3)When using a Skill that consumes Tremor Count on self: if the target is defeated or Staggered, gain +( Tremor Count consumed / 2) Tremor Count (once per Skill) | | |
| 9167 | | | Omnivibro-octovecti-bell | Tremor Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units)(If an Identity only has Attack Skills that gain Tremor Count on self, this E.G.O Gift does not activate for them)When winning a Clash with a Skill that inflicts Tremor Potency or Count, or consumes Tremor Count on self: inflict (# of remaining Coins) Tremor Potency against the target and gain (# of remaining Coins) Tremor Count (max +3 Tremor Count gained per Skill). If the target does not have Tremor, inflict +3 Tremor CountTurn Start: gain (1 + ( Tremor Count on self / 5)) Clash Power Up. (max 3)When using a Skill that consumes Tremor Count on self: when defeating or Staggering a target, gain ( Tremor Count consumed / 2) Tremor Count (once per Skill)Skills deal +( Tremor consumed on self + Tremor Potency on the enemy + 5)% damage (except E.G.O Skills; max 50%)When the target has Tremor - Superposition, when triggering either Amplitude Conversion or Amplitude Entanglement against the enemy with a type of Tremor they don't have in their Tremor - Superposition, extend the Tremor - Superposition on target at Turn End to the next turn | | |
| 9168 | | | Shard of Apocalypse | Rupture Potency, inflict 1 additional Potency when inflicting Rupture Potency | | |
| 9169 | | | Thorny Rope Cuffs | Rupture Potency or Count. (except E.G.O Skills; except Backup Units)When an enemy's Rupture Count drops below 1 in combat, consume 20 Rupture Potency instead of Rupture Count (at less than 20 Rupture Potency, however, the effect ends)On Hit, when the target has 1 Rupture Count in combat, inflict +1 more Rupture Count (2 times per Encounter) | | |
| 9170 | | | Eerie Effigy | Rupture Potency or Count. (except E.G.O Skills; except Backup Units) Rupture effects deal +100% damage against enemy ShieldsIf the target has less than 15 Rupture Potency, inflict 2 more Potency when inflicting Rupture PotencyIf Rupture cannot be applied due to Skill effects, gain Coin Power +1 instead | | |
| 9171 | | | Ruin | Rupture Potency or Count. (except E.G.O Skills; except Backup Units) Rupture effects deal +150% damage against enemy ShieldTurn Start: enemies or Parts with Rupture lose (3 + ( Rupture Potency / 2)) Offense Level and Defense Level. (max 6)When inflicting Rupture Potency or Count with Skill effects, inflict 2 Rupture Potency and +1 Rupture Count against the target. If the target has less than 15 Rupture Potency, inflict 2 additional Rupture Potency.Coin Power +1 for Plus Coin Skills that inflict Rupture Potency, Count, or 'Unique Rupture'Base Power +(4 / # of Coins) (min. 1; rounded down) for Minus Coin Skills that inflict Rupture Potency, Count, or 'Unique Rupture' | | |
| 9172 | | | Cantabile | Sinking Potency, heal ( Sinking Potency on the target / 10) SP on self (max 3) | | |
| 9173 | | | Faded Overcoat | Offense Level Up next turn | | |
| 9174 | | | Tangled Bones | Sinking Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units)Turn Start: enemies with Sinking(for Abnormalities, all Parts) regain ( Sinking Count lost on hit last turn / 3) Sinking Count.If the Base Attack Skill hits against a target with less than 0 SP(for enemies without SP, if they have 1.5+ Gloom Resist.), inflict ( Sinking Potency / 10) Gloom Affinity damage (min 1, 10 times per turn for this effect) | | |
| 9175 | | | Surging Globe | Sinking Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units)When using a base Attack Skill, if the enemy has 5+ Sinking Potency, heal ( Sinking Potency on the target / 10) SP on self (max 5)Turn End: next turn, all allies gain Offense Level Up equal to the number of enemies with -45 SP (max 3) | | |
| 9176 | | | Impending Wave | Sinking Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units)Turn Start: inflict 1 Reflux against a random enemyWhen an enemy with Reflux is killed, at the next Turn Start, transfer the Reflux Stack from the said enemy to an enemy with the highest, but not maxed, Reflux StackWhen hitting and dealing HP damage to an enemy with a Skill that inflicts Sinking Potency, Count, or 'Unique Sinking', inflict 4 Sinking Potency and +3 Sinking Count at Turn End (once per turn for each enemy)Combat Start: when activating Gloom or Lust A-Reson., inflict 3 Sinking and +3 Sinking on all enemies (for Abnormalities, a random Part)After using a base Attack Skill, if the target has 10+ Sinking Potency, heal ( Sinking Potency on the target / 10) SP on self (max 5) and inflict the same amount as Defense Level Down against the target (max 5; once per turn for each enemy)Turn End: all allies gain Offense Level Up equal to the number of enemies with -45 SP or without SP next turn (max 6)Coin Power +1 for Plus Coin Skills that inflict Sinking Potency, Count, or 'Unique Sinking'Base Power +(4 / # of Coins) (min. 1; rounded down) for Minus Coin Skills that inflict Sinking Potency, Count, or 'Unique Sinking'When activating the Sinking effect(including 'Unique Sinking') on the target with an On Hit effect from a Base Attack Skill that inflicts or gains Sinking Potency, Sinking Count, or 'Unique Sinking', heal 5 SP at Turn End (2 times per turn per Identity)If the unit was at 45 SP at Turn Start, the effect changes to the following: when hitting and activating the Sinking effect(including 'Unique Sinking') on the target with a base Attack Skill, inflict +3 Sinking Count against the targeted enemy (2 times per turn per Identity) | | |
| 9177 | | | Recollection of a Certain Day | Poise Potency or Count through Skills(except E.G.O Skills): Final Power +2 | | |
| 9178 | | | Angel's Cut | Poise Potency, the said unit consumes 1 Poise Potency to gain +1 Poise Count | | |
| 9179 | | | Reminiscence | Poise Potency or Count. (except E.G.O Skills; except Backup Units)Skill 3 of Identities with Skills(except E.G.O Skills) that gain Poise Potency or Count: Coin Power +1Combat Start: a random ally gains 3 Poise Potency. (prioritizes Identities that gain Poise Potency or Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 Poise Potency and +2 Poise Count instead. | | |
| 9180 | | | Cask Spirits | Poise Potency or Count. (except E.G.O Skills; except Backup Units)Turn End: If an ally has more than 20 Poise Potency on self, the ally consumes 1 Poise Potency to gain 1 Poise CountTurn End: 1 ally with the highest Poise Potency and 1 ally with the highest Poise Count gain 2 Haste and 1 Offense Level Up next turn (can activate on the same Identity)When gaining Poise Potency from Skill effects, gain additional 2 Poise Potency and +2 Poise Count. If the sum of Poise Potency and Count on self is less than 20, gain 3 Poise Potency and +3 Poise Count instead.Combat End: at more than 40 Poise Potency, consume 15 Poise Potency to Discard 1 Skill of the lowest rank in all of that unit's Skill Slots (once per turn for each character) | | |
| 9181 | | | Miniature Telepole | Charge Count on self: if the target is defeated, gain ( Charge Count consumed by the Skill / 4) Charge Count (including 'Unique Charge') | | |
| 9182 | | | T-1B Octagonal Bolt | Charge Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units)Turn Start: all allies gain ( Charge Count/ 10) Damage Up. (max 2, rounded up; including 'Unique Charge')Turn End: allies without Charge Barrier gain 1 Charge Barrier.Each Identity gains 1 Charge Potency every time they consume 20 Charge Count. (2 times per Identity per Encounter; Unique Charge does not interact with this effect) | | |
| 9183 | | | Insulator | Charge Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units)After Attack With a Skill Attack that consumes Charge Count on self: if the target is defeated, gain ( Charge Count consumed by the Skill / 3) Charge CountTurn Start: at less than 3 Charge Count, gain +3 Charge CountTurn Start: at 3+ Charge Count, gain 1 Damage Up | | |
| 9184 | | | T-5 Perpetual Motion Machine | Charge Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units)Turn Start: at less than 3 Charge Count, gain +5 Charge Count.Turn Start: at 5+ Charge Count, gain +2 min/max Speed, 1 Attack Power Up, and 2 Damage Up. (including 'Unique Charge')All allies on the field gain Self Resonance Circuitry at Turn Start.After Attack with a Skill 3 that consumes or gains Charge Count on self: if the target is defeated, or if the ally who used the Skill is at 3+ Charge, they add 1 Skill 3 to the list of Skills for the next upcoming turn. (once per turn for each ally; including 'Unique Charge') | | |
| 9185 | | | Rebate Token | | - | |
| 9186 | | | New Release Pamphlet | | - | |
| 9187 | | | Special Catalogue | | - | |
| 9188 | | | Pre-order Discount | | - | |
| 9189 | | | Renewed Merch | | - | |
| 9190 | | | Trial Plan Guide | | - | |
| 9191 | | | Prestige Card | | - | |
| 9192 | | | Layered Bandages | Bleed, the Identity with the least HP heals 5% of their max HP. | | |
| 9193 | | | Overused Whetstone | Slash Skills gain +(# of Slash Base Attack Skills) Offense Level. (same Skills don't count twice; max 3) When attacking enemies Weak(greater than 1.0 Resist.; Staggered states don't count), to Slash, deal +(5 + (target's Slash Resist. x 10))% damage. (max 25%) | | |
| 9194 | | | Short Cane Sword | Defense Level Down next turn against the target. (once per turn per Identity; effect cannot stack against the same enemy)- For Seven Association Identities: above effect applies to Pierce and Blunt Base Attack Skills as well Encounter Start: Seven Association Identities gain (# of other Seven Association Identities / 2) Clash Power Up (rounded down; max 2) | | |
| 9195 | | | Cloudpattern Gourd Bottle | Offense Level Down On Hit.- For Kurokumo Clan Identities: the above effects apply to all Slash Attack Type Skills instead Turn Start: Kurokumo Clan Identities gain 1 Power Up; when inflicting Bleed Potency or Count On Hit with a Base Attack Skill, gain 1 Poise Potency (4 times per turn per Identity) | | |
| 9196 | | | Broken Greatsword | Offense Level Up equal to the number of Identities who are using Slash base Attack Skills this turn. (max 3)Allies with Slash Attack Type for all of their base Attack Skills gain 2 Slash DMG Up at Turn Start. (except for Empowered Skills or Skills that need unique conditionals)When using Guard(except Power Guard), gain 1 Protection and 3 Defense Level Up (once per Identity per turn). When, in a single turn, an allied Identity takes 2 instances of HP or Shield HP damage by getting attacked by enemy's single-target Attack Skill, gain 1 Defense Level Up next turn (max 3)At Turn Start, Zwei Association Identities gain 2 Attack Power Up and 1 Slash Power Up; then, gain 2 Defense Level Up for every other Zwei Association Identity (max 8) | | |
| 9197 | | | High-tensility Shoes | Pierce Skills gain +(# of Pierce Base Attack Skills) Offense Level. (same Skills don't count twice; max 3) At 3+ Haste: when attacking an enemy, deal +(10 + ( Haste on self x 3))% more Pierce damage (max 25%). | | |
| 9198 | | | Plume of Proof | Bind against the target next turn. (once per turn per Identity; does not stack against the same enemy)- For Cinq Association Identities: gain 1 Haste next turn as well.When a Cinq Association Identity uses a Base Attack Skill to win a Clash against targets(for Abnormalities, Parts) with 'Declared Duel', 'Nerve Strike', or 'Focused Attack', gain 2 Poise Potency On Hit (once per turn per Identity) | | |
| 9199 | | | Torn Hems | - For Technology Liberation Alliance Identities: above effect applies to all Pierce Attack Type Base Attack Skills Turn Start: Technology Liberation Alliance Identities gain (# of negative effects on self) Offense Level Up. (max 3) | | |
| 9200 | | | Dueling Manual Book 3 | Offense Level Up equal to the number of Identities who are using Pierce base Attack Skills this turn. (max 3)Allies with Pierce Attack Type for all of their base Attack Skills gain 2 Pierce DMG Up at Turn Start. (except for Empowered Skills or Skills that need unique conditionals)Evade Skill Power +2. Every time an allied Identity successfully Evades 2 times within a single turn, they gain 1 Damage Up next turn (max 3)At Turn Start, Cinq Association Identities gain 1 Pierce Power Up and 2 Pierce DMG Up; if a Cinq Association Identity dealt damage On Hit against an enemy inflicted by their 'Declared Duel', 'Nerve Strike', or 'Focused Attack', gain 2 Pierce DMG Up and 1 Haste next turn. (once per Identity per turn) | | |
| 9201 | | | Dimensional Recycle Bin | Blunt Skills gain (# of Blunt Base Attack Skills) Offense Level. (same Skills don't count twice; max 3) When using a Skill to attack an enemy, if a different Skill was Discarded, deal +(10 + (rank of the Discarded Skill x 5))% more Blunt damage. (if multiple were discarded, take the highest value; max 25%) | | |
| 9202 | | | Pocket Flashcards | Defense Level Down next turn against the target. (once per turn per Identity; effect cannot stack against the same enemy)- For Dieci Association Identities: above effect applies to Slash and Pierce Base Attack Skills as well; inflict 1 additional Defense Level DownIf a Dieci Association Identity Discarded their own Skill using a Discard Skill, gain (rank of the Discarded Skill) Offense Level Up at the next Turn Start. (if multiple are discarded, take the highest value; max 3) | | |
| 9203 | | | Dimensional Perception Modifier | - Skills with Discard effects gain Offense Level +(# of Coins) instead (max 4)If a unit used a Discard Skill to Discard their Skill, gain 1 Damage Up and (rank of the Discarded Skill) Offense Level Up. (once per turn per Identity; if multiple were discarded, take the highest value; max 3)- If a Blunt Attack Type Skill was Discarded, gain 1 Blunt DMG Up as well | | |
| 9204 | | | The Book of Vengeance | Offense Level Up equal to the number of Identities who are using Blunt base Attack Skills this turn. (max 3)Allies with Blunt Attack Type for all of their base Attack Skills gain 2 Blunt DMG Up at Turn Start. (except for Empowered Skills or Skills that need unique conditionals)When using a Counter Skill(except Power Counters), gain 7.5% of this unit's max HP as Shield HP and deal +20% damage. Cannot be Staggered by damage when using a Counter Skill (once per Identity per Encounter) At Turn Start, The Middle Identities gain 1 Blunt Power Up and 2 Defense Power Up; when The Middle Identity uses a Counter Skill, the above Counter Skill enhancement activates twice per Encounter and deals +40% damage instead. | | |
| 9205 | | | WB Flask | Bleed or Bleed- All allies heal (9% of the dead Identity) HP and increase Bloodfeast by (dead Identity's level + 9)- All allies gain (dead Identity's level / 9) Offense Level Up next turn (max 6; rounded down) | | |
| 9206 | | | Sanguine Fragrance Descends | Bleed or BleedIn a Clash using Skills that apply Bleed or Bleed Bleed or Bleed- If 5 or more Identities have Attack Skills that apply Bleed or Bleed- If there are 10 or more Identities that fit the above description, Clash Power +2 and deal +15% damage instead | | |
| 9403 | | | Ebony Brooch | Rupture Potency and Count to all enemies.Inflict 2 Bind next turn at Turn End to all enemies for 3 turns. | | |
| 9404 | | | Contained Maggots | Maggots on target.If the said Skill applies Bleed Potency, Count, or 'Unique Bleed', inflict 3 Maggots instead. | | |
| 9407 | | | Made-to-Order | Encounter Start: gain +3 Tremor Count.Turn Start: gain 1 Protection, 1 Damage Up, and 1 Power Up. | | |
| 9408 | | | Haunted Shoes | Encounter Start: gain +3 Sinking Count.Turn Start: gain 1 Protection, 1 Damage Up, and 1 Power Up. | | |
| 9409 | | | Frozen Cries | If the said ally wins a Clash or is hit by an enemy, inflict 3 Sinking against the enemy. | | |
| 9410 | | | Hoarfrost Footprint | Sinking Count, and inflict all enemies(or all Abnormality parts) 4 Sinking Potency and +8 Sinking Count.Enemies with Sinking lose 2 Clash Power; when an allied Identity wins a Clash against an affected enemy, inflict 2 Sinking Potency; when an allied Identity is hit by an affected enemy, inflict 3 Sinking Potency. | | |
| 9413 | | | Nagel und Hammer Scriptures | Bleed Potency, Count, or 'Unique Bleed', inflict 1~2 Nails.If the said ally is an 'N Corp. Fanatic', gain 1 Fanatic at Turn Start. | | |
| 9414 | | | Blood-red Mane | Turn End: if this unit did not take any damage from enemy Attack Skills this turn, gain 2 Haste and 2 Defense Power Up.Turn End: if this unit did take damage from enemy Attack Skills this turn, gain 2 Bind and Clash Power +2 next turn. | - | |
| 9415 | | | Squalidity | Bleed with a Skill that inflicts Bleed Potency, Count or 'Unique Bleed', deal +15% damage against the target.If the target has 33%- HP, inflict +25% damage against the target instead. | | |
| 9416 | | | Wholeness | Bleed Potency, Count, or 'Unique Bleed', inflict 2~3 Nails.'N Corp. Fanatic' Identities deal +25% damage against targets with Bleed and gain 1 Fanatic at Turn Start.If the said ally's SP is maxed, also gain 3 Damage Up.'N Corp. Fanatic' Identities gain Final Power +1, Plus Coin Power +1, Minus Coin Power -1, and their Attack Skills inflict +1 more Nails. | | |
| 9419 | | | Spicebush Branch | Turn Start: gain 1 Haste and 1 Base Power Up. (can stack up to 3 times) | - | |
| 9420 | | | Kaleidoscope | Offense Level Up equal to the number of other Identities from the same faction. (max 4)Identities from Technology Liberation Alliance gain Clash Power +1. | - | |
| 9423 | | | Broken Glasses | When an ally wins a Clash against an enemy with a faster Speed, gain 2 Offense Level Up next turn (max 4.) | - | |
| 9424 | | | Unmailed Letter | When winning a Clash with an Attack Skill that inflicts Rupture Potency or Count, inflict 5 Rupture Potency and +3 Rupture Count against the target. (once per turn per Identity)When Clashing against an enemy with a slower Speed, gain Final Power +1 and deal +25% damage. When winning a Clash against an enemy with Offense Level Up buff, gain 3 Offense Level Up for the next turn, and inflict 3 Offense Level Down on the enemy that lost the Clash (absolute value 9) | | |
| 9427 | | | Town-protecting Harpoon | Turn End: At less than 30% HP, gain 1 Attack Power Up next turn | - | |
| 9428 | | | Cetacean Heart | Bleed with an Attack Skill, gain 1 Poise. (3 times per turn for each character)On Crit, 50% chance to not consume Poise Count (once per turn for each character; including E.G.O Skills and Counter Skills)On Crit Heads Hit with a Base Skill: inflict +1 more of the negative effect with that Coin. (once per turn for each character; including E.G.O Skills and Counter Skills) | | |
| 9429 | | | Harpoon Prosthetic Leg | Haste, 2 Offense Level Up and 2 Damage Up next turn to the ally with the highest sum of Poise Potency and Count.The Pequod Identities gain Max Speed +1. | | |
| 9430 | | | Guiding Gas Lamp | Poise and +5 Poise Count.Turn End: 1 ally with the highest sum of Poise Potency and Count gains 2 Haste, 3 Offense Level Up, and 3 Damage Up next turn.The Pequod Identities gain Skill Power +2 and Max Speed +2. | | |
| 9431 | | | Broken Violin | At 45%- HP, gain 1 Offense Level Up and 1 HP Healing Boost on Clash Win (2 times per turn for each character)At 20%- HP, gain 1 Offense Level Up and 1 HP Healing Boost on Skill Use instead (2 times per turn for each character) | - | |
| 9432 | | | Manor-shaped Music Box | Turn End: when Staggered, recover from Stagger; then, at the next Turn Start, inflict 4 Sinking Potency and 4 Sinking Count to all enemies (once per Encounter; in Focused Encounters, on all Parts)When defeating an enemy with Sinking, 1 enemy with the least Sinking Count gains +2 Sinking Count (in Focused Encounters, the Part) | | |
| 9433 | | | Chief Butler's Secret Arts | Bind for 5 turns starting next turn.Clash Win: If this unit's Speed is faster than the target's, heal SP equal to the Speed difference, and gain 'Offense Level' equal to the half of that Speed difference. (only applies to the Skill used to win the Clash. Max 'Offense Level' gain: 3) | - | |
| 9434 | | | Handheld Mirror | Bind and 3 Defense Level Down at Turn Start starting next turn.When the enemy recovers from Stagger, and if they don't have any remaining Stagger Thresholds, create a new Stagger Threshold at 66% mark of the target's current HP (3 times per Encounter). If an ally Staggers an enemy with an Attack Skill(except E.G.O Skills) that applies Tremor Potency or Tremor Count(including on self or on ally), randomly inflict Tremor Potency equal to half of the Tremor Potency on target between other enemies(or other Abnormality parts), and increase Tremor Potency on the Staggered target by x2. | | |
| 9435 | | | Butler Style Binding Arts | Bind against the enemy who recovered from Stagger last turnOn Hit from an ally with the highest HP percentage: if the target is Staggered, deal +7.5% damage for every Stagger Level. | - | |
| 9436 | | | Refraction Glass Pod | Sinking Count and Potency):if the target is at -45 SP, deal ( Sinking Potency on target) / 5) Gloom damage (3 times per Skill)Focused Encounters) On Hit against enemies with 10+ (sum of Sinking Count and Potency):deal ( Sinking Potency on target) / 10) Gloom damage (2 times per Skill) | | |
| 9437 | | | La Manchaland All-day Pass | Bleed, 'Unique Bleed', and Rupture): gain 1 Poise Potency and Count (2 times per Skill) | | |
| 9438 | | | Token of Victory | After Attack: if an enemy with 10+ (sum of Bleed, 'Unique Bleed', and Rupture) is defeated, 1 ally gains 2 Offense Level Up next turn (prioritizes the ally who killed that enemy) | | |
| 9439 | | | Devouring Cube | After Attack: if the enemy is killed, gain 1 random E.G.O resource (once per Skill) | - | |
| 9440 | | | Mask of the Parade | Bleed and +2 Bleed Count against them.If there is a Bloodfiend among allies: when new enemies enter the battle, activate Bleed on all enemies and reduce their Bleed Count by 1 | | |
| 9701 | | | Hot ‘n Juicy Drumstick | Burn with Skills against enemies, inflict +3 Burn Count (3 times per turn) | | |
| 9702 | | | Dry-to-the-Bone Breast | Rupture with Skills against enemies, inflict +3 Rupture Count (3 times per turn) | | |
| 9703 | | | Tango Marinade | | - | |
| 9704 | | | Contaminated Needle & Thread | Inflict (damage dealt/3) Bleed Potency. | | |
| 9705 | | | Sharp Needle & Thread | | - | |
| 9706 | | | Oil-gunked Spanner | Final Coin of Blunt Skills inflict 2 Tremor Potency On Hit. (once per turn) | | |
| 9707 | | | Twinkling Scrap | | - | |
| 9708 | | | Trash Crab Brain Wine | Rupture with a Skill that inflicts Rupture Potency or Count, deal +( Rupture Count x 1.25)% damage. (max 50%)When an ally recovers from Stagger, heal 20% of max HP. (2 times per Encounter) | | |
| 9709 | | | Pom-pom Hat | Poise Potency next turn for every Attack Skill that dealt damage before Turn End.In Focused Encounters: gain 3 Poise Potency for every Attack Skill that dealt damage before Turn End instead. | | |
| 9710 | | | Huge Gift Sack | Poise, 2 Poise Count, and 2 Protection to the ally with the least HP. | | |
| 9711 | | | Sad Plushie | When an ally with Plus Coin Skills recovers from Stagger, fully heal SP. (does not activate when Corroded) For an ally with all Minus Coin Skills: gain 3 Paralyze at Turn Start. | - | |
| 9712 | | | Black Ledger | If there are 4 or more Blade Lineage or Kurokumo Clan Identities participating in this Encounter(only counts Identities on the field at Encounter Start), gain E.G.O resources for the least-owned E.G.O Affinity instead. | - | |
| 9713 | | | Rusted Hilt | Slash Power Up.Blade Lineage or Kurokumo Clan Identities gain 2 Slash Power Up instead. | | |
| 9714 | | | Fractured Blade | Bleed Potency or 'Unique Bleed' for the first time against an enemy with an Attack Skill effect, inflict an additional +2 Bleed Count. (Once per Encounter)Kurokumo Clan Identities, when inflicting damage against an enemy for the first time, inflict an additional 4 Bleed Potency and +4 Bleed Count instead. | | |
| 9715 | | | Broken Blade | Poise Potency/3) Pride damage.Blade Lineage Identities, when they Critically Hit an enemy, deal an additional ( Poise Potency/2) Pride damage instead. | | |
| 9716 | | | Red Tassel | | | |
| 9717 | | | Sublimity | Turn Start: all allies gain 2 Slash Power Up, and deal +35% more Slash damage.Turn Start: when a Kurokumo Clan Identity deals damage for the first time, inflict an additional 4 Bleed Potency and +4 Bleed Count. (Once per turn) | | |
| 9718 | | | Unbending | Turn Start: all allies gain 2 Slash Power Up, and deal +35% more Slash damage.Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to Poise Potency on self. | | |
| 9719 | | | Ragged Bamboo Hat | All allies deal +50% more Slash damage Blade Lineage Identities: if the ally has Poise, Critical rate is fixed to 100%.Blade Lineage Identities: inflict x1.5 more damage on Crit | | |
| 9720 | | | Old Dopo Robe | All allies deal +50% more Slash damage. Blade Lineage Identities: Skill 1 gains Coin Power +1. Single-Coin Skill 1 gains Coin Power +3. [[UnitKeyword_BLADE_LINEAGE] Mentor Meursault Only] 'Yield My Flesh' Skill Final Clash Power -12; 'To Claim Their Bones' Skill deals +50% damage. | | |
| 9721 | | | Silver Watch Case | Tremor Potency, Count, or Unique Tremor, deal +10% damage.If the Skill triggered Tremor Burst on the enemy for the first time this turn, inflict +2 Tremor Count next turn (once per turn) | | |
| 9722 | | | Faded Watch Case | When dealing damage to a faster enemy, inflict 3 Tremor Potency and +2 Tremor Count next turn. (once per turn) | | |
| 9723 | | | Warning Notice | Bind to the fastest enemy next turn. (for Abnormalities, a Part)If the target has Tremor or 'Unique Tremor', inflict 2 Bind instead.When an ally attacks targets with Bind, deal +(5 + (2.5 x Bind value)) more damage. (max 15%) | - | |
| 9724 | | | Etched Clock Hands | Tremor Potency to 3 enemies with the slowest Speed. (min. 3)Deal +10% damage against targets with 12+ Tremor or 'Unique Tremor' at Turn Start. | | |
| 9725 | | | Rusted Clock Hands | Tremor Potency (min. 3) and (9 - current Speed)/2 Tremor Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part)Take -10% damage from targets with 12+ Tremor or 'Unique Tremor' at Turn Start. | | |
| 9726 | | | Chalice of Trickle-down | Tremor Potency, Count, or 'Unique Tremor' wins a Clash, inflict 2 Tremor Potency and +2 Tremor Count. (2 times per turn)Yurodivy Identities: inflict 3 Tremor Potency and +3 Tremor Count instead (3 times per turn)If the affected Identity Clashes against targets with higher Offense Levels, Clash Power +2; deal +20% damage when attacking after winning the Clash. | | |
| 9727 | | | Prepaid Time Receipt | Turn End: If an ally dealt damage with an Attack Skill (except E.G.O Skills) this turn against faster enemies with 2+ Speed difference, inflict 2 Bind and 1 Power Down to the enemy next turn. (once per turn) | - | |
| 9728 | | | Pocket Watch : Type L | Tremor Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units)To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage.When an ally that inflicts Tremor Potency, Count, or 'Unique Tremor' triggers Amplitude Conversion or Amplitude Entanglement on an enemy with Attack Skills(Including E.G.O Skills): multiply the Tremor Potency and Count by 1.5(only when actually Converting them into different 'Tremor' types) and inflict 5 Defense Level Down next turn. (once per turn)Turn Start: inflict (12 - current Speed) Tremor Potency (min. 6) to 3 enemies with the slowest Speed. (once per wave) | | |
| 9729 | | | Pocket Watch : Type E | Tremor Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units)To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage.When an ally that inflicts Tremor Potency, Count, or 'Unique Tremor' deals damage to a slower enemy with 2+ Speed difference between them: deal +( Tremor Potency on target, max 25)% damage and inflict 2 Defense Level Down every time the ally deals damage (max 6)Turn Start: inflict (12 - current Speed) Tremor Potency (min. 6) and (12 - current Speed)/2 Tremor Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part; once per wave) | | |
| 9730 | | | Pocket Watch : Type Y | Tremor Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units)To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage.Yurodivy Identities: Skill 3 gains Coin Power +2 and deal +(25 + (sum of Tremor Potency and Count on target))% damage. (max 100%)Yurodivy Identities: gain +3 Tremor Count at Turn Start. | | |
| 9731 | | | Pocket Watch : Type P | Tremor Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units)To allies' Skill 3s that inflict Tremor Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage.When an ally that inflicts Tremor Potency, Count, or 'Unique Tremor' Clashes against a faster enemy with 2+ Speed difference: Clash Power +2 and deal +( Tremor Potency on target)% damage. (max 50%)Turn Start: from slowest to fastest, the 3 slowest allies gain 5 Offense Level Up, 3 Offense Level Up, and 2 Offense Level Up respectively. | | |
| 9732 | | | Economy Class Discount Voucher | Haste next turn. | - | |
| 9733 | | | Canned Ice Cream | When an ally heals HP due to an E.G.O Skill effect, heal +12.5% more HP. (rounded down) | - | |
| 9734 | | | E-Type Dimensional Dagger | Charge Count or 'Unique Charge' gain Clash Power +1 and deal +5% damage.If that Skill 1 was a Single-coin Skill, gain Clash Power +1 and deal +12.5% damage instead. If a W Corp. Identity dealt damage to an enemy with an Envy Skill(including E.G.O Skills), inflict 2 HP Healing Down. (does not stack) | | |
| 9735 | | | Portable Barrier Battery | Charge Count or 'Unique Charge' gain Clash Power +2.When using a Skill 1 that gains Charge Count, gain +2 Charge Count and 1 Charge Barrier. (once per turn)If a W Corp. Identity takes HP damage due to any effect other than a direct damage, gain 5 Charge Barrier. (once per turn) | | |
| 9736 | | | Biogenerative Battery | Charge Count or 'Unique Charge' gain 1 Offense Level with every Clash. (max 6. Resets After Attack)Turn End: Identities with 10+ ( Charge Count + 'Unique Charge') gain 1 Haste next turn. At 18+ ( Charge Count + 'Unique Charge'), gain 3 Offense Level Up as well. | | |
| 9737 | | | Cardiovascular Reactive Module | Charge Count or 'Unique Charge' loses a Clash, gain Shield equal to ( Charge Count + 'Unique Charge'). (once per turn)When at 50%- HP, gain (( Charge Count + 'Unique Charge') x 2) Shield instead. (once per turn)If a MultiCrack Office Identity received HP damage during this Encounter: next turn, they heal 33% of the HP lost last turn. (rounded down) | | |
| 9738 | | | Prosthetic Joint Servos | Haste and Charge Count equal to the number of Charge Count or 'Unique Charge' gaining base Attack Skills they used this turn. (max 2)When a MultiCrack Office Identity gains or consumes Charge Count with a base Attack Skill, they gain +1 additional Charge Count. (max 2) | | |
| 9739 | | | Crystallized Blood | Bleed, halve the Bleed Potency on self and heal ( Bleed Potency reduced x Bleed Count on self) HP. (rounded down. Can heal up to 10% of max HP at once) | | |
| 9740 | | | Automated Joints | Charge Count or 'Unique Charge' effects. (except E.G.O Skills; except Backup Units)Base Attack Skills that consume Charge Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%)Turn End: allies with Charge Count or 'Unique Charge' gain 1 Haste (max 2) and 1 Damage Up (max 3) next turn for every instance they used a base Attack Skill that consumes Charge Count or 'Unique Charge' in this Encounter.If a MultiCrack Office Identity has 5+ Charge, they gain Coin Power +1 to base Attack Skills. | | |
| 9741 | | | Overcharged Battery | Charge Count or 'Unique Charge' effects. (except E.G.O Skills; except Backup Units)Base Attack Skills that consume Charge Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%)When allies with Charge Count or 'Unique Charge' engage in Clashes with base Attack Skills: Clash Power +2; gain +3 Charge Count upon Clash Win, and lose 6 Charge Count upon Clash Lose.When winning a Clash with an Envy Affinity base Attack Skill, inflict 1 Envy Fragility. (stacks 3 times) | | |
| 9742 | | | Perpetual Generator Servos | Charge Count or 'Unique Charge' effects. (except E.G.O Skills; except Backup Units)Base Attack Skills that consume Charge Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%)When allies with Charge Count or 'Unique Charge' engage in a Clash with base Attack Skills: Clash Power +1; gain 2 Offense Level Up at Turn Start for every instance of Clash Win in that Clash during this Encounter. (max 6)In this Encounter, when an ally takes damage that would kill them, consume all Charge Count and 'Unique Charge' on self; then, immediately heal (10 + sum of Charge Count and 'Unique Charge' consumed)% HP (once per Encounter); then, gain 3 Protection until the ally is defeated. | | |
| 9743 | | | Hearts-powered Jewel | Charge Count or 'Unique Charge' effects. (except E.G.O Skills; except Backup Units)Base Attack Skills that consume Charge Count: gain Coin Power +1 and deal +(sum of Charge Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%)When allies have 15+ ( Charge Count + 'Unique Charge'): when they use a Skill 3 that consumes Charge Count or 'Unique Charge', and if there are remaining Charge Count or 'Unique Charge' After Attack, consume all remaining Charge Count and 'Unique Charge' to deal (sum of Charge Count and 'Unique Charge' consumed x 7.5)% fixed bonus damage. (max 75%)Max Charge Count +5. | | |
| 9744 | | | Filial Love | Bleed Potency or 'Unique Bleed' with Base Attack Skill effects against enemies, inflict +2 Bleed Count (3 times per turn for the whole team)Deal +1% damage for every Bleed Count on the target (max 20%) | | |
| 9745 | | | Misaligned Transistor | Charge Count or 'Unique Charge' consume 1.5x moreDeal +2% damage for every Charge Count or 'Unique Charge' consumed by Base Attack Skills (max 20%) | | |
| 9746 | | | Mental Corruption Boosting Gas | Sinking Potency, Count, or 'Unique Sinking' , then dealing damage with the said Attack Skill: On Hit, inflict Sinking Potency equal to the number of Clashes (max 3; 3 times per turn) | | |
| 9747 | | | Leaked Enkephalin | Sinking Count: ( Sinking Potency on the target)% chance to inflict +1 Sinking Count immediately before the target is about to lose or consume Sinking Count (3 times per turn; max 100%)- Raise base chance by (highest Reson. x2)% (max 12%) - If the said highest Reson. was a Gloom or an Envy Reson.: Inflict +1 more Sinking Count | | |
| 9748 | | | Hardship | If the affected unit is already at 45+ SP, gain (# of Clashes/2) Offense Level Up next turn (max 3) | - | |
| 9749 | | | Crown of Thorns | If the said ally was already at max SP, Clash Power +1 for this turn For this turn: SP Heal Efficiency +1, SP Loss Efficiency -1 | - | |
| 9750 | | | Rest | If the target has Sinking, deal +2% damage for every Heads Coin this Attack Skill flipped when attacking (max 16%) | | |
| 9751 | | | Snake Slough | Defense Level Up.Each ally gains ( Defense Level Up on self / 4) Offense Level. (max 10) | - | |
| 9752 | | | False Halo | Dhyāna. (2 times per Skill)If this unit was hit by an enemy Skill this turn, gain +1 more Dhyāna each time. | - | |
| 9753 | | | Metronome | Damage Up. In even-numbered turns, all allies gain 1 Protection. | - | |
| 9754 | | | Bridle | | - | |
| 9755 | | | Contempt of the Gaze of Contempt | Combat Start: deal +10% damage for every enemy Attack Skill targeting this unit (max 20%) Combat Start: when targeted by 2+ Attack Skills, deal (# of Skills targeting this unit) fixed HP & SP damage against all enemies targeting this unit. (max 3; this effect does not hurt allies) | - | |
| 9756 | | | Unhatched Embers | | | |
| 9757 | | | Anti-Ovine Grounding Plug | Paralyze against the attacker next turn. (Once per turn for each character) | - | |
| 9758 | | | Vestiges of the King | Clash Power Up, and gain 1 E.G.O resource for each one of their Skills 1, 2, and 3 | - | |
| 9759 | | | Snuffed Lantern | Gain +1 more Tremor Count from Skill or Coin effects- If the target is in Staggered, Low Morale, or Panic states, gain +2 more instead | | |
| 9760 | | | Snuffed Candlestick | If there are enemies in Staggered, Low Morale, or Panic states at Turn Start, inflict 1 Offense Level Down or 1 Defense Level Down against all enemies. (3 times per turn)On Hit against enemies in Staggered, Low Morale, or Panic states: inflict 1 Offense Level Down or 1 Defense Level Down (3 times per turn) | - | |
| 9761 | | | Shadow Monster | Gain +1 more Tremor Count from Skill & Coin effects- If the target is in Staggered, Low Morale, or Panic states, gain +2 more instead If there are enemies in Staggered, Low Morale, or Panic states at Turn Start, inflict 2 Offense Level Down or 2 Defense Level Down against all enemies. (3 times per turn)On Hit against enemies in Staggered, Low Morale, or Panic states: inflict 1 Offense Level Down or 1 Defense Level Down (3 times per turn between all Identities) | | |
| 9762 | | | Packaging Box | Burn, Bleed, Tremor, Rupture, and Sinking, then inflict 1 Potency of the selected effect (3 times per turn)On Kill from allies) randomly select one of the following effects: Poise Count, Charge Count, Haste, Offense Level Up, and Defense Level Up, then inflict 1 of the selected effect to a random ally (3 times per turn) | - | |
| 9763 | | | Packaging Ribbon | Turn Start: randomly select 1 out of 'Wrath ~ Envy Fragility' effects and inflict 1 Stack to all enemies | - | |
| 9764 | | | Gift | Burn, Bleed, Tremor, Rupture, and Sinking, then inflict 1 Potency of the selected effect (3 times per turn)When an ally hits with a Skill, randomly select one of the following effects: Poise Count, Charge Count, Haste, Offense Level Up, and Defense Level Up, then inflict 1 of the selected effect to 2 random allies (3 times per turn)Turn Start: randomly select 2 out of 'Wrath ~ Envy DMG Up' effects and apply 1 Stack to all allies Turn Start: randomly select 2 out of 'Wrath ~ Envy Fragility' effects and inflict 1 Stack to all enemies | - | |
| 9765 | | | Jolly Plushie | Poise Potency next turn based on the number of allied Attack Skills that dealt damage by Turn End- In Focused Encounters, gain 4 Poise Potency instead.Turn Start: apply 2 Poise, +2 Poise Count, and 2 Protection on the ally with the least HP.Deal +(absolute value of SP)% damage. (min 0%) When an ally with Plus Coin Skills recovers from Stagger, fully heal SP. (does not activate when Corroded) For an ally with all Minus Coin Skills: gain 5 Paralyze at Turn Start. | | |
| 9766 | | | Implicit Contract Renewal | Requested Target, inflict the Requested Target effect against the first enemy to be attacked by an ally. (once per turn) | - | |
| 9767 | | | Darkflame Smoking Pipe | Gain 2 Attack Power Up and 1 Fragile every turnIf the main target currently has a reduced Defense Level, gain 5 Poise before attackPride Pierce Skills deal +(50 / # of Coins)% damage (including E.G.O) | | |
| 9768 | | | Equalizer | | | |
| 9769 | | | Swift Command | Attack Power Up and 1 Damage Up at the next Turn StartCombat Start: if any allies were Substituted in this turn, allies that were Substituted in gain 2 Attack Power Up and 2 Defense Power Up | - | |
| 9770 | | | Gear Shrapnel | Poise, gain 2 Defense Level Up and 1 Defense Power UpIf this unit has Poise, the first Coin to hit deals +10% damageIf the said Coin hits critically, +20% Damage on Critical Hit | | |
| 9771 | | | CQC Manual | Ammo does not spend Ammo, gain 1 Attack Power Up this turn and next turn (once per turn)When gaining Ammo, Skill 3 deals +50% damage this turn and next turn when usedWhen using a Skill that spends Ammo, gain 3 Poise and +1 Poise Count | | |
| 9772 | | | Combustion Gloves | Burn Potency or 'Unique Burn', inflict 2 Burn Potency (2 times per turn per Identity)On Clash Win with a Base Attack Skill that inflicts Burn Count, inflict +2 Burn Count (3 times per turn per enemy)Base Attack Skills that inflict Burn Potency, Count, or 'Unique Burn': each Skill gains Offense Level equal to the number of copies of each Skill(max 3).- If a Skill has 3+ copies, gain 2 additional Offense Level. | | |
| 9773 | | | Spiked Combat Boots | Rupture Potency or Count against an enemy, inflict +3 Rupture Count (2 times per turn per enemy)On Hit: if the enemy does not have Rupture, Coin effects that inflict Rupture Potency inflict Rupture Count instead (max 4; 2 times per turn per enemy; for Abnormalities, for each Part)Base Attack Skills that inflict Rupture Potency or Count: each Skill gains Offense Level equal to the number of copies of each Skill(max 3).- If a Skill has 3+ copies, gain 2 additional Offense Level. | | |
| 9774 | | | Re-ignition Plug | Burn Count: deal +20% damage and inflict +1 more Burn Count. On Hit with these Skills against enemies with Burn or 'Unique Burn': inflict 1 Defense Level Down (2 times per turn per Identity)Identities whose all Base Attack Skills inflict Burn Potency, Count, or 'Unique Burn': at Turn Start, gain Offense Level Up equal to the number of surviving turns (except for the turn they join the Encounter; max 5) | | |
| 9775 | | | Enhancer Mk.4 | Rupture Potency when using a Base Attack Skill that inflicts Rupture Potency or Count: inflict +3 Rupture Count (once per turn per Identity)Base Attack Skills that inflict Rupture Count: Clash Power +1, deal +20% damage | | |
| 9776 | | | Embers | Burn Count gain 1~2 Burn Count.When enemies take 5 hits from ally Attack Skills(including E.G.O Skills) that inflict Burn Potency, Count, or 'Unique Burn': trigger Burn once, then reduce Burn Count by 1 (2 times per turn per enemy; for Abnormalities, for each Part) | | |
| 9777 | | | Twigs | Rupture activates 3 times on enemies with Rupture due to getting hit by allies' Attack Skills(including E.G.O Skills) that inflict Rupture Potency or Count, inflict 2 Offense Level Down on the said enemy next turn (3 times per turn per enemy; for Abnormalities, for each Part)On Kill with a Base Attack Skill that inflicts Rupture Count: inflict the remaining Rupture Count on the defeated enemy on a random enemy next turn (2 times per turn) | | |
| 9778 | | | Regular Operational Gear | If there are 4+ Limbus Company Identities among the Backup Units, 2 random allies gain 2 Offense Level Up at Turn Start | - | |
| 9779 | | | Operation Authorization Card | Offense Level Up between all Identities at next Turn Start. (2 times per turn)- When 3+ allies retreat or are defeated, randomly apply 6 Offense Level Up between all Identities at next Turn Start instead. (2 times per turn)Turn Start: 3 allies with the lowest SP heals 15, 10, and 5 SP each (does not stack; the numbers apply in the ascending order; does not activate if the affected units are Panicked or Corroded) | - | |
| 9780 | | | High-risk Operational Gear | Turn Start: a random ally gains 2 Offense Level Up for every Backup or defeated Limbus Company Identities.During the Encounter, when an ally retreats or is defeated, randomly apply 3 Offense Level Up between all Identities at next Turn Start. (distributed equally, 2 times per turn)- When 3+ allies retreat or are defeated, randomly apply 6 Offense Level Up between all Identities at next Turn Start instead. (2 times per turn)- When 3+ Limbus Company Identities retreat or are defeated, randomly apply 8 Offense Level Up between all Identities instead. | - | |
| 9781 | | | Hardwood Liquor Cup | Protection and heal 3~6 SP (once per turn per Identity)When attacking an enemy with the Unbreakable Coin's effect of the Skill(except E.G.O Skills) that lost the Clash: - Plus Coin Skills receive Plus Coin Power +(3 / # of Coins) and deal +20% damage (min. Plus Coin Power gain 1) - Minus Coin Skills deal +40% damage | - | |
| 9782 | | | Worn Hilt | Lust Power Up.Blade Lineage or Kurokumo Clan Identities gain 2 Lust Power Up and 1 Slash Power Up instead. | | |
| 9783 | | | Resplendence | All allies gain 2 Lust Power Up and 1 Slash Power Up at Turn Start.Kurokumo Clan Identities' Base Attack Skills: gain Coin Power +(4 / # of Coins; min. 1), inflict an additional 1 Bleed, +1 Bleed Count, and deal +(80/# of Coins)% damageNullify Kurokumo Clan Identities' first Stagger Threshold; at less than 50% HP, gain 2 Protection at Turn Start. Identities that took damage from enemies this turn gain 2 Haste next turn. | | |
| 9784 | | | Cultivation | Turn Start: all allies gain 2 Slash Power Up, and deal +35% damage.Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to ( Poise Potency / 2) on self.If a Blade Lineage Identity has 30+ Poise Potency at Turn End, consume 10 Poise Potency and gain 2 Slash DMG Up next turn | | |
| 9785 | | | Swarmcloud | On Hit with Base Attack Skill(except E.G.O Skills)'s Unbreakable Coin: deal +(40/# of Coins)% damageKurokumo Clan Identities: deal +(80/# of Coins)% damage instead Kurokumo Clan Identities with Slash Base Attack Skills: gain 2 Slash DMG Up at Turn Start. Kurokumo Clan Identities gain 1 Offense Level Up and 1 Defense Level Up next turn for every 10% missing HP on self at Turn End. (max 5 each)When a Kurokumo Clan Identity dies, all Kurokumo Clan Identities gain 2 Damage Up next turn (once per turn) | | |
| 9786 | | | Enh. Tattoos - The Middle | - The Middle Identities: gain Clash Power +1 and Coin Power +1 instead - The Middle Identities: if the main target has Vengeance Mark, gain Clash Power +1, Coin Power +1, and deal +10% damage instead | | |
| 9787 | | | Strange Glyph Talisman | Rupture(for Focused Encounters, a Part) with an Attack Skill, inflict the Rupture Potency on the target between all enemies(for Focused Encounters, all Parts) (max 2 per enemy, rounded down)When defeating a target with Deathrite【Haste】(for Focused Encounters, a Part) with an Attack Skill, inflict the Rupture Potency and Count on the target between all enemies(for Focused Encounters, all Parts) (max 2 per enemy, rounded down) | | |
| 9788 | | | Harestride | Rupture or Rupture Count when inflicting them with Skills (max 3) | | |
| 9789 | | | Chains of Loyalty | For The Middle Identities, gain 1 Offense Level Up and deal +10% more Blunt damage instead (3 per turn, 30% per turn) | | |
| 9790 | | | Strange Glyph Inscriptions | Rupture, gain ( Rupture on the target / 20) Clash Power (max 2)- When clashing against targets with Deathrite【Haste】, gain ( Rupture on the target / 15) Clash Power instead (max 3)When dealing damage with Deathrite【Haste】 effect, deal fixed damage by ( Deathrite【Haste】 damage / 3) | | |
| 9791 | | | Shadow Bamboo Hat | Haste next turnIf an ally's Speed is faster than the target's, or when activating Unopposed Attacks, deal +10% more Slash damage for every (Speed difference / 3) (max 30%) If an ally's Speed is faster than the target's, take -10% damage for every (Speed difference / 3) (max 30%) | | |
| 9792 | | | Everlasting Chains of Bond | When hit, all allies in the same faction deal +5% more Blunt damage (15% per turn) The Middle Identities gain 1 Offense Level Up and deal +10% more Blunt damage instead (3 per turn, 30% per turn)Blunt Skills gain Base Power +1 - The Middle Identities gain Base Power +1 and Coin Power +1 instead - If the target has Vengeance Mark, The Middle Identities gain Base Power +1, Coin Power +1, and deal +30% damage insteadThe Middle Identities gain Min Speed +1 and Max Speed +1 for the Encounter | | |
| 9793 | | | Glyph of Glass Shards | Rupture Potency or Rupture Count (except E.G.O Skills; except Backup Units)When defeating a target with Rupture(for Focused Encounters, a Part) with an Attack Skill, inflict the Rupture Potency on the target between all enemies(for Focused Encounters, all Parts) (max 3 per enemy)When defeating a target with Deathrite【Haste】(for Focused Encounters, a Part) with an Attack Skill, inflict the Rupture Potency and Count on the target between all enemies(for Focused Encounters, all Parts) (max 6 per enemy)When clashing against targets with Rupture, gain ( Rupture on the target / 20) Clash Power (max 2)- When clashing against targets with Deathrite【Haste】, gain ( Rupture on the target / 10) Coin Power instead (max 2)When dealing damage with Deathrite【Haste】 effect, deal fixed damage by ( Deathrite【Haste】 damage / 2) | | |
| 9794 | | | Swishing Fuel Tank | When taking lethal damage, 60% chance to not take that damage and heal 30 HP. (once per Encounter) The above effect does not activate under the following conditions: - When the Skill damage taken exceeds the unit's max HP - When the unit has the HP Healing Down effect | - | |
| 9795 | | | A Drop | Bloodfeast. (except E.G.O Skills; except Backup Units)Combat Start: if the target getting attacked by an Identity that consumes Bloodfeast has 30+ Bleed Potency, reduce their Bleed Potency to 15. Then, increase Bloodfeast equal to the amount of Bleed Potency reduced. (once per turn for the enemy group as a whole; only activates against the main target when using multi-Atk Weight Skills)For Identities with Skills that consume Bloodfeast, apply 1 Power Up and 1 Damage Up next turn for every 10 Bloodfeast generated with the above effect (max 4) | | |
| 9796 | | | Sorrowful Exhale | Poise Potency and Poise Count): their Skill Coins, when attacking after Clash Win or when using Unopposed Attacks, always flip Heads(for Minus Coins, Tails), and deal +80% damage on Critical Hit. (once per Encounter, except E.G.O Skills)If there are 5 or more allies in the Team loadout with Attack Skills that apply or gain Poise Potency or Poise Count, #5 Deployed ally deals +60% damage on Critical Hit (additional +20% damage on Critical Hit for every 1 Deployed Identity beyond the conditional, including Backup Units) | | |
| 9797 | | | Shatterbound Cannon | Damage Up and 2 Fragile every turnStarting from the 2nd turn, Stacks of Damage Up and Fragile gained from the above effect increases by 1 each (up to 8 times) | - | |
| 9798 | | | Coveting Thorn | Gluttonous Thorn (貪食棘) against enemies(or Parts) with Bleed.If all enemies(or all Parts) have Bleed, inflict 4 Gluttonous Thorn (貪食棘). | | |
| 9799 | | | A Certain Philosophy | | - | |
| 9800 | | | Wealth | Allies gain 1 Offense Level Up for every 500 Cost on self (max 20) | - | |
| 9801 | | | Tenacity Bolus | Defense Level Up equal to the number of times that unit was hit by the enemies' Skill Attacks (max 6) | - | |
| 9802 | | | Lightning Axe | Charge Count: inflict 1 Rupture (3 times per Skill; including 'Unique Charge')This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that apply Rupture or gain Charge. (except E.G.O Skills; counts all units in the Team)- At 6+... When dealing Rupture damage to enemies, gain +1 Charge Count (3 times per Skill)- At 8+... On Hit with Skills that consume Charge Count, inflict +1 Rupture Count (3 times per Skill; including 'Unique Charge') | | |
| 9803 | | | Flower in the Mirror | Rupture Potency and +1 Rupture Count against all enemies (for Focused Encounters, all Parts)This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that apply Rupture or gain Poise. (except E.G.O Skills; counts all units in the Team)- At 6+... When Rupture damage occurs On Hit with a Skill, gain +1 Poise Count (3 times per Skill)- At 10+... On Crit with a Skill, inflict +1 Rupture Count (3 times per Skill) | | |
| 9804 | | | Moon in the Water | Rupture Potency: gain 1 Poise Potency and +1 Poise Count (3 times per Skill)This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that apply Rupture or gain Poise. (except E.G.O Skills; counts all units in the Team)On Hit with a Skill: if target has 20+ Rupture, deal +10% damage on Critical Hit (additional +3% damage on Critical Hit for every 1 Deployed Identity that fit the above condition)- At 12+... On Hit with a Skill: if it hit Critically, remove 1 random removable negative effect applied to self (once per turn, per Identity) | | |
| 9805 | | | Ashen Constellation's Blessing | Gain Blessing at Encounter Start | - | |
| 9806 | | | The Unchosen | Sinking on the attackerWhen an ally is killed, all allies gain 2 Attack Power Up next turn (once per turn) | | |
| 9807 | | | Sword Sharpened with Tears | Sinking on target (once per Skill)- If it was a Pierce Skill, deal ( Sinking Count on target / 2) bonus fixed damage (once per Skill) | | |
| 9808 | | | Magical Girl's Lovely Gift | Charge Count or 'Unique Charge', a random ally's HP or SP heals by 3 (once per Coin; excludes allies with max HP or SP)When an ally recovers from Panic or 'E.G.O Corrosion', heal 20 SP | | |
| 9809 | | | Spent Use, Forming Hate | Charge Count with Attack Skills, gain ( Charge Count consumed / 2) Offense Level Up next turn (10 per turn; including 'Unique Charge')Turn End: if an ally lost SP this turn, the said ally gains 1 Attack Power Up and 1 Fragile next turn | | |
| 9810 | | | Trauma Shield | Trauma Shield | - | |
| 9811 | | | Value Disposal | Combat Start: if there are any allies who Substituted in this turn, heal 10 SP for 2 allies with the least SP (once per turn; unless they are in Panic or in 'E.G.O Corrosion') | - | |
| 9812 | | | Interlinked Time | Amplitude Conversion or Amplitude Entanglement, trigger Tremor Burst on target (once per turn per Identity) | | |
| 9813 | | | Emergency Investigator Badge | When this unit takes lethal damage, their HP does not drop below 1, instantly heals 80% of their max HP, and recovers from Stagger. (once per Encounter, rounded up) When the E.G.O Gift activates, starting next turn, gain 2 Attack Power Up and 1 Fragile at every Turn Start for this Encounter.If the affected unit is a T Corp. employee, gain 1 additional Borrowed Time when gaining a Stack of it.If the affected unit is a T Corp. employee, if the target has Time Moratorium, deal +10% damage with Attack Skills. | - | |
| 9814 | | | Entanglement Override Sequencer | Tremor Count, trigger Amplitude Entanglement to convert their Tremor to Tremor - Distribution | | |
| 9816 | | | Microprecision Time Accelerator | Applies to Identities with Skills that inflict Tremor Potency, Count, or trigger Tremor Burst.Encounter Start: gain 5 Microprecision Time Acceleration | | |
| 9817 | | | Blue Starshard | Sinking)- When dealing damage against the affected enemies with Skills that apply Sinking, Sinking Count, or Sinking Defense Level Down (2 times per turn) | | |
| 9818 | | | Discarded Dimensional Gauntlet | Charge Count or Charge | | |
| 9819 | | | Bloodflame Sword | Burn gain 5 Burn and heal 8 SPFor Heishou Pack - You Branch Identities: HP gets capped to 49% of Max HP. In return, take 50% less damage and receive 50% reduced heal (except healing from E.G.O Gifts) | | |
| 9820 | | | Blackiron Barding | When allies with Shield win a Clash, inflict (Speed / 2) Tremor Potency; then, gain 2 Haste and 2 Defense Level Up next turn (once per turn per Identity) | | |
| 9821 | | | Red Cloth that Closes the Heart | When other allies use an Unopposed Attack to hit an enemy, gain 1 Offense Level Up next turn (they can activate this only once per turn per Identity; effect itself activates up to 6 times per turn)When other allies Battlefield Retreat, gain 1 Slash Power Up and 1 Slash DMG Up next turn (once per turn)When all above conditions are met, gain 1 Power Up next turn (once per turn) | | |
| 9822 | | | Virtue - Zhi (智) | When using an Attack Skill(including E.G.O Skills) that inflicts Rupture Potency or Rupture Count to win a clash, gain 2 Defense Level Up next turn (once per turn)- If this unit is a Family Hierarch Candidate: also gain 1 Haste next turn | | |
| 9823 | | | Virtue - Yong (勇) | When using an Attack Skill(including E.G.O Skills) that inflicts Rupture Potency or Rupture Count to win a clash, gain 2 Offense Level Up next turn (once per turn)- If this unit is a Family Hierarch Candidate: also gain 3 Offense Level Up next turn | | |
| 9824 | | | Virtue - Ren (仁) | When using an Attack Skill(including E.G.O Skills) that inflicts Rupture Potency or Rupture Count to win a clash, heal 15 HP (once per turn)- If this unit is a Family Hierarch Candidate: also gain 1 Protection next turn | | |
| 9825 | | | Cultivation: Cut, File, Carve, Polish | When using an Attack Skill(including E.G.O Skills) that inflicts Rupture Potency or Rupture Count to win a clash, heal 20 HP, gain 3 Offense Level Up, and gain 3 Defense Level Up next turn (once per turn)- If this unit is a Family Hierarch Candidate: apply 1 Haste, 1 Protection, and 3 Offense Level Up to all allies, including this unit | | |
| 9826 | | | Shaoxing Wine | Deal +1% damage for every 1% missing HP on self (max 10%) | - | |
| 9827 | | | The Family's Resentment | Allies' Minus Coin Skills: Gain Final Power +(8 / # of Coins) (gains at least 1 Final Power, includes E.G.O Skills; rounded down) Doubles the amount of Bloodfeast generated in the StageSkills that inflict Bleed Potency, Bleed Count, or 'Unique Bleed': After Attack, heal 30% of the HP damage dealt. (max 20)* If a unit healed with the above effect, it gains 1 Attack Power Up at the next Turn Start (max 2)For every 50 Bloodfeast Consumed (shared), all allies gain 1 Offense Level Up at the next Turn Start (max 5)Each La Manchaland unit also gains 1 Offense Level Up for every 30 Bloodfeast Consumed consumed by each unit (max 3) | | |
| 9828 | | | For the Capo | Allies' Minus Coin Skills: Gain Final Power +(8 / # of Coins) (gains at least 1 Final Power, includes E.G.O Skills; rounded down) [Effects apply only to #1 Deployed Identity] When using a Skill that spends Ammo, activate the following:- Gain 3 Haste next turn (once per turn)- On Hit: trigger Tremor Burst once (and consume 1 Tremor Count) (2 times per turn)- On Hit after Clash Win: if target has both Burn and Tremor(including both 'Unique Burn' and 'Unique Tremor'), inflict Wrath damage equal to ( Burn + Tremor). (2 times per turn)At 4+ Wrath Reson., activate the following: - Wrath Skills gain Coin Power +2 upon use - On Hit, if Ammo was spent, deal +30% damage | | |
| 9829 | | | Rules of the Middle | Allies' Minus Coin Skills: Gain Final Power +(8 / # of Coins) (gains at least 1 Final Power, includes E.G.O Skills; rounded down) Blunt Attack Type Base Skills: Coin Power +1; The Middle Identities gain Coin Power +2 instead When an ally is hit, all allies gain 2 Offense Level Up next turn (3 times per turn)The following effects activate when there are 3 or more 'The Middle' Identities in the Encounter. Combat Start: gain 1 Attack Power Up and 1 Protection for every Envy Reson. (max 3)When The Middle Identity uses an Envy Base Attack Skill, convert its Coins to Unbreakable Coins, they take -50% damage, and gain 2 Blunt DMG Up this turn and next turn | | |
| 9830 | | | Kkomi's Mini-Gift | Allies' Minus Coin Skills: Gain Final Power +(8 / # of Coins) (gains at least 1 Final Power, includes E.G.O Skills; rounded down) On the first Turn Start of the Encounter, and on all allies who Substitute in, apply 3 Backup CandyIf they did not consume Backup Candy in the previous turn, apply 1 Hunger at Turn Start | - | |
| 9831 | | | Sea Terror Notes | Deal +1% additional damage for every enemy defeated or every Part broken during this Encounter (max +20% additional damage) Can activate the above effect by breaking the same Part repeatedly. If there are Sea Terrors among enemies, the above effect activates at maximum potential regardless of the conditions. | - | |
| 9832 | | | Goldforged Compass | Turn Start: at max SP, or at -30 or less SP, gain 1 Power Up and 2 Protection. | - | |
| 9833 | | | Silver Key Bundle | Turn End: if E.G.O Skill was used this turn, gain 3 E.G.O resource for the least-owned Affinity. (once per turn) | - | |
| 9834 | | | Sea Terror Jerky | Defense Level Down to all enemies (in Focused Encounters, all Parts)- If Sea Terrors are featured among enemies, inflict 7 Defense Level Down instead. | - | |
| 9835 | | | Brilliant Lamplight | Every turn, the first Attack Skill to be used gains Final Power +3 If the Attack Skill was an E.G.O Skill, it gains Final Power +4 and deals +25% damage instead. Combat Start: if this unit has Nervous Impairment Stacks, consume up to 4 Stacks of it but gain (Stacks consumed x 2) Burn. | - | |
| 9836 | | | Aged Sheet Music | If the Skill inflicts Sinking Potency, Sinking Count, or 'Unique Sinking', deal +25% damage instead.[Tidal Elegy Ishmael E.G.O Exclusive Effect] If this E.G.O Skill targets only a single enemy, the final Coin gains +4 Coin Power and deals +20% damage. | | |
| 9837 | | | Metal Construct | HP Healing BoostFor Identities with Attack Skills that inflict Rupture Potency or Rupture Count: gain 4 HP Healing Boost instead[Command : Meltdown Faust E.G.O Exclusive Effect] Any excess HP healing due to this E.G.O Skill or its Passive’s effects is converted to Shield | | |
| 9838 | | | Moonmirror Wine Cup | Poise equal to excess SP healed (max 5)When using an Attack Skill that applies or gains Poise Potency or Count, gain +2 Poise Count (once per Identity per turn)[To Remain Oneself Hong Lu E.G.O Exclusive Effect] - Awakening: When using this E.G.O Skill, instead of consuming SP, heal the amount of SP that it would’ve consumed - Corrosion: When using this E.G.O Skill, -50% to SP consumed | | |
| 9839 | | | Classical-design Letter Opener | Skills that inflict Tremor Potency, Tremor Count, or ‘Unique Tremor’ deal +(15 + Atk Weight x 5)% damage instead (max 50%)[Unbrilliant Glory Gregor E.G.O Exclusive Effect] Awakening Skill : Deal +20% damage with every E.G.O Skill Coin Reuse (max 60%) Corrosion : Before attacking, gain Damage Up for every 10 Man in Scabbard consumed (max 4) | | |
| 9840 | | | W Corp. Standard Issue Cap | Charge Count or Charge Emergency Barrier Battery equal to the Count gained (max 7 per Identity) | | |
| 9841 | | | Cleanup Agent Gear Set C | Charge Count or Charge Emergency Barrier Battery equal to Count gained (max 7 per Identity)Skills that consume Charge Count or Charge Charge Count or ChargeSkills that consume Charge Count or Charge- When using said Skills, the unit gains +4 Charge Count and 1 Charge Barrier (once per Identity per turn)W Corp. Identities gain the following effects: - When dealing damage with a Skill(including E.G.O Skills), inflict 2 HP Healing Down (cannot Stack)- During the combat phase, when this unit takes HP damage from sources other than direct Skill damage, gain 5 Charge Barrier (once per turn per Identity)- Skill 2 gains Clash Power +3 and deals +15% damage - Turn Start: for this turn, Skill 3 deals +(number of W Corp. Identities on the field x 6.25)% damage - Turn Start: W Corp. L2 Agents gain 1 Plus Coin Boost- Turn Start: gain (number of W Corp. Identities on the field / 3) Load (max 2; rounded down) | | |
| 9842 | | | Bloody Flesh, Fleshy Blood | Bloodfeast (number of Identities that meet the condition represented by "N" below; except E.G.O Skills; counts all units in the Team)First Turn Start of a wave: increase Bloodfeast by (N x 20); then, apply 3 Bleed and +3 Bleed Count to all targets ( Bloodfeast increased by this effect is capped to 100 per activation)Allies take -(N x 10%) Bleed damage (min 1 Bleed damage; max 40%)- Reduced damage does not affect the amount of Bloodfeast increasedEnemies take +(N x 5)% Bleed damage (max 20%) | | |
| 9843 | | | Hardblood Glaive | Bloodfeast (number of Identities that meet the condition represented by "N" below; except E.G.O Skills; counts all units in the Team)Encounter Start: all allies gain (N - 2) Hardblood Cast (max 3) | | |
| 9991 | | | Dark Vestige | | - | |
| 9992 | | | Faint Vestige | | - | |
| 9993 | | | Twinkling Vestige | | - | |
| 9994 | | | Brilliant Vestige | | - | |
| 9995 | | | Lunar Vestige | | - | |
Bind
Burn
Protection
Surgery
Fragile
Haste
Defense Power Up
Attack Power Up
Tremor
Bleed
Rupture
Sinking
Compulsion
Ammo
Slash Power Up
Poise
Tremor Burst
Power Down
Amplitude Conversion
Defense Level Down
Offense Level Up
Defense Level Up
Bloodfeast
Gluttony Power Up
Gluttony DMG Up
Unbreakable Coin
Charge
Clash Power Up
Damage Up
Offense Level Down
Power Up
Near-light Superbattery
Paralyze
Amplitude Entanglement
Charge Barrier
Offense Level Up
Slash DMG Up
Pierce DMG Up
Blunt DMG Up
Tremor - Superposition
Reflux
Discard
Self Resonance Circuitry
Pierce Power Up
Blunt Power Up
Defense Power Up
Maggots
Nails
Fanatic
Base Power Up
HP Healing Boost
HP Healing Down
Envy Fragility
SP Heal Efficiency
SP Loss Efficiency
Dhyāna
Requested Target
Lust Power Up
Vengeance Mark
Deathrite【Haste】
Gluttonous Thorn (貪食棘)
Blessing
Trauma Shield
Borrowed Time
Time Moratorium
Tremor - Distribution
Microprecision Time Acceleration
Battlefield Retreat
Bloodfeast Consumed (shared)
Backup Candy
Hunger
Nervous Impairment
Man in Scabbard
Emergency Barrier Battery
Plus Coin Boost
Load
Hardblood Cast